## This is an example nethackrc file. You should edit this to suit your needs ## Also see https://nethackwiki.com/wiki/Options # Enable the curses interface #OPTIONS=windowtype:curses ## Automatics ## Automatically dig if you are wielding a digging tool and moving ## into a place that can be dug #OPTIONS=autodig ## Walking into a door attempts to open it OPTIONS=autoopen ## Pickup some specified items without spending turns OPTIONS=autopickup OPTIONS=pickup_types:$"=/!?+ ## Automatically quiver if your quiver empties when firing OPTIONS=autoquiver ## Allow saving and loading bones files OPTIONS=bones ## Highlights ## Show out-of-sight areas of lit rooms #OPTIONS=dark_room ## Use inverse for pets OPTIONS=hilite_pet ## Use inverse for piles of items OPTIONS=hilite_pile ## Show visual effect on corridor whether lit or unlit OPTIONS=lit_corridor ## How recalled messages (ctrl-p) are displayed OPTIONS=msg_window:reversed OPTIONS=msghistory:60 # Respond when you try to walk through the wall OPTIONS=mention_walls # Show object symbols in menu headings in menus OPTIONS=menu_objsyms # Display experience points and turns, recommended OPTIONS=showexp, time # Show highscores OPTIONS=toptenwin ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full ## Require explicit yes for some prompts #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## use IBMgraphics or DECgraphics #OPTIONS=symset:DECgraphics #OPTIONS=symset:IBMgraphics ## Change symbols OPTIONS=boulder:0 SYMBOLS=S_ghost:X ## Fruit name OPTIONS=fruit:Kimchi of Yendor ## Conducts #OPTIONS=nudist #OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline ## Messagetypes # ## displacing pets. hide the message. #MSGTYPE=hide "You swap places with your .*" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" #MSGTYPE=norep "You see here an .*" ## Use status hilites # OPTIONS=statushilites # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/gray&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/gray&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # gold OPTIONS=hilite_status: gold/up/yellow/down/brown ## Dog Name & Cat Name #OPTIONS=dogname:Dangdangee #OPTIONS=catname:Tekaaluk OPTIONS=perm_invent #OPTIONS=force_invmenu OPTIONS=pile_limit:4 OPTIONS=paranoid_confirmation: attack Were-change wand-break pray Remove OPTIONS=clicklook OPTIONS=pickup_burden:unencumbered #OPTIONS=role:Archeologist,race:Human,gender:male,align:Neutral autopickup_exception="< (magic )?lamp( called magic)?\b" autopickup_exception="< magic marker\b" autopickup_exception=" magic marker( named .+?)? \(1:0\)\.?$" ##### Delayed Instadeaths ##### ##### ##### ##### Delayed Instadeaths ##### ### DROWNING ### MSGTYPE=stop "The (couatl|(electric|giant) eel|kraken|\w+) swings (it|her|his|\w+)self around you!" MSGTYPE=stop "The python grabs you!" ### SLIMING ### MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." ### STONE ### MSGTYPE=stop "You are slowing down" MSGTYPE=stop "Your limbs are stiffening" ### BREATHLESS ### MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." ### SICKNESS ### MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel (even|much) worse." ##### INTRINSIC ##### ### GET ### MSGTYPE=stop "You feel cool" MSGTYPE=stop "You feel controlled" MSGTYPE=stop "You feel perceptive!" MSGTYPE=stop "You feel sensitive" MSGTYPE=stop "You feel healthy" MSGTYPE=stop "You feel hardy" MSGTYPE=stop "You feel warm" MSGTYPE=stop "You feel awake" MSGTYPE=stop "You feel insulated" MSGTYPE=stop "You feel quick" ### LOST ### MSGTYPE=stop "You feel warmer" MSGTYPE=stop "You feel less jumpy" MSGTYPE=stop "You feel a little sick" MSGTYPE=stop "Your senses fail" MSGTYPE=stop "You feel cooler" MSGTYPE=stop "You feel paranoid" MSGTYPE=stop "You thought you saw something" MSGTYPE=stop "You tawt you taw a puttie tat" MSGTYPE=stop "You feel slower" MSGTYPE=stop "You feel clumsy" MSGTYPE=stop "You feel vulnerable" MSGTYPE=stop "You feel less attractive" MSGTYPE=stop "You less feel sensitive" ##### SKILL ##### MSGTYPE=stop "You feel more confident in your (|weapon |spell casting |fighting )skill" ##### LYCANTHROPY ##### MSGTYPE=stop "You feel feverish" ##### Nutrition ##### ### HUNGRY ### #MSGTYPE=stop "You now have a lesser case of the munchies" #MSGTYPE=stop "You are getting the munchies" #MSGTYPE=stop "You only feel hungry now" #MSGTYPE=stop "You feel hungry" #MSGTYPE=stop "You are beginning to feel hungry" ### WEAK ### MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop "You feel weak now" MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." ### FAINT ### MSGTYPE=stop "You faint from lack of food" ##### ETC ##### ### RUB ### MSGTYPE=stop "You begin bashing monsters with your lamp" ### Vaults ### MSGTYPE=stop "You hear the footsteps of a guard on patrol" MSGTYPE=stop "You hear someone counting money" ### SHOP ### MSGTYPE=stop "You hear someone cursing shoplifters" MSGTYPE=stop "You hear the chime of a cash register" ### Vibrating Square ### MSGTYPE=stop "You feel a strange vibration under your (feet|hooves|belly|\w+)." MSGTYPE=stop "You feel a strange vibration beneath you." ### DIG ### MSGTYPE=stop "This wall is too hard to dig into" MSGTYPE=stop "This wall seems too hard to dig into" MSGTYPE=stop "This door seems too hard to dig into" ### PET DEATH ### MSGTYPE=stop "You feel sad for a moment" MSGTYPE=stop "You have a sad feeling for a moment, then it passes" MSGTYPE=stop "You have a peculiarly sad feeling for a moment, then it passes" MSGTYPE=stop "You feel guilty about losing your pet like this" ### PIT ### MSGTYPE=stop "You crawl to the edge of the pit"