Unix NetHack Version 3.6.6-0 post-release - last build Mon Sep 14 17:56:00 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-10-16 00:36:42, ended 2020-10-16 03:57:09. mazerunner, chaotic female elven Wizard ----- |...| -------------- |...| |............+ #-...| |............| ##|..^| ################## |..........<.. #### |....### ------ -----# ---------------- |.......)....| ####....| C... ..C|# |..............| -------.------ # # ----- |.... ...|# ####..%............| # ##### |...- -...|########### |..............| # # #### |...| |...| #####+..............| ### # ## |..C| |C..| #### ---------------- # # ### |...| |...| # # # #### |...-----...| # # # ##......*.....| ## ---.----.---# |C.....*.f@C| #### |>....)....|# ------------- ## |...........############################ |..........| ------------ Mazerunner the Evoker St:13 Dx:12 Co:12 In:19 Wi:8 Ch:12 Chaotic Dlvl:6 $:246 HP:12(16) Pw:0(9) AC:6 Xp:1/8 T:1341 Latest messages: You find a hidden passage. It's solid stone. It's solid stone. You find a hidden passage. You swap places with Danddo. Where do you want to travel to? (For instructions type a '?') You swap places with Danddo. A grid bug blocks your path. You swap places with Danddo. You hear some noises. You swap places with Danddo. The gnome zombie hits! You stop. Danddo is in the way! The gnome zombie hits! You stop. Danddo is in the way! You hear some noises. The garter snake bites! You hit the garter snake. The garter snake bites! Danddo misses the garter snake. The garter snake is killed! Danddo eats a garter snake corpse. Danddo bites the grid bug. The grid bug is killed! Restoring save file... Hello mazerunner, the elven Wizard, welcome back to NetHack! Be careful! New moon tonight. Unknown command '^M'. In what direction? l In what direction? u The statue shatters. You see here 42 rocks. Danddo picks up a rock. Danddo drops a rock. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 246 gold pieces Amulets ('"') B - a blessed amulet of restful sleep Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) C - 15 +0 darts Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) q - an uncursed +2 pair of low boots (being worn) Comestibles ('%') r - 2 uncursed Kimchis of Yendor y - a cursed Kimchi of Yendor D - an uncursed food ration E - an uncursed lichen corpse Scrolls ('?') i - a blessed scroll of teleportation j - an uncursed scroll of destroy armor k - an uncursed scroll of create monster s - an uncursed scroll of earth Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of wizard lock G - an uncursed spellbook of blank paper Potions ('!') f - an uncursed potion of invisibility g - an uncursed potion of extra healing h - an uncursed potion of sickness t - an uncursed potion of gain level w - 2 uncursed potions of paralysis x - an uncursed potion of speed z - a blessed potion of levitation A - an uncursed potion of enlightenment F - an uncursed potion of sickness Rings ('=') d - an uncursed ring of polymorph e - a blessed +1 ring of gain strength (on right hand) Wands ('/') c - a wand of light (0:13) Tools ('(') n - a magic marker (0:39) o - an uncursed blindfold p - an uncursed leather drum Gems/Stones ('*') u - an uncursed worthless piece of green glass v - an uncursed topaz stone Mazerunner the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 6. You entered the dungeon 1341 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 8 experience points, 12 more were needed to attain level 2. Basics: You had 12 out of 16 hit points. You had 0 out of 9 energy points (spell power). Your armor class was 6. Your wallet contained 246 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 13 (base:12, limit:18). Your dexterity was 12 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 8 (limit:20). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a giant bat a coyote a hobbit a large kobold 3 yellow molds a red mold 2 garter snakes 2 gnome zombies 2 jackals 3 grid bugs 3 lichens 3 newts 23 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: An altar, a fountain. Level 2: Level 3: A fountain. Level 4: A weapon shop. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: <- You were here. The Gnomish Mines: Level 5: Goodbye mazerunner the Wizard... You quit in The Dungeons of Doom on dungeon level 6 with 528 points, and 246 pieces of gold, after 1341 moves. You were level 1 with a maximum of 16 hit points when you quit.