Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-08-21 14:46:35, ended 2022-08-21 18:05:00. roTlqkf, lawful male human Knight ------------------------ |...)..%)..............| |..-------------------.| ----.| ----- |.| |..|.-- --...| |.| |....`|--|....| |.| |.....|..|..A.| |.| --....|......-- |.| |.......|..G| ------|.| |..%.|..|...| --| o q.|.| |....---|...| |.+@Y@S&|.| |.......|..-- |-|.oo%.|.| ----.`..|.-- |.i.o.q:%.| ---.--.| |-|o.fii|-- |.....| |:+.ie:.| |>.|..| --|.oo..| ------- ------- RoTlqkf the Sergeant St:17 Dx:11 Co:16 In:8 Wi:14 Ch:18 Lawful Dlvl:5 $:22 HP:0(102) Pw:103(103) AC:-5 Xp:11/11580 T:18219 Burdened Blind Latest messages: The owlbear hits! The owlbear hits! You are being crushed. You hear a door open. The hill orc misses! The hill orc misses! The hill orc hits! What do you want to read? As you pronounce the formula on it, the scroll disappears. The ceiling rumbles above you! Fortunately, the hill orc is wearing a hard helmet. Fortunately, the hill orc is wearing a hard helmet. You kill the rothe! You are hit by a boulder! Your elven leather helm does not protect you. The rothe hits! The rothe bites! The rothe misses! The pit viper misses! The pit viper bites! It hits! The owlbear hits! The owlbear hits! You are being crushed. The hill orc just misses! The hill orc hits! Unknown command '^M'. What do you want to drink? You feel better. The rothe misses! The rothe bites! The rothe bites! The pit viper bites! The pit viper bites! It hits! You're on fire! Your scroll of earth catches fire and burns! Your potion of healing boils and explodes! The owlbear hits! The owlbear hits! You are being crushed. The hill orc hits! The hill orc misses! The hill orc hits! You die... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 22 gold pieces Weapons (')') b - a +1 lance w - the blessed rustproof +6 Excalibur (weapon in hand) Armor ('[') h - an uncursed rotted +0 pair of leather gloves (being worn) r - an uncursed +0 elven leather helm (being worn) t - an uncursed +0 dwarvish mithril-coat (being worn) H - an uncursed rotted +0 small shield (being worn) O - an uncursed +0 pair of high boots (being worn) T - an uncursed +0 elven cloak (being worn) Potions ('!') j - 3 uncursed potions of healing U - an uncursed potion of blindness Rings ('=') f - an uncursed +1 ring of increase accuracy (on right hand) J - an uncursed ring of see invisible R - an uncursed ring of poison resistance (on left hand) X - an uncursed ring of protection from shape changers Wands ('/') g - a wand of digging (0:0) m - a wand of slow monster (0:6) E - a wand of fire (0:1) N - a wand of nothing (0:10) P - a wand of striking (0:6) Q - a wand of sleep (0:5) V - a blessed wand of magic missile (0:5) Tools ('(') a - an uncursed sack containing 50 items i - an uncursed stethoscope l - an uncursed towel (being worn) u - a +0 unicorn horn z - an uncursed lock pick Gems/Stones ('*') p - a blessed luckstone Contents of the sack: 4702 gold pieces 3 uncursed carrots an uncursed sprig of wolfsbane 2 uncursed eggs 2 uncursed lizard corpses 2 uncursed lizard corpses an uncursed scroll of identify an uncursed scroll of confuse monster a cursed scroll of confuse monster an uncursed scroll of destroy armor an uncursed scroll of amnesia 2 uncursed scrolls of enchant armor a cursed scroll of enchant armor a blessed scroll of light an uncursed scroll of light 2 uncursed scrolls of food detection a cursed scroll of genocide a blessed scroll of identify an uncursed scroll of remove curse an uncursed scroll of taming 4 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed scroll of teleportation 3 potions of holy water a potion of unholy water a blessed potion of see invisible an uncursed potion of monster detection an uncursed potion of booze an uncursed potion of gain level a blessed potion of object detection 2 uncursed potions of object detection an uncursed potion of paralysis an uncursed potion of paralysis an uncursed potion of restore ability a cursed potion of restore ability an uncursed potion of sleeping a cursed ring of aggravate monster a cursed -2 ring of gain strength named c an uncursed ring of polymorph control an uncursed ring of searching an uncursed ring of teleport control a wand of cold (0:3) a wand of create monster (0:13) a wand of create monster (0:13) a blessed wand of digging (0:3) a wand of sleep (0:3) an uncursed oil lamp an uncursed blindfold a magic marker (0:79) an uncursed worthless piece of yellowish brown glass RoTlqkf the Knight's attributes: Background: You were a Sergeant, a level 11 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in Sokoban, on level 5. You entered the dungeon 18219 turns ago. You had 11580 experience points, 8420 more were needed to attain level 12. Basics: You had 0 out of 102 hit points. You had all 103 energy points (spell power). Your armor class was -5. Your wallet contained 22 zorkmids. Autopickup was on for '$?!/=' plus thrown. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 14 (peak:15, limit:18). Your charisma was 18 (limit:18). Final Status: You were deliberately blind. You were held by an owlbear. You were burdened; movement was slightly slowed. You were wielding a long sword. You had basic skill with long sword and could have enhanced that. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You had automatic searching. You were stealthy. You could jump. You had teleport control. You had a small bonus to hit (+1). You had a small defense bonus (+5). You were guarded. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a vampire lord a vampire a watch captain 2 giant mimics a long worm an ogre king 2 doppelgangers a large mimic 2 stalkers a giant mummy a giant zombie 6 wargs a winter wolf 3 small mimics a warhorse an ettin mummy 2 quantum mechanics 2 wood golems a gelatinous cube 2 large dogs 2 freezing spheres 3 flaming spheres 4 shocking spheres a large cat 2 tengu a leocrotta an elf mummy 2 red nagas 2 pythons 2 pit vipers 2 carnivorous apes an ettin zombie 4 Grey-elves a soldier 3 succubi an incubus a chameleon a giant beetle a cockatrice a wolf 3 panthers 29 leprechauns 2 orc-captains a mumak 7 giant spiders a horse a baby long worm a black light 6 gnome kings an orc mummy 4 dwarf mummies an ogre a brown pudding a rust monster a werewolf 5 lizards 4 chickatrices 2 dingoes 2 dogs 2 jaguars a white unicorn a gray unicorn 2 black unicorns 2 dust vortices a raven a plains centaur a gnome mummy a snake 2 apes a rope golem 3 Woodland-elves 8 soldier ants 4 fire ants 3 bugbears an imp a quasit 3 wood nymphs a water nymph a mountain nymph 10 Uruk-hai a rock piercer a rock mole a fog cloud 4 yellow lights 15 gnome lords 4 gnomish wizards a kobold mummy 2 golden naga hatchlings 2 barrow wights 2 ghouls 2 straw golems 2 baby crocodiles 5 giant ants a little dog 9 floating eyes 2 kittens 7 dwarves a homunculus 2 kobold lords 10 hill orcs 2 rothes a centipede a monkey 3 dwarf zombies 3 iguanas 2 acid blobs 2 gas spores 4 hobbits a large kobold a hobgoblin a giant rat a yellow mold a red mold 53 gnomes 11 garter snakes 4 gnome zombies 3 geckos 9 jackals 3 foxes a kobold 6 goblins 8 sewer rats 11 grid bugs 10 bats 7 lichens 4 kobold zombies 14 newts 433 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain. Level 2: "+3 b platemail" A general store. Level 3: A fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: An altar to Lugh, some fountains. Level 6: Level 7: A weapon shop, a fountain. Level 8: Level 9: An armor shop. Stairs up to Sokoban, level 8. The Gnomish Mines: levels 5 to 13 Level 5: "food" Level 6: Level 7: Level 8: Many shops, a temple, many fountains. Level 9: Level 10: Level 11: Level 12: Level 13: Sokoban: levels 8 up to 5 Level 5: <- You were here. Solved. Final resting place for you, killed by a hill orc. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | roTlqkf | | 4724 Au | | killed by a hill | | orc | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well roTlqkf the Knight... You died in Sokoban on dungeon level 5 with 51282 points, and 4724 pieces of gold, after 18219 moves. You were level 11 with a maximum of 102 hit points when you died.