Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-08-07 16:05:57, ended 2022-08-08 09:47:04. hawawa, chaotic female elven Wizard d | d@ @ d @ @ |}------ ------ |}}}}}}| .....|@@ @@@@@@@ @ T D |..%..}| .......|@@@@ @@@@@ H D |.D%%.}|...H....|- O | |.)%`%}%...{....- @ @ -.........\(| w | -----(p[.A}|..@.....|- O | : |...........}| .......|@@ @ s D | ---..}}};}}| .....|@@ O D ...|..}------ ------ -....}|@@X@ |%|`.}|H @ l |.|`|}- }} u Hawawa the Rock Piercer St:15 Dx:16 Co:15 In:20 Wi:14 Ch:11 Chaotic Dlvl:29 $:61 HP:0(14) Pw:70(70) AC:-16 HD:3 T:28000 Satiated Strained Blind Latest messages: The invisible Archon hits the troll. The invisible Archon gazes at the troll... but nothing happens. The invisible Archon hits the troll. The troll misses the invisible Archon. The troll misses the invisible Archon. The troll misses the invisible Archon. The invisible Archon swings her elven broadsword named Orcrist at the troll. The invisible Archon hits the troll. The troll is killed! What do you want to put on? [binvB or ?*] v v - a brass ring named c (on right hand). The invisible Archon gazes at the soldier... but nothing happens. What do you want to put on? [binB or ?*] Never mind. What do you want to remove? [jvH or ?*] ? You can't. It is cursed. What do you want to use or apply? [abd-hkmq-tGJNS-V or ?*] o You don't have that object. What do you want to use or apply? [abd-hkmq-tGJNS-V or ?*] Never mind. The soldier picks up a flail. The soldier picks up 2 potions of healing. You turn into a rock piercer! Your armor falls around you! You shrink out of your cloak! You drop your gloves and weapon! You can barely move a handspan with this load! You can no longer hold your shield! Your helm falls to the floor! Your boots are pushed off your feet! You sure are noisy. Use the command #monster to hide. You falter under your load. Movement is still very hard. You hear some noises. You are physically incapable of picking anything up. You try to feel what is lying here on the floor. You feel here an umber hulk corpse. You hear some noises in the distance. The blast of disintegration hits you! But wait... Your medallion feels warm! You feel much better! The medallion crumbles to dust! You survived that attempt on your life. You are a rock piercer. The blast of disintegration hits you! Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 61 gold pieces Weapons (')') w - a rusty -3 orcish dagger named p2647 x - the rustproof +0 Magicbane Armor ('[') p - a blessed +1 mummy wrapping Rings ('=') i - an uncursed ring of teleport control j - an uncursed ring of fire resistance (on left foreclaw) n - an uncursed ring of searching v - a cursed ring of polymorph named c (on right foreclaw) B - an uncursed ring of teleport control Wands ('/') f - a wand of striking (0:7) g - a wand of magic missile (0:7) h - a wand of striking (0:4) k - a blessed wand of digging (0:5) t - a wand of speed monster (0:4) U - a wand of magic missile (0:6) V - a wand of digging (0:8) Tools ('(') b - an uncursed blindfold d - a cursed magic lamp (lit) m - a magic flute (0:1) q - a +0 unicorn horn r - an uncursed skeleton key named rc rf s - an uncursed magic whistle G - an uncursed bugle J - a +0 grappling hook N - a bag of tricks (0:20) S - an uncursed leash T - an empty uncursed sack Gems/Stones ('*') a - an uncursed luckstone named 5/10 Hawawa the Wizard's attributes: Background: You were in female rock piercer form. You were actually a Thaumaturge, a level 7 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 29. You entered the dungeon 28000 turns ago. Basics: You had 0 out of 14 hit points. You had all 70 energy points (spell power). You had 3 hit dice. Your armor class was -16. Your wallet contained 61 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 15. Your dexterity was 16. Your constitution was 15. Your intelligence was 20. Your wisdom was 14. Your charisma was 11. Final Status: You were transformed. You were innately blind. You were satiated. You were strained; movement was very slowed. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You would have seen invisible when not blind. You were telepathic. You had infravision. You were invisible to others. You had a large defense bonus (+19). You were warded. You were polymorphing periodically. You were polymorphed into a rock piercer. You were fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead (2nd time!). Vanquished creatures: a storm giant 2 orange dragons a green dragon 2 minotaurs a demilich 2 Olog-hai 2 disenchanters 7 shopkeepers 2 aligned priests a captain 2 liches an Aleax 2 ettins a golden naga a black pudding 2 vampires 3 lieutenants 2 watch captains 3 ghosts 2 giant mimics 2 zruties 5 fire giants 2 ogre kings 3 rock trolls 2 umber hulks a flesh golem 5 large mimics a wumpus 3 couatls 3 stalkers 2 earth elementals a hill giant 2 black nagas 3 xorns 2 giant zombies an elf-lord 7 sergeants 4 wargs a small mimic a glass piercer a xan 4 ettin mummies 2 ogre lords 3 quantum mechanics 3 trolls 4 sharks a freezing sphere a flaming sphere 2 tigers a gargoyle a dwarf king 9 tengu an ochre jelly an energy vortex 2 stone giants 2 elf mummies 2 human mummies 3 pit vipers 2 cobras a carnivorous ape an ettin zombie 5 leather golems 34 soldiers 3 watchmen 2 succubi 3 chameleons 3 giant beetles 2 quivering blobs a wolf 4 winter wolf cubs 4 lynxes a panther 4 spotted jellies 98 leprechauns an orc-captain 3 iron piercers 3 mumakil 4 giant spiders 3 scorpions 2 horses 2 ice vortices 3 vampire bats 3 forest centaurs 4 gnome kings 2 orc mummies an ogre 4 brown puddings 2 rust monsters 6 owlbears 2 yetis a gold golem 3 werewolves a Green-elf 5 giant eels 9 lizards a dingo 3 dogs 3 housecats 2 jaguars 2 dwarf lords 4 blue jellies 2 white unicorns 2 gray unicorns 2 dust vortices 7 ravens a plains centaur 5 gnome mummies 3 snakes 6 water moccasins 8 apes 5 human zombies 6 Woodland-elves 5 soldier ants 2 fire ants 6 bugbears 2 imps 4 quasits 5 wood nymphs a water nymph 2 mountain nymphs 2 Mordor orcs 2 Uruk-hai 3 orc shamans 5 rock piercers 3 rock moles 5 ponies 3 fog clouds 7 yellow lights 5 shriekers 2 violet fungi 15 gnome lords 2 gnomish wizards 8 kobold mummies a black naga hatchling 2 guardian naga hatchlings 3 gray oozes 3 barrow wights 3 elf zombies 2 ghouls 3 straw golems 5 paper golems a jellyfish 3 baby crocodiles 9 giant ants 7 little dogs 7 floating eyes 2 kittens 26 dwarves 3 homunculi 4 kobold lords 4 kobold shamans 5 hill orcs 9 rothes 2 rabid rats 3 centipedes 4 giant bats 6 orc zombies 16 dwarf zombies 4 wererats 4 werejackals 12 iguanas 20 killer bees 8 acid blobs 3 coyotes 4 gas spores 12 hobbits 19 manes 4 large kobolds 5 hobgoblins 13 giant rats 9 cave spiders 4 brown molds 6 yellow molds 2 green molds 67 gnomes 4 garter snakes 4 gnome zombies 19 geckos 12 jackals 4 foxes 4 kobolds 8 goblins 4 sewer rats 11 grid bugs 6 bats 10 lichens 6 kobold zombies 8 newts 946 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were a pacifist. You never genocided any monsters. You used 2 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 29 Level 1: Level 2: An untended shop, a fountain. Stairs down to The Gnomish Mines. Level 3: "va" An altar, a fountain. Level 4: An untended shop. Level 5: "sho" An untended shop, an altar to Anhur. Level 6: Level 7: Some fountains. Level 8: Many fountains. Oracle of Delphi. Level 9: A fountain. Stairs up to Sokoban, level 8. Level 10: An untended shop, a fountain. Level 11: A temple to Anhur, a fountain. Level 12: An altar to Anhur. Level 13: A fountain, a grave. Level 14: Level 15: "qust" A primitive area. Summoned by Neferet the Green. Level 16: A grave. Level 17: A grave. Level 18: "dun" A fountain, a sink. Level 19: Level 20: "poly" Level 21: Level 22: "dun" A fountain, a grave. Level 23: Many fountains. Level 24: Level 25: Level 26: Level 27: A temple. Level 28: Level 29: <- You were here. A throne, a fountain. The castle. Final resting place for you, killed by a blast of disintegration. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: "books" Many shops, a temple, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Some fountains. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hawawa | | 61 Au | | killed by a | | blast of | | disintegration | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawawa the Wizard... You died in The Dungeons of Doom on dungeon level 29 with 10846 points, and 61 pieces of gold, after 28000 moves. You were level 7 with a maximum of 64 hit points when you died.