# paranoid stuff for healers #OPTIONS=paranoid_confirmation:all #BINDINGS=h:mh,j:mj,k:mk,l:ml,y:my,u:mu,b:mb,n:mn #well that didn't work... possible with screen but cba # Graphic display options OPTIONS=lit_corridor OPTIONS=altmeta OPTIONS=perm_invent OPTIONS=color OPTIONS=!sparkle OPTIONS=hilite_pet OPTIONS=boulder:0 OPTIONS=runmode:teleport OPTIONS=use_darkgray # OPTIONS=force_invmenu # Botl display line and message history window options, etc. OPTIONS=showexp OPTIONS=showscore OPTIONS=time #OPTIONS=packorder:)("=!?/+%*$[`0_ ## Status colours does its thing here, needs testing and seeing how it goes.. #STATUSCOLOR=hp%100:gray,hp%99:green,hp%66:yellow,hp%50:orange,hp%30:red,hp%15:red&inverse,hp%0:red&inverse&blink #STATUSCOLOR=pw%100:gray,pw%99:white,pw%66:blue,pw%30:magenta,pw%10:magenta&bold #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold,overtaxed:red&inverse,overloaded:red&inverse&blink #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold,fainting:red&inverse,fainted:red&inverse&blink #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold,ill:magenta&bold&inverse,foodpois:red&inverse,slime:red&inverse #STATUSCOLOR=held:red&inverse,blind:blue&bold OPTIONS=hitpointbar # Ensure changes will be shown for a few turns after they happen. OPTIONS=statushilites:10 # Always show gold as the proper color. OPTIONS=hilite_status:gold/always/yellow # Show when the character is Lawful, for some reason. OPTIONS=hilite_status:alignment/lawful/green&bold # the above line is equivalent to: OPTIONS=hilite_status:alignment/lawful/lightgreen # Show when XL changes. OPTIONS=hilite_status:experience-level/changed/white/cyan # the above line is equivalent to: OPTIONS=hilite_status:experience-level/changed/white/always/cyan # Specify multiple cutoffs for all ability scores. OPTIONS=hilite_status:characteristics/<5/red/>6/orange/>8/brown/>11/yellow/>13/green/>16/cyan/>18/lightblue # Hilight multiple encumbrance statuses. OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange # Percentage cutoffs for hitpoints. OPTIONS=hilite_status:hitpoints/100%/brightgreen OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<60%/yellow OPTIONS=hilite_status:hitpoints/<40%/red # message history and menu displays OPTIONS=msg_window:reversed OPTIONS=msghistory:1000 OPTIONS=sortloot:full # Cut down on unnecessary prompts / messages that slow the game down # Also make it easier to screw up by not paying attention OPTIONS=!cmdassist OPTIONS=!help OPTIONS=!news OPTIONS=!verbose OPTIONS=suppress_alert:3.4.3 OPTIONS=prayconfirm OPTIONS=confirm OPTIONS=autodig OPTIONS=!autopickup OPTIONS=pickup_types:$?!/"= OPTIONS=pickup_burden:unencumbered # Death Options OPTIONS=scores:!t !a !o OPTIONS=!tombstone OPTIONS=disclose:-i -a -v -g -c ############################################### ## MESSAGE TYPES FOR GETTING RID OF THE SPAM ## ### AND MAKING THE IMPORANT THINGS STAND OUT ## ## MsgType stuff, need to look this up ## ############################################### # Test msgtype stop feature MSGTYPE=stop "As you kick the door, it crashes open!" #MSGTYPE=stop "This door is locked." MSGTYPE=stop "You hear someone cursing shoplifters." MSGTYPE=stop "A monster appears (from nowhere|around a spot near you(r displaced image)?)" MSGTYPE=stop "Monsters appear (from nowhere|around a spot near you(r displaced image)?)" ## Useless spam MSGTYPE=hide "mysterious force prevents (you|the \w+) from teleporting" MSGTYPE=hide "\w+ is not affected." #MSGTYPE=hide "*poison doesn't seem to affect*" MSGTYPE=hide "A tower of flame erupts from the floor under the fire \w+!" MSGTYPE=hide "The fire \w+ is uninjured" MSGTYPE=hide "You caitiff!" # Portals and vibrating square MSGTYPE=stop "the Amulet of Yendor feels( very)? (warm|hot)" MSGTYPE=stop "weak trembling" MSGTYPE=stop "faint trembling" # I often don't notice Rodney for a turn or two... MSGTYPE=stop "A voice booms out" # Useful effects wearing off MSGTYPE=stop "beginning to feel more solid" MSGTYPE=stop "You feel yourself slowing down" ## Delayed Instadeaths MSGTYPE=stop "The (couatl|(electric|giant) eel|kraken|\w+) swings (it|her|his|\w+)self around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel (even|much) worse." #Things that aren't dangerous by themselves but could kill you if you don't notice. MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You don't have enough energy to cast that spell." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You are beginning to feel weak." ## Vaults #MSGTYPE=stop "You hear the footsteps of a guard on patrol." #MSGTYPE=stop "You hear someone counting money." ## Vibrating Square MSGTYPE=stop "You feel a strange vibration under your (feet|hooves|belly|\w+)." MSGTYPE=stop "You feel a strange vibration beneath you." # I encourage people to use my menucolors! It's why I have a version and date. # eidocolors 1.11.0, 13:09 21 Mar 08 # last minor: compatibility with the new nethack.alt.org's GNU (not POSIX) # regex library OPTIONS=menucolors ######### # B/U/C # ######### #MENUCOLOR="^[a-zA-Z$] - "=white MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed| UC?($| )"=white MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed| B($| )"=cyan MENUCOLOR=" cursed| C($| )"=red ################ # WATER SPORTS # ################ MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange ################# # FOOD CONDUCTS # thanks, teabing! ################# # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tin .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green&bold MENUCOLOR=" pears?( named.*)?$"=green&bold MENUCOLOR=" apple|banana|kelp|eucalyptus|garlic|wolfsbane"=green&bold MENUCOLOR=" slime mold| pomegranate"=green&bold MENUCOLOR="(tin of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tin of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tin of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green ########### # GOODIES # ########### MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta #instruments MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta MENUCOLOR=" harp"=magenta MENUCOLOR=" bugle"=magenta MENUCOLOR=" flute"=magenta ############# # ARTIFACTS # ############# #unaligned MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen #lawful normal, quest MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen #neutral normal, quest MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen #chaotic normal, quest MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen #invocation items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold ################## # CURSED GOODIES # ################## MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold ############# # BAD STUFF # ############# MENUCOLOR=" load(stone)?($| )"=red&underline ############################## # WATCH OUT, BAG OF HOLDING! # ############################## MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown #hard gems MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0% "=white MENUCOLOR=" [1-9]% "=cyan MENUCOLOR=" [12][0-9]% "=cyan MENUCOLOR=" [3-6][0-9]% "=yellow MENUCOLOR=" 7[0-5]% "=yellow MENUCOLOR=" 7[6-9]% "=orange MENUCOLOR=" 8[0-9]% "=orange MENUCOLOR=" 9[0-9]% "=red MENUCOLOR=" 100% "=red ################### # FORGOTTEN SPELL # thanks, Stevie ################### MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta ############ # #ENHANCE # thanks itsblah ############ MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=gray MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white MENUCOLOR="^ +"=gray # enhanceable if more potential ################ # FORCE COLORS # ################ # Some of these are subject to change ! MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan MENUCOLOR="\{N\}"=gray MENUCOLOR="\{X\}"=gray MENUCOLOR="\{x\}"=gray MENUCOLOR="\{U\}"=gray MENUCOLOR="\{I\}"=gray MENUCOLOR="\{K\}"=gray ######################## # LOOT/APPLY CONTAINER # ######################## MENUCOLOR=" is empty. Do what?"=gray MENUCOLOR="Put something into .*"=gray MENUCOLOR="Take something out of .*"=gray ########################## # AUTOPICKUP REGEX RULES # ########################## #OPTIONS=apexception_regex # as well as some general game specific stuff autopickup_exception="< named (.+ )?<\.?$" autopickup_exception="< called (.+ )?<\.?$" autopickup_exception=" named (.+ )?>\.?$" autopickup_exception=" called (.+ )?>\.?$" autopickup_exception=" named (.+ )?(empty|0)\b" ## Some things to pick up while blinded autopickup_exception="<^(a|\d+) scrolls?\.?$" autopickup_exception="<^(a|\d+) potions?\.?$" autopickup_exception="<^a wand\.?$" autopickup_exception="<^a ring\.?$" autopickup_exception="<^a spellbook\.?$" # do I raelly want to pickup books while blind? autopickup_exception="<^(a|\d+) rations?\.?$" ## SCROLLS # in pickup-types and they're universally useful # ### POTIONS # in pickup-types and nearly universally useful ## WANDS # Always pick up unidentified wands # wands are now in pickup-types as they deserve, though there are some we don't want autopickup_exception=" wand (of|called) nothing\b" ## AMULETS # Always pick up unidentified amulets #autopickup_exception="< (circular|spherical|oval|triangular|pyramidal|square|concave|hexagonal|octagonal) amulet\b" #autopickup_exception=" amulet (of|called) change\b" #autopickup_exception=" amulet (of|called) ESP\b" #autopickup_exception="< amulet (of|called) life saving\b" #autopickup_exception=" amulet (of|called) magical breathing\b" #autopickup_exception="< amulet (of|called) reflection\b" #autopickup_exception=" amulet (of|called) restful sleep\b" #autopickup_exception=" amulet (of|called) strangulation\b" #autopickup_exception=" amulet (of|called) unchanging\b" #autopickup_exception="< amulet (versus|called of vs) poison\b" ## FOOD # Might keep vegan autopickup_exception="< cram rations?\.?$" autopickup_exception="< food rations?\.?$" autopickup_exception="< C-rations?\.?$" autopickup_exception="< K-rations?\.?$" autopickup_exception="< lembas wafers?\.?$" autopickup_exception="< oranges?\.?$" # Fixed: his rule matched orange gem. autopickup_exception="< apples?\.?$" autopickup_exception="< carrots?\.?$" autopickup_exception="< bananas?\.?$" autopickup_exception="< melons?\.?$" autopickup_exception="< kelp\.?$" autopickup_exception="< eucalyptus( leaf)?\.?$" autopickup_exception="< cloves? of garlic\.?$" autopickup_exception="< sprigs? of wolfsbane\.?$" autopickup_exception="< fafafas?\.?$" # Fruit autopickup_exception="< pears?\b" autopickup_exception="< tin( of spinach)?\.?$" # Pick up spinach or unknown tins ## SPELLBOOKS # Always pick up inID'd (assuming wizard for this) #autopickup_exception="< (parchment|vellum|ragged|dog eared|mottled|stained) spellbook\b" #autopickup_exception="< (cloth|leather|white|pink|red|orange|yellow|velvet) spellbook\b" #autopickup_exception="< (light green|dark green|turquoise|cyan|light blue) spellbook\b" #autopickup_exception="< (dark blue|indigo|magenta|purple|violet|tan|plaid) spellbook\b" #autopickup_exception="< (light brown|dark brown|gray|wrinkled|dusty|bronze) spellbook\b" #autopickup_exception="< (copper|silver|gold|glittering|shining|dull|thin|thick) spellbook\b" # price ID'd ones are called $description $level #autopickup_exception="< spellbook called (parchment|vellum|ragged|dog eared|mottled|stained)\b" #autopickup_exception="< spellbook called (cloth|leather|white|pink|red|orange|yellow|velvet)\b" #autopickup_exception="< spellbook called (light green|dark green|turquoise|cyan|light blue)\b" #autopickup_exception="< spellbook called (dark blue|indigo|magenta|purple|violet|tan|plaid)\b" #autopickup_exception="< spellbook called (light brown|dark brown|gray|wrinkled|dusty|bronze)\b" #autopickup_exception="< spellbook called (copper|silver|gold|glittering|shining|dull|thin|thick)\b" # The most genuinely useful spells tend to be the lower level ones, as Pw is expensive autopickup_exception=" spellbook called \w+ [4-7]\b" ## RINGS # Always pick up unidentified rings #autopickup_exception="< (pearl|iron|twisted|steel|wire|engagement|shiny|bronze|brass) ring\b" #autopickup_exception="< (copper|silver|gold|wooden|granite|opal|clay|coral|black onyx) ring\b" #autopickup_exception="< (moonstone|tiger eye|jade|agate|topaz|sapphire|ruby|diamond|ivory|emerald) ring\b" # price ID is just a ring called $description $price #autopickup_exception="< ring called (pearl|iron|twisted|steel|wire|engagement|shiny|bronze|brass)\b" #autopickup_exception="< ring called (copper|silver|gold|wooden|granite|opal|clay|coral|black onyx)\b" #autopickup_exception="< ring called (moonstone|tiger eye|jade|agate|topaz|sapphire|ruby|diamond|ivory|emerald)\b" ## General issues of winning the game autopickup_exception=" cheap plastic imitation of the Amulet of Yendor\b" autopickup_exception="< the Amulet of Yendor\b" autopickup_exception="< silver bell\b" autopickup_exception="< the( blessed| (un)?cursed)?Bell of Opening\b" autopickup_exception="< candelabrum\b" autopickup_exception="< the( blessed| (un)?cursed)?Candelabrum of Invocation\b" autopickup_exception="< papyrus spellbook\b" autopickup_exception="< the( blessed| (un)?cursed)?Book of the Dead\b" #autopickup_exception="< candles?\b" # will want 7 of these, note to self patch ap_trigers for one-shot/7 shot pickup exceptions ## WEAPONS # Playing a fighter we want to hold all the ammunition #autopickup_exception="< arrows?\b" #autopickup_exception="< ya\b" #autopickup_exception="< daggers?" #autopickup_exception="< crossbow bolts?\b" #autopickup_exception="< darts?\b" #autopickup_exception="< (cross)?bow\b" # Don't pick up cursed or rusty ammo though autopickup_exception=" (rusty|corroded|burnt|rotted|cursed) arrows?\b" autopickup_exception=" (rusty|corroded|burnt|rotted|cursed) ya\b" autopickup_exception=" (rusty|corroded|burnt|rotted|cursed) daggers?\b" autopickup_exception=" (rusty|corroded|burnt|rotted|cursed) crossbow bolts?\b" autopickup_exception=" (rusty|corroded|burnt|rotted|cursed) darts?\b" ## TOOLS # And the first item we really want is a pick-axe #autopickup_exception="< (pick-axe|broad pick|dwarvish mattock)\b" autopickup_exception="< (magic )?lamp( called magic)?\b" # <3 <3 <3 autopickup_exception="< magic marker\b" # <3 autopickup_exception=" magic marker( named .+?)? \(1:0\)\.?$" # Cant recharve anymore autopickup_exception=" \([-0-9]+:-1\)$" # Somethin got cancelled - useless now #utopickup_exception="< tooled horn\b" # Rogue now has 0 problems autopickup_exception="<^a (fire |frost )?horn\.?$" # Zaps a few fire/frost bolts then reverts to a tooled horn #autopickup_exception="< (leather )?drum\b" # Atonal but scares like a tooled horn #autopickup_exception="< (skeleton )?key\b" # Locking and unlocking things, would you believe #autopickup_exception="< (lock pick|credit card)\b" # Locking and unlocking things, would you believe #autopickup_exception="< stethoscope\b" # Classic item #autopickup_exception="< expensive camera\b" # Good for scaring AND blinding #autopickup_exception="< (towel|blindfold)\b" #autopickup_exception="< unicorn horn\b" #autopickup_exception="< bag\b" ## ARMOUR ## What about magical armour? #autopickup_exception="< (plumed|etched|crested|visored) helmet\b" #autopickup_exception="< (tattered cape|ornamental cope|opera cloak|piece of cloth)\b" #autopickup_exception="< (old|padded|riding|fencing) gloves\b" #autopickup_exception="< (mud|snow|riding|buckled|hiking|combat|jungle) boots\b" #autopickup_exception="< (hooded|dwarvish) cloak\b" # money maybe? #autopickup_exception="< (jack|high )boots\b" # 2 AC #autopickup_exception="< (low boots|walking shoes)\b" # 1 AC #autopickup_exception="< (hard shoes|iron boots)\b" #autopickup_exception="< (hard hat|dwarvish iron helm)\b" ## GEMS #autopickup_exception="< (white|black|red|green|blue|yellow|orange|violet|yellowish brown) gems?\b" #autopickup_exception="< gems? called (white|black|red|green|blue|yellow|orange|violet|yellowish brown) valuable( soft)?\b" #autopickup_exception="< gems? called (white|black|red|green|blue|yellow|orange|violet|yellowish brown) hard\b" #autopickup_exception=" gems? called (white|black|red|green|blue|yellow|orange|violet|yellowish brown) soft\b" #autopickup_exception=" (called )?worthless (white|black|red|green|blue|yellow|orange|violet|yellowish brown) glass\b" BIND=M-k:kick # OPTIONS=rest_on_space OPTIONS=number_pad:1 SYMBOLS=S_ghost:X OPTIONS=dogname:Dangdangee OPTIONS=catname:Tekaaluk OPTIONS=fruit:Kimchi of Yendor #$ #PIN_TERMINAL = true #$ #FORCE_TERMINAL_KEY = true #$ #EXPERIMENTAL_FONT_PATCH = true #$ MOBILE_BUTTON_LINE10=%KEY%|Key %KEY_ENTER%|KEt [13]|Etr [27]|ESC [32]|SPA [8]|BSP O @ %ROOM_CHAT%|RChat %PUBLIC_CHAT%|PChat %CLEAR_CHAT%|ClrChat Sy|Save #quit[13]|qui #conduct[13]|cdt #$ MOBILE_BUTTON_LINE9=# #force[13]|foc #untrap[13]|utr #loot[13]|lot #kick[13]|kic #jump[13]|jmp #sit[13]|sit #invoke[13]|ivk #rub[13]|rub #wipe[13]|wip #pray[13]|pry #offer[13]|ofr #monster[13]|mon #ride[13]|rid #turn[13]|tun #adjust[13]*|adj #name[13]*|nam #dip[13]*|dip #enhance[13]|enh #twoweaphon[13]|twp #$ MOBILE_BUTTON_LINE8=7|↖️ 8|↑ 9|↗️ w W T R x A P d D E #$ MOBILE_BUTTON_LINE7=4|← s|s 6|→ c o e a r q z Z f Q t ; : #$ MOBILE_BUTTON_LINE6=1|↙️ 2|↓ 3|↘️ i , C p n20s _ [16]|msg [24]|att [1]|rep OPTIONS=!implicit_uncursed: OPTIONS=clicklook OPTIONS=pile_limit:2 #OPTIONS=pettype:none #OPTIONS=blind MSGTYPE=hide "You try to feel what is lying here on the (ground|floor)." OPTIONS=role=Monk, race:human, align:neutral, gender:male