Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-05-30 10:15:09, ended 2023-05-30 11:40:30. hawawa, neutral female gnomish Wizard ------ ----- |....| |...| |.`%$----...| |/`......`..| |%.--->---..| |---------.--- |..^^^<|.....| |..----|`....| --.| |...T.| |.-----.....| |...........| |??---------- ---- Hawawa the Evoker St:14 Dx:8 Co:17 In:19 Wi:11 Ch:11 Neutral Dlvl:7 $:0 HP:28(28) Pw:10(10) AC:-15 Xp:1/1 T:9900 Latest messages: Never mind. What do you want to drop? [a-zA-Z or ?*] ? Never mind. You see here a scroll called earth. What do you want to drop? [a-zA-Z or ?*] f You drop 3 potions of holy water. Your movements are now unencumbered. It's a wall. Autopickup: ON, for $"!=/? objects, with some exceptions. Autopickup: OFF. You swap places with Navitang. A boulder blocks your path. Navitang hits the imp. Navitang hits the imp. The imp is killed! Navitang eats an imp corpse. You swap places with Navitang. You see here a scroll called 100.eiaton. You see here a scroll called 100.eiaton. f - a scroll called 100.eiaton. It's a wall. A boulder blocks your path. With great effort you move the boulder. You feel wise! You must have been very observant. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You see here a scroll called earth. The boulder fills a pit. You swap places with Navitang. Navitang picks up 3 potions of holy water. It's a wall. A boulder blocks your path. With great effort you move the boulder. Navitang drops 3 potions of holy water. You see here a scroll called earth. The boulder fills a pit. Navitang blocks your path. You swap places with Navitang. It's a wall. The kobold zombie misses! You destroy the kobold zombie! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') w - a -3 orcish dagger named p5730 (weapon in hand) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) l - an uncursed +0 mummy wrapping D - a blessed +3 cornuthaum (being worn) M - a blessed +2 pair of leather gloves (being worn) R - an uncursed +0 dwarvish mithril-coat (being worn) Y - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') y - an uncursed Kimchi of Yendor B - 2 uncursed tripe rations E - 3 uncursed food rations F - an uncursed lembas wafer Scrolls ('?') f - an uncursed scroll of teleportation m - a blessed scroll of identify o - an uncursed scroll of fire u - 2 uncursed scrolls of identify x - a blessed scroll of teleportation A - 2 uncursed scrolls of magic mapping Potions ('!') G - an uncursed potion of extra healing I - an uncursed potion of healing J - 2 cursed potions of healing L - an uncursed potion of full healing P - a cursed potion of extra healing S - an uncursed potion of gain ability W - an uncursed potion of booze Rings ('=') h - an uncursed ring of polymorph control (on left hand) T - an uncursed ring of stealth V - an uncursed ring of slow digestion (on right hand) Wands ('/') c - a wand of undead turning (0:8) i - a wand of make invisible (0:2) H - a wand of striking (0:4) K - a wand of polymorph (0:6) Q - a wand of digging (0:4) U - a wand of slow monster (0:4) Z - a wand of enlightenment (0:14) Tools ('(') a - an uncursed stethoscope d - an uncursed oil lamp e - a +0 pick-axe n - a magic marker (0:82) q - a +0 unicorn horn r - an uncursed skeleton key named rp rc s - an uncursed leash t - a blessed oil lamp v - a magic marker (0:59) Gems/Stones ('*') g - an uncursed chrysoberyl stone j - an uncursed diamond k - an uncursed luckstone named -1 p - an uncursed agate stone z - an uncursed amber stone C - an uncursed opal N - 2 uncursed topaz stones O - 2 uncursed emeralds X - 2 uncursed rubies Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 7. You entered the dungeon 9900 turns ago. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had all 28 hit points. You had all 10 energy points (spell power). Your armor class was -15. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/50). Your dexterity was 8 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 11 (limit:18). Your charisma was 11 (base:10, limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were stridently aligned. You were magic-protected. You were cold resistant. You were poison resistant. You were telepathic. You were clairvoyant. You had infravision. You were invisible. You had slower digestion. You had a moderate defense bonus (+10). You were guarded. You had polymorph control. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: 6 shopkeepers 6 small mimics a watchman 3 leprechauns a giant spider 3 orc mummies a werewolf a white unicorn a dust vortex 2 gnome mummies a snake a bugbear an imp a wood nymph a mountain nymph an Uruk-hai a rock piercer a rock mole a fog cloud a yellow light 2 shriekers 6 gnome lords a gnomish wizard 3 kobold mummies a black naga hatchling 3 gray oozes 4 elf zombies a straw golem 5 paper golems 6 giant ants 2 little dogs 3 floating eyes 2 kittens 19 dwarves 3 homunculi 4 kobold lords 3 hill orcs 4 rothes 3 rabid rats 4 giant bats a monkey 8 orc zombies a dwarf zombie 2 wererats a werejackal 7 iguanas 7 acid blobs 8 coyotes 5 gas spores 11 hobbits 9 manes 2 large kobolds a hobgoblin 10 giant rats 4 cave spiders a brown mold 2 yellow molds a green mold a red mold 12 gnomes 4 garter snakes 2 gnome zombies 5 geckos 10 jackals a fox 2 kobolds 6 goblins 3 sewer rats 11 grid bugs 5 bats 9 lichens 6 kobold zombies 11 newts 283 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: Some fountains, a sink. Level 3: An untended shop, an altar, a fountain. Stairs down to The Gnomish Mines. Level 4: Some fountains, a sink. Level 5: An untended shop. Level 6: An untended shop, an altar to Thoth, a fountain. Level 7: Level 8: Stairs up to Sokoban, level 7. Level 9: The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: "poly" Level 9: Level 10: Level 11: Level 12: "l" Sokoban: Level 7: <- You were here. Unsolved. Goodbye hawawa the Wizard... You quit in Sokoban on dungeon level 7 with 614 points, and 0 pieces of gold, after 9900 moves. You were level 1 with a maximum of 28 hit points when you quit.