## This is an example nethackrc file. You should edit this to suit your needs ## Also see https://nethackwiki.com/wiki/Options # Enable the curses interface #OPTIONS=windowtype:curses ## Automatics ## Automatically dig if you are wielding a digging tool and moving ## into a place that can be dug #OPTIONS=autodig ## Walking into a door attempts to open it OPTIONS=autoopen ## Pickup some specified items without spending turns #OPTIONS=autopickup, pickup_types:"$?!=/ ## Automatically quiver if your quiver empties when firing OPTIONS=autoquiver ## Allow saving and loading bones files OPTIONS=bones ## Highlights ## Show out-of-sight areas of lit rooms OPTIONS=dark_room ## Use inverse for pets OPTIONS=hilite_pet ## Use inverse for piles of items OPTIONS=hilite_pile ## Show visual effect on corridor whether lit or unlit OPTIONS=lit_corridor ## How recalled messages (ctrl-p) are displayed OPTIONS=msg_window:reversed # Respond when you try to walk through the wall OPTIONS=mention_walls # Show object symbols in menu headings in menus OPTIONS=menu_objsyms # Display experience points and turns, recommended OPTIONS=showexp, time # Show highscores OPTIONS=toptenwin ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full ## Require explicit yes for some prompts #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## use IBMgraphics or DECgraphics #OPTIONS=symset:DECgraphics #OPTIONS=symset:IBMgraphics ## Change symbols OPTIONS=boulder:0 SYMBOLS=S_ghost:X ## Fruit name OPTIONS=fruit:Kimchi of Yendor ## Conducts #OPTIONS=nudist #OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=red&underline ############################# ########Custom Options######### ############################# MENUCOLOR=" uncursed "=yellow MENUCOLOR=" load(stone)?($| )"=red&underline MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline #####Goodies###### #MENUCOLOR=" bag .* holding"=magenta #MENUCOLOR=" luck(stone)?($| )"=magenta #MENUCOLOR=" wand .* wish(ing)?($| )"=magenta #MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta #MENUCOLOR=" wand .* polymorph"=magenta #MENUCOLOR=" wand .* death"=magenta #MENUCOLOR=" gain level"=magenta #MENUCOLOR=" full healing"=magenta #MENUCOLOR=" magic marker"=magenta #MENUCOLOR=" magic lamp|lamp .* magic"=magenta #MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn #MENUCOLOR=" tinning kit"=magenta #MENUCOLOR=" ring .* regen(eration)?($| )"=magenta #MENUCOLOR=" ring .* conflict"=magenta #MENUCOLOR=" ring .* (FA|free action)($| )"=magenta #MENUCOLOR=" ring .* lev(itation)?($| )"=magenta #MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta #MENUCOLOR=" scrolls? .* genocide($| )"=magenta #MENUCOLOR=" scrolls? .* charging($| )"=magenta #MENUCOLOR=" scrolls? .* identify($| )"=magenta #MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta #MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta #MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta #MENUCOLOR=" egg .* cockatrice"=magenta #MENUCOLOR=" stethoscope"=magenta ## Messagetypes # ## displacing pets. hide the message. #MSGTYPE=hide "You swap places with your .*" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" #MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- #MSGTYPE=stop "You are slowing down." #MSGTYPE=stop "You find it hard to breathe." #MSGTYPE=stop "You are turning a little .*" ## moving up or down stairs #MSGTYPE=hide "You descend .*" #MSGTYPE=hide "You (climb|fly) (up|down) .*" ## Use status hilites # OPTIONS=statushilites # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # gold OPTIONS=hilite_status: gold/up/yellow/down/brown ## Dog Name & Cat Name OPTIONS=dogname:Dangdangee OPTIONS=catname:Tekaaluk ##########Custom Option########## OPTIONS=number_pad:1 #AutoPickup OPTIONS=autopickup,pickup_types:$"=/!?+ AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION=">scroll called scare monster" AUTOPICKUP_EXCEPTION=">scroll .* named fear$" AUTOPICKUP_EXCEPTION=">scroll .* named scare monster$" AUTOPICKUP_EXCEPTION=">Amulet of Yendor$" AUTOPICKUP_EXCEPTION="