Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-08-25 05:19:45, ended 2022-08-25 10:00:05. roTlqkf, lawful male human Knight ------------------ ---------..............j.--------- -------................................------- ------........................................F...------ ----......................................................---- ---............................................................--- ---................................................................--- ---......%.............................................................--- |................[....)<:................................................| |......................%...........F............@........................| |.......................................+.....^..%.............j.........| ---....................).).............................................--- ---.....................(.)........................................--- ---[...........................................................--- ----............................h.........................---- ------............................................------ -------...............*......*.........------- ---------................--------- ------------------ RoTlqkf the Sergeant St:18 Dx:12 Co:17 In:7 Wi:15 Ch:17 Lawful Dlvl:10 $:0 HP:0(96) Pw:86(86) AC:-7 Xp:10/6726 T:15915 Latest messages: It's solid stone. This door is locked. This door is locked. This door is locked. This door is locked. It's a wall. It's a wall. It's a wall. It's a wall. The door opens. Where do you want to travel to? (For instructions type a '?') A dog blocks your path. You hit the dog! You miss the dog. The dog misses! You kill the dog! Where do you want to travel to? (For instructions type a '?') You descend the stairs. Where do you want to travel to? (For instructions type a '?') You descend the stairs. There are several objects here. You have a little trouble lifting o - an elven mithril-coat. You have a little trouble lifting q - a food ration. Your movements are slowed slightly because of your load. What do you want to use or apply? You put an elven mithril-coat into the bag of holding. Your movements are now unencumbered. You see here an elven cloak. r - an elven cloak. Pick an object. Where do you want to travel to? (For instructions type a '?') You hit the spotted jelly! You are splashed by the spotted jelly's acid! You hit the spotted jelly! You are splashed by the spotted jelly's acid! You hit the spotted jelly! You are splashed by the spotted jelly's acid! You kill the spotted jelly! You are splashed by the spotted jelly's acid! You die... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want a list of species genocided? [ynq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Amulets ('"') F - an uncursed amulet of reflection (being worn) Weapons (')') H - the blessed rustproof +1 Excalibur (weapon in hand) Z - a +2 silver saber (wielded in other hand) Armor ('[') d - a blessed +0 helmet (being worn) f - an uncursed burnt +0 pair of leather gloves (being worn) g - an uncursed +0 elven mithril-coat (being worn) i - an uncursed +0 elven cloak (being worn) r - an uncursed +0 elven cloak U - an uncursed +0 pair of jumping boots (being worn) Comestibles ('%') q - an uncursed food ration B - an uncursed lizard corpse Potions ('!') l - an uncursed potion of water m - an uncursed diluted potion of object detection R - 3 uncursed potions of water Rings ('=') x - an uncursed ring of protection from shape changers (on right hand) D - a blessed +1 ring of gain constitution J - an uncursed ring of sustain ability K - a blessed +3 ring of increase accuracy (on left hand) Wands ('/') b - a wand of magic missile (0:6) k - a wand of digging (0:7) p - a wand of cancellation (0:8) A - a wand of speed monster (0:5) E - a wand of polymorph (0:7) M - a wand of striking (0:6) O - a wand of teleportation (0:4) Tools ('(') a - a blessed bag of holding containing 71 items j - an uncursed magic whistle z - an uncursed skeleton key G - a +0 unicorn horn Gems/Stones ('*') c - 2 uncursed diamonds y - an uncursed luckstone V - an uncursed fluorite stone X - 3 uncursed emeralds Y - 3 uncursed amethyst stones Contents of the bag of holding: 877 gold pieces a +0 axe an uncursed +0 elven leather helm an uncursed +0 pair of high boots an uncursed +0 small shield an uncursed +0 mummy wrapping an uncursed +0 elven mithril-coat 3 uncursed Kimchis of Yendor 3 uncursed carrots 4 uncursed food rations an uncursed lembas wafer 9 uncursed lumps of royal jelly an uncursed tripe ration an uncursed egg 2 cursed scrolls of earth a blessed scroll of light 2 uncursed scrolls of light a cursed scroll of light a cursed scroll of remove curse 2 uncursed scrolls of amnesia 3 uncursed scrolls of blank paper a cursed scroll of blank paper 2 uncursed scrolls of blank paper an uncursed scroll of confuse monster 2 cursed scrolls of confuse monster an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of food detection a blessed scroll of genocide a cursed scroll of gold detection 6 blessed scrolls of identify 2 uncursed scrolls of magic mapping 4 uncursed scrolls of teleportation an uncursed potion of booze a blessed potion of full healing a blessed potion of gain ability a cursed potion of gain ability an uncursed potion of gain level 3 uncursed potions of healing an uncursed potion of invisibility 2 uncursed potions of object detection an uncursed potion of oil a blessed potion of paralysis 3 uncursed potions of paralysis an uncursed potion of restore ability an uncursed potion of speed a potion of holy water an uncursed ring of teleportation a cursed ring of polymorph an uncursed ring of see invisible a wand of cold (0:5) a wand of enlightenment (0:10) a wand of fire (0:6) a wand of make invisible (0:5) a wand of polymorph (0:5) a wand of polymorph (0:4) a wand of polymorph (0:7) a wand of polymorph (0:3) a wand of probing (0:4) a wand of striking (0:1) a wand of striking (0:8) a wand of striking (0:3) a wand of teleportation (0:2) a cursed magic lamp named e a cursed magic lamp named e a +0 pick-axe 2 uncursed citrine stones an uncursed citrine stone an uncursed jasper stone an uncursed jet stone a blessed touchstone RoTlqkf the Knight's attributes: Background: You were a Sergeant, a level 10 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 10, a very big room. You entered the dungeon 15915 turns ago. You had 6726 experience points, 3274 more were needed to attain level 11. Basics: You had 0 out of 96 hit points. You had all 86 energy points (spell power). Your armor class was -7. Your wallet was empty. Autopickup was on for '$?!/=' plus thrown. Final Characteristics: Your strength was 18 (peak:18/01, limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 17 (limit:18). Final Status: You were unencumbered. You were wielding two weapons at once. You were skilled in two weapon combat. Final Attributes: You were piously aligned. You were fire resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You had automatic searching. You were stealthy. You could jump. You had a small bonus to hit (+3). You had a moderate defense bonus (+9). You were guarded. You were protected from shape changers. You were fast. You had reflection. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a shopkeeper 2 black puddings a watch captain a queen bee 3 giant mimics an ogre king a large mimic a stalker a xorn a salamander a winter wolf 9 small mimics 2 warhorses a xan an ettin mummy an ogre lord a gelatinous cube a large dog a freezing sphere a shocking sphere a tiger an ochre jelly a leocrotta a human mummy a red naga 3 watchmen a succubus a chameleon 2 giant beetles 5 quivering blobs a wolf 2 winter wolf cubs a panther 3 gremlins a spotted jelly a leprechaun 5 giant spiders a scorpion 2 gnome kings an orc mummy 8 brown puddings a rust monster 2 owlbears a yeti a gold golem 7 Green-elves 2 lizards a chickatrice a dingo 2 dogs a black unicorn 3 dust vortices a snake 4 apes 3 human zombies a Woodland-elf a soldier ant 5 fire ants 2 bugbears an imp 4 wood nymphs a water nymph 2 Mordor orcs 2 orc shamans a rock piercer 2 ponies 2 fog clouds a yellow light 14 gnome lords 6 gnomish wizards a kobold mummy a red naga hatchling a black naga hatchling a guardian naga hatchling 2 gray oozes a barrow wight 3 elf zombies a ghoul a straw golem 3 paper golems 2 giant ants 2 little dogs 3 floating eyes 16 dwarves 3 kobold shamans 2 hill orcs 8 rothes a rabid rat a centipede 4 monkeys 6 orc zombies 3 wererats 2 werejackals 7 iguanas 32 killer bees 5 acid blobs a coyote 6 hobbits 3 manes 3 large kobolds 2 hobgoblins 2 giant rats 4 brown molds 2 yellow molds 5 red molds 77 gnomes 13 garter snakes a gnome zombie 7 geckos 8 jackals 4 goblins 2 sewer rats 7 grid bugs 6 bats 8 lichens 3 kobold zombies 15 newts 441 creatures vanquished. Genocided species: liches demiliches master liches arch-liches 4 species genocided. Voluntary challenges: You genocided 4 types of monsters. You used no wishes. The Dungeons of Doom: levels 1 to 14 Level 1: A fountain. Level 2: Level 3: An untended shop, a fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: Final resting place for thunderbolt-Kni-Hum-Fem-Law, killed by a gnome. Level 6: An altar to Lugh. Level 7: "fizzy vault" Level 8: Many fountains. Oracle of Delphi. Level 9: Stairs up to Sokoban, level 8. Level 10: <- You were here. A very big room. Final resting place for you, killed by a spotted jelly. Level 11: Level 12: A temple, a sink. Level 13: A fountain. Level 14: Summoned by King Arthur. The Gnomish Mines: levels 4 to 12 Level 4: "pickaxe" Level 5: Level 6: Many shops, a temple, some fountains, some trees. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | roTlqkf | | 877 Au | | killed by a | | spotted jelly | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well roTlqkf the Knight... You died in The Dungeons of Doom on dungeon level 10 with 29178 points, and 877 pieces of gold, after 15915 moves. You were level 10 with a maximum of 96 hit points when you died.