Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-07-02 08:23:32, ended 2023-07-02 08:25:18. hawawa, neutral female gnomish Wizard `# @ # ## # # ------------ ###------ |....<...... ----- # |.>... |..........| |...|# # |._..| ##|..........+ -....##%##.....-#######-..........| |...| ------ ------------ ----- Hawawa the Evoker St:8 Dx:12 Co:14 In:19 Wi:11 Ch:11 Neutral Dlvl:1 $:7 HP:11(11) Pw:7(7) AC:9 Xp:1/0 T:51 Latest messages: [Thoth has chosen you to recover the Amulet of Yendor for Him.] Hello hawawa, welcome to NetHack! You are a neutral female gnomish Wizard. You are lucky! Full moon tonight. It's a wall. There is an altar to Anhur (chaotic) here. You swap places with Navitang. You hear some noises. You swap places with Navitang. You see here a kobold corpse. $ - 7 gold pieces. You swap places with Navitang. It's solid stone. It's solid stone. It's solid stone. A boulder blocks your path. Unknown command '^M'. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 7 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of magic mapping j - an uncursed scroll of earth k - an uncursed scroll of enchant weapon Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of identify Potions ('!') f - an uncursed potion of fruit juice g - an uncursed potion of sleeping h - an uncursed potion of object detection Rings ('=') d - an uncursed ring of protection from shape changers e - an uncursed ring of stealth Wands ('/') c - a wand of cancellation (0:7) Tools ('(') n - a magic marker (0:89) Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 51 turns ago. There was a full moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 11 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 7 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 8 (limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 11 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You were lucky. You survived. Vanquished creatures: a kobold zombie No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. An altar. Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 7 points, and 7 pieces of gold, after 51 moves. You were level 1 with a maximum of 11 hit points when you quit.