# # Nethack configuration file. # # Naming this file $(HOME)/.nethackrc (for UNIX) or setting the environment # variable NETHACKOPTIONS to point to its full path name elsewhere tells # NetHack to use X11 windowing and fonts (provided the executable was # compiled with that ability). # # # OPTIONS = windowtype:curses,toptenwin, OPTIONS = hilite_pet OPTIONS = confirm,fixinv,safe_pet,sortpack,tombstone OPTIONS = verbose,news,fruit:pomegranite OPTIONS = dogname:Jethro OPTIONS = catname:Tycho OPTIONS = horsename:Rocinante OPTIONS = pettype:dog OPTIONS = number_pad:0 OPTIONS = perm_invent,time,statuslines:3,name:player OPTIONS = autoquiver:true OPTIONS = implicit_uncursed:false OPTIONS = pushweapon:true OPTIONS = mouse_support:1 OPTIONS = clicklook:true OPTIONS = hilite_pile:true OPTIONS = showrace:false # Ensure changes will be shown for a few turns after they happen. OPTIONS = statushilites:10 OPTIONS = hitpointbar # Always show gold as the proper color. OPTIONS=hilite_status:gold/always/yellow # Show when any characteristic changes. OPTIONS=hilite_status:characteristics/down/red/up/green # Hilight multiple encumbrance statuses. OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange # Percentage cutoffs for hitpoints. OPTION=hilite_status: gold/up/green/down/red OPTION=hilite_status: characteristics/up/green/down/red OPTION=hilite_status: hitpoints/100%/green&normal OPTION=hilite_status: hitpoints/<100%/yellow&normal OPTION=hilite_status: hitpoints/<66%/orange&normal OPTION=hilite_status: hitpoints/<50%/red&normal OPTION=hilite_status: hitpoints/<33%/red&bold OPTION=hilite_status: hitpoints/<15%/red&inverse OPTION=hilite_status: hitpoints/<5%/red&inverse&blink OPTION=hilite_status: condition/minor/orange OPTION=hilite_status: condition/major/orange&inverse OPTION=hilite_status: condition/lev+fly/red&inverse #OPTIONS=disclose:niavgco #OPTIONS=disclose:-i -a -v -g -c -o OPTIONS=disclose:yi +a +v +g +c +o OPTIONS=cmdassist,help,legacy,suppress_alert:3.4.3 OPTIONS=!autodig,lootabc:false OPTIONS=msg_window:reverse,msghistory:1000 OPTIONS=lit_corridor,color OPTIONS=sparkle OPTIONS=showexp:true OPTIONS=runmode:teleport,!rest_on_space OPTIONS=boulder:0 OPTIONS=scores:10 top/3 around/own # stuff not in vanilla follows OPTIONS=showscore:true OPTIONS=sortloot:full OPTIONS=use_darkgray # I encourage people to use my menucolors! It's why I have a version and date. # And a repository! https://github.com/sartak/Eidocolors # eidocolors 1.14.0, 2013-06-29 OPTIONS=menucolors ########################################################################### # Auto pickup only items considered "generally safe": # gold, scrolls, potions, wands, rings, amulets, and spellbooks and weapons OPTIONS=autopickup, pickup_types:$?!/="+%) OPTIONS=pickup_burden:unencumbered # ignore most corpses AUTOPICKUP_EXCEPTION="> corpse" AUTOPICKUP_EXCEPTION="": AUTOPICKUP_EXCEPTION="<<" AUTOPICKUP_EXCEPTION=">>" # Because rules defined later take precedence over ones defined earlier, if # you want these manual overrides to take effect unconditionally, you have to # put them at the end of the file. If you want to be able to name a class of # unidentified items with ">" to leave them alone and then individually-name # one of those items with "<" to pick it up, add the following rules below # that: AUTOPICKUP_EXCEPTION="< named .*<" AUTOPICKUP_EXCEPTION="> named .*>" # ################ # WATER SPORTS # ################ MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange ########### # GOODIES # ########### #MENUCOLOR=" wand .* wish(ing)?($| )"= magenta #MENUCOLOR=" magic marker"=magenta #MENUCOLOR=" magic lamp|lamp .* magic"=magenta #this doesn't color the #enhance unicorn horn skill #MENUCOLOR=" unicorn horn[^[]*$"=magenta #MENUCOLOR=" tinning kit"=magenta #MENUCOLOR=" ring .* reg(eneration)?($| )"=magenta #MENUCOLOR=" ring .* conf(lict)?"=magenta #MENUCOLOR=" ring .* (FA|free action)($| )"=magenta #MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta #MENUCOLOR=" ring .* lev(itation)?($| )"=magenta #MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta #MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta #MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta #MENUCOLOR=" egg .* cockatrice"=magenta #MENUCOLOR=" stethoscope"=magenta # ######### # B/U/C # ######### #MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed') MENUCOLOR=" uncursed| (UC|uc|!c|!C)?($| )"=yellow MENUCOLOR=" !UC|!uc"=brown #MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" !C|!c"=yellow MENUCOLOR=" !B|!b"=red MENUCOLOR=" blessed| (B|b)($| )"=cyan MENUCOLOR=" cursed| (C|c)($| )"=red MENUCOLOR="((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=white&underline MENUCOLOR="( blessed| (b|B)($| )).*((at the ready)|(weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=cyan&underline MENUCOLOR="( cursed| (c|C)($| )).*((at the ready)|(weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand))"=red&underline MENUCOLOR="( uncursed| (uc|UC|!C|!c)($| )).*((at the ready)|(weapon in hand)|(\(wielded)|(being worn)|(on (right|left) hand))"=yellow&underline ##instruments #MENUCOLOR="tooled horn|fire horn|frost horn|horn .* tooled|fire|frost)"=magenta #MENUCOLOR=" harp"=magenta #MENUCOLOR=" bugle"=magenta #MENUCOLOR=" flute"=magenta ############# # ARTIFACTS # ############# #unaligned MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen #lawful normal, quest MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen #neutral normal, quest MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen #chaotic normal, quest MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen #invocation items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=magenta #unaligned MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=lightgreen&underline #lawful normal, quest MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen&underline MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=lightgreen&underline #neutral normal, quest MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=lightgreen&underline MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=lightgreen&underline #chaotic normal, quest MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=lightgreen&underline MENUCOLOR=" (Longbow of Diana|Master Key of Thievery).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=lightgreen&underline #invocation items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook).*((weapon in hand)|(being worn)|(\(wielded)|(on (right|left) hand)))"=magenta&underline #raison d'etre MENUCOLOR=" Amulet of Yendor named"=green&underline ################## # CURSED GOODIES # ################## MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold ############# # BAD STUFF # ############# MENUCOLOR=" load(stone)?($| )"=blue&underline ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow&bold MENUCOLOR=" valuable"=yellow&bold # #soft gems #MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=yellow # #hard gems #MENUCOLOR=" gems? .* hard"=yellow&bold #MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow&bold # ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red ################### # FORGOTTEN SPELL # thanks, Stevie ################### MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta ############ # #ENHANCE # thanks itsblah ############ #MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal # ready to enhance MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white #MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential ################ # FORCE COLORS # ################ # Some of these are subject to change ! #MENUCOLOR="\{R\}"=red #MENUCOLOR="\{B\}"=blue #MENUCOLOR="\{C\}"=cyan #MENUCOLOR="\{G\}"=green #MENUCOLOR="\{Y\}"=yellow #MENUCOLOR="\{[MP]\}"=magenta #MENUCOLOR="\{O\}"=orange #MENUCOLOR="\{W\}"=white #MENUCOLOR="\{L\}"=black #MENUCOLOR="\{y\}"=gray #MENUCOLOR="\{g\}"=lightgreen #MENUCOLOR="\{b\}"=lightblue #MENUCOLOR="\{[mp]\}"=lightmagenta #MENUCOLOR="\{c\}"=lightcyan ##MENUCOLOR="\{N\}"=none #MENUCOLOR="\{X\}"=bold #MENUCOLOR="\{x\}"=dim #MENUCOLOR="\{U\}"=underline #MENUCOLOR="\{I\}"=inverse #MENUCOLOR="\{K\}"=blink #MENUCOLOR="\{R\}\{U\}"=red&underline #MENUCOLOR="\{RU\}"=red&underline ######################## # LOOT/APPLY CONTAINER # ######################## #MENUCOLOR=" is empty. Do what?"=none #MENUCOLOR="Put something into .*"=none #MENUCOLOR="Take something out of .*"=none ################# # FOOD CONDUCTS # thanks, teabing! ################# # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tin .* spinach"=green&bold # avoid coloring orange DSM MENUCOLOR=" oranges?( named.*)?$"=green&bold # avoid coloring pearl rings MENUCOLOR=" pears?( named.*)?$"=green&bold MENUCOLOR=" apple|banana|kelp|eucalyptus|garlic|wolfsbane"=green&bold ## YOUR FRUIT HERE MENUCOLOR=" slime mold| brain| pomegranite"=green&bold MENUCOLOR="(tin of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tin of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tin of )?shrieker|violet fungus|(brown|yellow|green&bold|red) mold( corpse)?"=green&bold # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green # Treats MENUCOLOR="meatball|meat stick|huge chunk of meat|meat ring|tripe ration"=white&underline MENUCOLOR="apple|carrot"=green&underline MENUCOLOR="banana"=yellow&underline #non-rotting MENUCOLOR="lizard corpse"=gray&inverse MENUCOLOR="lichen corpse"=green&inverse ######################## # CURSED FOOD CONDUCTS # ######################## # vegan MENUCOLOR=" cursed.*( (food |cram |K-|C-)ration|gunyoki)"=red&bold MENUCOLOR=" cursed.*( lembas wafer|melon|carrot|tin .* spinach)"=red&bold # avoid coloring orange DSM MENUCOLOR=" cursed.*( oranges?( named.*)?$)"=red&bold # avoid coloring pearl rings MENUCOLOR=" cursed.*( pears?( named.*)?$)"=red&bold MENUCOLOR=" cursed(.* apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=red&bold ## YOUR FRUIT HERE MENUCOLOR=" cursed.*( slime mold| brain| pomegranite)"=red&bold MENUCOLOR=" cursed.*( (tin of )?(gelatinous cube|acid blob|quivering blob)( corpse)?)"=red&bold MENUCOLOR=" cursed.*( (tin of )?(blue|spotted|ochre) jelly( corpse)?)"=red&bold MENUCOLOR=" cursed.*( (tin of )?shrieker|violet fungus|(brown|yellow|red&bold|red) mold( corpse)?)"=red&bold # vegetarian MENUCOLOR=" cursed.*(egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle)"=red MENUCOLOR=" cursed.*((tin of )?brown pudding|gray ooze( corpse)?)"=red # Treats MENUCOLOR=" cursed.* (meatball|meat stick|huge chunk of meat|meat ring|tripe ration)"=blue&underline MENUCOLOR=" cursed.* (apple|carrot)"=red&underline MENUCOLOR=" cursed.* (banana)"=red&underline #non-rotting MENUCOLOR=" cursed.* lizard corpse"=red&inverse MENUCOLOR=" cursed.* lichen corpse"=red&inverse ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red ############################## # WATCH OUT, BAG OF HOLDING! # ############################## # # even if unidentified: # MENUCOLOR="bag($| named)"=purple MENUCOLOR=" bag .* holding"=purple MENUCOLOR=" bag .* tricks"=purple MENUCOLOR=" bag .* holding named MI.*"=purple MENUCOLOR="cursed.* bag .* holding"=purple MENUCOLOR="bag .* holding named.* C($| )"=purple MENUCOLOR=" wand .*[^!]canc"=purple MENUCOLOR=" wand .* msg_van"=purple MENUCOLOR=" wand called .* vanish( .*)?$"=purple MENUCOLOR="(^|aluminum |balsa |brass |copper |crystal |curved |ebony | forked |glass |hexagonal |iridium |iron |jeweled |long |maple |marble |oak |pine |platinum |runed |short |silver |spiked |steel |tin |uranium |zinc )wand($| named)"=purple SYMBOLS=S_eye:O SYMBOLS=S_pool:\xe0 SYMBOLS=S_water:\xe0 SYMBOLS=S_eel:7 SYMBOLS=S_ghost:8 SYMBOLS=S_mimic:m SYMBOLS=S_anti_magic_trap:\xe1 SYMBOLS=S_arrow_trap:\xe1 SYMBOLS=S_bear_trap:\xe1 SYMBOLS=S_dart_trap:\xe1 SYMBOLS=S_falling_rock_trap:\xe1 SYMBOLS=S_fire_trap:\xe1 SYMBOLS=S_hole:\xe1 SYMBOLS=S_land_mine:\xe1 SYMBOLS=S_level_teleporter:\xe1 SYMBOLS=S_magic_portal:\xe1 SYMBOLS=S_magic_trap:\xe1 SYMBOLS=S_pit:\xe1 SYMBOLS=S_polymorph_trap:\xe1 SYMBOLS=S_rolling_boulder_trap:\xe1 SYMBOLS=S_rust_trap:\xe1 SYMBOLS=S_sleeping_gas_trap:\xe1 SYMBOLS=S_spiked_pit:\xe1 SYMBOLS=S_squeaky_board:\xe1 SYMBOLS=S_statue_trap:\xe1 SYMBOLS=S_teleportation_trap:\xe1 SYMBOLS=S_trap_door:\xe1 SYMBOLS=S_vibrating_square:\xe1 SYMBOLS=S_web:\xe1 OPTIONS=tiled_map:true BIND=V:loot BIND=v:untrap # # # End of nethack configuration file. # # Notes for current game: # # First wishes: ## 2 blessed greased fixed scrolls of charging # # 2 blessed greased fixed +2 gray dragon scale mails (magic resistance) # 2 blessed greased fixed +2 cloaks of protection (MC3) # 2 blessed greased fixed +2 speed boots # 1 blessed greased fixed +2 green dragon corpse (for poison resistance) # 2 blessed greased fixed +3 unicorn horns # # 2 blessed greased fixed scrolls of identify # 2 blessed greased fixed +2 shields of reflection # ## 2 blessed greased fixed +2 silver dragon scale mails (reflection) ## 2 blessed greased fixed +2 cloaks of magic resistance (MR, MC1) ## 2 blessed greased fixed +2 Gauntlets of power (strength 25) # # 2 blessed greased fixed +2 rings of slow digestion # 2 blessed greased fixed +20 horns of plenty # ## 2 blessed greased fixed +2 potions of invisibility # 2 blessed greased fixed mummy wrappings (for entering shops) # 2 blessed greased fixed +2 potions of see invisible # 2 blessed greased fixed +2 rings of invisibility # # 2 blessed greased fixed +2 pickaxes # ## green dragon corpse (for poison resistance) # floating eye corpse (for telepathy) # 2 blessed greased fixed +2 scrolls of genocide # # # Want: # ESP, # blindfold/towel # see invisible # # Messages: # "You hear convulsive ravings." == Oracle # "You hear some noises" == an unseen monster attacked another (probably a pet) # "You hear a door open." == an unseen monster opened a door # # Rumors: # "The Oracle is a source of much wisdom." == Oracle # "They say a xorn knows of no obstacles when pursuing you." # "You hear the sound of distant thunder. == killed my pet # "There is nothing like eating a mimic corpse." == mimic ability? # # # blessed greased fixed +5 MagicBane # 20 blessed greased fixed +5 Silver Dagger # blessed greased fixed +5 Silver Dragon Scale Mail # blessed greased fixed +5 Gauntlets of Dexterity # blessed greased fixed +5 Gauntlets of Power # blessed greased fixed +5 Boots of Speed # blessed greased fixed +5 Helm of Brilliance # blessed greased fixed +5 Cloak of Magic Resistance # blessed greased fixed +5 Shield of Reflection # blessed greased fixed +5 Cloak of Displacement # blessed greased fixed +5 Mummy Wrapping # blessed greased fixed +5 Amulet of Life Saving # blessed greased fixed +5 Ring of Free Action # 10 blessed greased fixed +5 Ring of Stealth # blessed greased fixed +5 Ring of Slow Digestion # blessed greased fixed +5 Ring of Teleport Control # blessed greased fixed +5 Ring of Polymorph Control # blessed greased fixed +5 Ring of Polymorph # blessed greased fixed +5 Ring of Regeneration # blessed greased fixed +5 Ring of Conflict # blessed greased fixed +5 Ring of Levitation # blessed greased fixed +5 Ring of Protection # blessed greased fixed +5 Eye of the Aethiopica # blessed greased fixed +5 Bag of Holding # # blessed greased fixed potion of invisibility # blessed greased fixed potion of see invisible # # 10 blessed greased fixed +5 Scrolls of Genocide # 10 blessed greased fixed +5 Blessed Spellbook of Finger of Death # 10 blessed greased fixed +5 Blessed Magic Marker # 10 blessed greased fixed +5 Wand of Cancellation # 10 blessed greased fixed +5 Potions of Full Healing # 10 blessed greased fixed +5 Potions of Extra Healing # OPTIONS = playmode:debug