# Mobile BIND={:kick BIND=v:loot BIND=!:prevmsg OPTIONS=force_invmenu # This is an example nethackrc file for NetHack 3.7.x. You should edit # this file to meet your play style needs. # Available editors: rnano or virus via the terminal, or see our web-based RC Editor # at https://www.hardfought.org/nethack/rcedit # Examples of common defaults: #OPTIONS=windowtype:curses,perm_invent OPTIONS=showexp,!showscore,time,color OPTIONS=autodig,autoopen,fruit:slime mold,boulder:0,S_ghost:X OPTIONS=sortloot:full ## Require explicit yes for some prompts OPTIONS=confirm OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## use IBMgraphics or DECgraphics #OPTIONS=symset:DECgraphics #OPTIONS=symset:IBMgraphics # statushitlites is a popular option for 3.6.x - some common settings: # HP OPTIONS=hitpointbar OPTIONS=statushilites:10 OPTIONS=hilite_status:hitpoints/100%/green&normal OPTIONS=hilite_status:hitpoints/<100%/lightgreen&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/cyan&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry #OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger #OPTIONS=hilite_status:hunger/hungry/yellow/weak/orange/fainting/red OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha #OPTIONS=hilite_status:characteristics/<5/red/>6/orange/>8/brown/>11/yellow/>13/green/>16/cyan/>18/lightblue OPTIONS=hilite_status:characteristics/up/green/down/red # gold #OPTIONS=hilite_status:gold/always/yellow OPTIONS=hilite_status: gold/up/yellow/down/brown OPTIONS=hilite_status:armor-class/>5/red/<5/orange/<0/brown/<-5/yellow/<-10/green/<-15/cyan/<-20/lightblue #OPTIONS=hilite_status: hitpoints-max/green&normal #OPTIONS=hilite_status: hitpoints/100%/green&normal #OPTIONS=hilite_status: hitpoints/<100%/lightgreen&normal #OPTIONS=hilite_status: hitpoints/<76%/yellow&normal #OPTIONS=hilite_status: hitpoints/<51%/orange&normal #OPTIONS=hilite_status: hitpoints/<26%/red&normal #OPTIONS=hilite_status: hitpoints/<11%/black&normal # I love vi-keys. If you don't, set this to 1 to use your numpad. OPTIONS=number_pad:0 # If DEC doesn't work well on your terminal, change this to IBMgraphics or comment it out. OPTIONS=DECgraphics #OPTIONS=vt_tiledata # There is no particular rhyme or reason behind this packorder except I think it makes sense. Feel free to change. # (Packorder is the order in which different item classes are displayed in your inventory.) OPTIONS=packorder:)[(?/=%!+"*`0_ # This needs to be turned off in-game when twoweaponing, but most of the time I leave it on, so it's the default. OPTIONS=pushweapon # Sparkle is a really annoying "feature" which slows down your game immensely. Turn it off. OPTIONS=!sparkle # The default on NAO; displays a window of messages instead of one at a time. OPTIONS=msg_window:full # Command help: Prevents a help message from appearing when you try to quiver things, and removes unnecessary prompts. OPTIONS=suppress_alert:3.4.3 OPTIONS=!cmdassist OPTIONS=menucolors ######### # B/U/C # ######### #MENUCOLOR="^[a-zA-Z$] - "=white MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed| UC?($| )"=white MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed| B($| )"=cyan MENUCOLOR=" cursed| C($| )"=red ################ # WATER SPORTS # ################ MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange ################# # FOOD CONDUCTS # ################# # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green&bold MENUCOLOR=" pears?( named.*)?$"=green&bold MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold MENUCOLOR=" (slime mold|brain)"=green&bold MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green ########### # GOODIES # ########### MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta MENUCOLOR=" wand .* polymorph"=magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scrolls? .* genocide($| )"=magenta MENUCOLOR=" scrolls? .* charging($| )"=magenta MENUCOLOR=" scrolls? .* identify($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta #instruments MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta MENUCOLOR=" harp"=magenta MENUCOLOR=" bugle"=magenta MENUCOLOR=" flute"=magenta # unidentified magic armor MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta ############# # ARTIFACTS # ############# #unaligned MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen #lawful normal, quest MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen #neutral normal, quest MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen #chaotic normal, quest MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen #invocation items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold ################## # CURSED GOODIES # ################## MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red ############# # BAD STUFF # ############# MENUCOLOR=" load(stone)?($| )"=red&underline ############################## # WATCH OUT, BAG OF HOLDING! # ############################## MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown #hard gems MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0% "=white MENUCOLOR=" [1-9]% "=cyan MENUCOLOR=" [12][0-9]% "=cyan MENUCOLOR=" [3-6][0-9]% "=yellow MENUCOLOR=" 7[0-5]% "=yellow MENUCOLOR=" 7[6-9]% "=orange MENUCOLOR=" 8[0-9]% "=orange MENUCOLOR=" 9[0-9]% "=red MENUCOLOR=" 100% "=red ################### # FORGOTTEN SPELL ################### MENUCOLOR="[a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta ############ # ENHANCE # ############ #MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots #MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential ################ # FORCE COLORS # ################ # Some of these are subject to change ! MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan # Turn on autopickup. OPTIONS=autopickup # Ask for confirmation before picking up stuff that slows you down. OPTIONS=pickup_burden:Unencumbered # Don't pick up dumb things like armor (great, I really wanted those two plate mails), tools, and iron chains. # Occasionally you may want to change this in-game. OPTIONS=pickup_types:$?/+"=!% # Really good items you don't want to leave behind autopickup_exception="<.*wand of wishing.*" autopickup_exception="<.*magic marker.*" autopickup_exception="<.*magic lamp.*" autopickup_exception="<.*lamp called magic" # Really .*important.* items you don't want to leave behind # True story: I once left the Amulet of Yendor on an altar while BUC testing and escaped the dungeon. Not fun. autopickup_exception="<.*silver bell.*" autopickup_exception="<.*Bell of Opening.*" autopickup_exception="<.*candelabrum.*" autopickup_exception="<.*Candelabrum.*" autopickup_exception="<.*Book of the Dead.*" autopickup_exception="<.*papyrus spellbook.*" autopickup_exception="<.*Amulet.*Yendor.*" # Various player names for stuff they don't really want. autopickup_exception=">.* named.* empty.*" autopickup_exception=">.* named.* crap.*" autopickup_exception=">.* named.* junk.*" autopickup_exception=">.* named.* worthless.*" autopickup_exception=">.* named.* out.*" # Who wants to pick up their discharged wands? # Actually, I just apply them when they're empty and this becomes a moot point. # But I'll leave this for the benefit of other people; it's not hurting me. autopickup_exception=">.*(0:0).*" # You don't want to try to pick up super-heavy corpses. Or any for that matter. # (Except maybe lizards, but making that work is more trouble than it's worth.) autopickup_exception=">.* corpse.*" # Ever picked up a /oCancellation without realizing it and then put . into your # bag of holding? I have. Not fun. autopickup_exception=">.*bag.*" autopickup_exception=">.*wand.*cancellation" # Autopickup only unidentified or worthwhile gems. autopickup_exception=">.*gray stone.*" autopickup_exception=">.*loadstone.*" autopickup_exception=">.*glass.*" autopickup_exception=">.*worthless.*" autopickup_exception=">.*rock.*" # Avoid picking up known scrolls of scare monster. autopickup_exception=">.*scare monster.*" autopickup_exception=">.*called sm.*" # If we have this exception, then we can set pickup_types to iron balls in order # to get just exceptions. autopickup_exception=">.*heavy iron ball.*" MSGTYPE=stop "The .* swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." # Things that aren't dangerous by themselves but could kill you if you don't # notice. MSGTYPE=stop "You see here a.*cockatrice corpse." MSGTYPE=stop "You see here a.*chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded .* rots away." MSGTYPE=stop "You find a.* trap." # I know when I went up the stairs, thank you very much. MSGTYPE=hide "You climb up the stairs." MSGTYPE=hide "You descend the stairs." # Sokoban spam. MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide ".* moves the boulder." #riding # When a pet is slower than you, you have to listen to the game complain a lot. # It'll still make noise, but no need to see the same thing twice over. MSGTYPE=hide "You pull on the leash." # If you're like me and type fast, you'll get annoyed very quickly by # this message when you press the spacebar too many times. MSGTYPE=hide "Unknown command ' '." # Messages it's easy to miss. MSGTYPE=stop "You feel more confident in your.*skills." MSGTYPE=stop "You feel a strange vibration.*" # attributes # aggravate monster MSGTYPE=stop "You feel less attractive." # sit.c gremlin # automatic searching MSGTYPE=stop "You feel perceptive!" # attrib.c level++ MSGTYPE=stop "You feel less perceptive!" # attrib.c level-- MSGTYPE=stop "You feel unaware!" # attrib.c level-- (monk) # charisma MSGTYPE=stop "You feel charismatic!" # attrib.c a_cha++ MSGTYPE=stop "You feel very charismatic!" # attrib.c a_cha++ (>1) MSGTYPE=stop "You feel repulsive!" # attrib.c a_cha-- MSGTYPE=stop "You feel very repulsive!" # attrib.c a_cha-- (>1) # cold resistance MSGTYPE=stop "You feel warm!" # attrib.c level++ MSGTYPE=stop "You feel cooler!" # attrib.c level-- MSGTYPE=stop "You feel full of hot air." # eat.c eat_mon MSGTYPE=stop "You feel cooler." # sit.c gremlin # constitution MSGTYPE=stop "You feel tough!" # attrib.c a_con++ MSGTYPE=stop "You feel very tough!" # attrib.c a_con++ (>1) MSGTYPE=stop "You feel fragile!" # attrib.c a_con-- MSGTYPE=stop "You feel very fragile!" # attrib.c a_con-- (>1) MSGTYPE=stop "You must be leading a healthy life-style." # attrib.c exe_con MSGTYPE=stop "You haven't been watching your health." # attrib.c abu_con # dexterity MSGTYPE=stop "You feel agile!" # attrib.c a_dex++ MSGTYPE=stop "You feel very agile!" # attrib.c a_dex++ (>1) MSGTYPE=stop "You feel clumsy!" # attrib.c a_dex-- MSGTYPE=stop "You feel very clumsy!" # attrib.c a_dex-- (>1) MSGTYPE=stop "You must have been working on your reflexes." # attrib.c exe_dex MSGTYPE=stop "You haven't been working on reflexes lately." # attrib.c abu_dex # disintegration resistance MSGTYPE=stop "You feel very firm." # eat.c eat_mon MSGTYPE=stop "You feel totally together, man." # eat.c eat_mon (hallu) # fire resistance MSGTYPE=stop "You feel cool!" # attrib.c level++ MSGTYPE=stop "You feel warmer!" # attrib.c level-- MSGTYPE=stop "You feel a momentary chill." # eat.c eat_mon MSGTYPE=stop "You be chillin'." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel warmer." # sit.c gremlin # intelligence MSGTYPE=stop "You feel smart!" # attrib.c a_int++ MSGTYPE=stop "You feel very smart!" # attrib.c a_int++ (>1) MSGTYPE=stop "You feel stupid!" # attrib.c a_int-- MSGTYPE=stop "You feel very stupid!" # attrib.c a_int-- (>1) # invisibility MSGTYPE=stop "You feel paranoid." # sit.c gremlin # lycanthropy MSGTYPE=stop "You feel feverish." # mhitu.c mon_hit (werefoo) MSGTYPE=stop "You feel purified." # were.c diverse # poison resistance MSGTYPE=stop "You feel healthy!" # attrib.c level++ MSGTYPE=stop "You feel hardy!" # attrib.c level++ (tourist) MSGTYPE=stop "You feel less healthy!" # attrib.c level-- MSGTYPE=stop "You feel less hardy!" # attrib.c level-- (tourist) MSGTYPE=stop "You feel healthy." # eat.c eat_mon MSGTYPE=stop "You feel especially healthy." # eat.c eat_mon (already) MSGTYPE=stop "You feel a little sick!" # sit.c gremlin # protection MSGTYPE=stop "You feel vulnerable." # sit.c gremlin # see invisible MSGTYPE=stop "You thought you saw something!" # sit.c gremlin MSGTYPE=stop "You tawt you taw a puttie tat!" # sit.c gremlin (hallu) MSGTYPE=stop "Your vision becomes clear." # sit.c throne # shock resistance MSGTYPE=stop "You feel insulated!" # attrib.c level++ MSGTYPE=stop "You feel conductive!" # attrib.c level-- MSGTYPE=stop "Your health currently feels amplified!" # eat.c eat_mon MSGTYPE=stop "You feel grounded in reality." # eat.c eat_mon (hallu) # sleep resistance MSGTYPE=stop "You feel awake!" # attrib.c level++ MSGTYPE=stop "You feel tired!" # attrib.c level-- MSGTYPE=stop "You feel wide awake." # eat.c eat_mon # speed MSGTYPE=stop "You feel quick!" # attrib.c level++ MSGTYPE=stop "You feel slow!" # attrib.c level-- MSGTYPE=stop "You seem faster." # eat.c eat_mon (Q) MSGTYPE=stop "You seem slower." # eat.c eat_mon (Q) MSGTYPE=stop "You feel slower." # sit.c gremlin # stealth MSGTYPE=stop "You feel stealthy!" # attrib.c level++ MSGTYPE=stop "You feel less stealthy!" # attrib.c level-- MSGTYPE=stop "You feel clumsy." # sit.c gremlin # strength MSGTYPE=stop "You feel strong!" # attrib.c a_str++ MSGTYPE=stop "You feel very strong!" # attrib.c a_str++ (>1) MSGTYPE=stop "You feel weak!" # attrib.c a_str-- MSGTYPE=stop "You feel very weak!" # attrib.c a_str-- (>1) MSGTYPE=stop "You must have been exercising." # attrib.c exe_str MSGTYPE=stop "You must have been abusing your body." # attrib.c abu_str # telepathy MSGTYPE=stop "You feel a strange mental acuity." # eat.c eat_mon MSGTYPE=stop "You feel in touch with the cosmos." # eat.c eat_mon (hallu) MSGTYPE=stop "Your senses fail!" # sit.c gremlin # teleportitis MSGTYPE=stop "You feel very jumpy." # eat.c eat_mon MSGTYPE=stop "You feel diffuse." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel less jumpy." # sit.c gremlin # teleport control MSGTYPE=stop "You feel controlled!" # attrib.c level++ MSGTYPE=stop "You feel uncontrolled!" # attrib.c level-- MSGTYPE=stop "You feel in control of yourself." # eat.c eat_mon MSGTYPE=stop "You feel centered in your personal space." # eat.c eat_mon (hallu) # warning MSGTYPE=stop "You feel sensitive!" # attrib.c level++ MSGTYPE=stop "You feel less sensitive!" # attrib.c level-- # wisdom MSGTYPE=stop "You feel wise!" # attrib.c a_wis++ MSGTYPE=stop "You feel very wise!" # attrib.c a_wis++ (>1) MSGTYPE=stop "You feel foolish!" # attrib.c a_wis-- MSGTYPE=stop "You feel very foolish!" # attrib.c a_wis-- (>1) MSGTYPE=stop "You must have been very observant." # attrib.c exe_wis MSGTYPE=stop "You haven't been paying attention." # attrib.c abu_wis # Webtile WebRC Setting #$ #PIN_TERMINAL = true #$ #FORCE_TERMINAL_KEY = true #$ #EXPERIMENTAL_FONT_PATCH = true #$ DEFAULT_TILE_NAME = Nevanda-32x32 # Absurd-64x64, DawnHack-32x32, Geoduck-30x50, NetHack-32x32, NethackModern-128x128, Nevanda-32x32, Nevanda-64x64 #$ MOBILE_BUTTON_LINE10=%KEY%|Key %KEY_ENTER%|KEt [13]|Etr [27]|ESC [32]|SPA [8]|BSP O @ %ROOM_CHAT%|RChat %PUBLIC_CHAT%|PChat %CLEAR_CHAT%|ClrChat Sy|Save #quit[13]|qui #conduct[13]|cdt #$ MOBILE_BUTTON_LINE9=# #force[13]|foc #untrap[13]|utr #loot[13]|lot #kick[13]|kic #jump[13]|jmp #sit[13]|sit #invoke[13]|ivk #rub[13]|rub #wipe[13]|wip #pray[13]|pry #offer[13]|ofr #monster[13]|mon #ride[13]|rid #turn[13]|tun #adjust[13]*|adj #name[13]*|nam #dip[13]*|dip #enhance[13]|enh #twoweaphon[13]|twp #$ MOBILE_BUTTON_LINE8=7|↖️ 8|↑ 9|↗️ w W T R x A P d D E #$ MOBILE_BUTTON_LINE7=4|← .|. 6|→ c o e a r q z Z f Q t ; : #$ MOBILE_BUTTON_LINE6=1|↙️ 2|↓ 3|↘️ i , C p _ n20s [16]|msg [24]|att [1]|rep