Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-30 14:17:30, ended 2022-03-30 14:25:48. hawawa, neutral female gnomish Wizard # -------- --- ---- ------ -----# ## .......| |.+ |..| |....| |...|# # |......| |.| ..| +....+ +...-####### |......| |.-----|----....-----+-+-----...|# ###-....).| |................G..............|# ---+---- |.-|------+-.......-|------|-...|# |.|..|..| |......{|... ..|...| |.|..|.. |.......|....|...|...| |.----|-----.......|.._.|...|...| |.............{....|....|...|...| |.--------+------.----------|...| |.|./!/| |((@.-@| |(((.|...| |.|.[!)| |(((.|.+ |(((.-...| |.-.)/(| |(((.|.| |((( |...| |.---------------.-----------...| |...............................- --------------------------------- Hawawa the Evoker St:10 Dx:15 Co:13 In:19 Wi:10 Ch:9 Neutral Dlvl:7 $:27 HP:6(14) Pw:7(7) AC:9 Xp:1/0 T:1608 Latest messages: This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. What do you want to drink? [fghx or ?*] ? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 27 gold pieces Amulets ('"') y - an uncursed amulet versus poison (being worn) Weapons (')') a - a blessed +1 quarterstaff named p1365 w - a +0 dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') t - a cursed tripe ration Scrolls ('?') i - 2 uncursed scrolls of identify j - an uncursed scroll of light k - an uncursed scroll of confuse monster Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep Potions ('!') f - an uncursed potion of confusion g - an uncursed potion of invisibility h - an uncursed potion of water x - a cursed potion of acid Rings ('=') o - an uncursed ring of polymorph control p - an uncursed ring of warning Wands ('/') c - a wand of create monster (0:14) Tools ('(') d - a cursed magic lamp (lit) e - a +0 pick-axe n - a magic marker (0:47) r - an uncursed skeleton key u - a cursed tallow candle Gems/Stones ('*') z - an uncursed aquamarine stone Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 1608 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 6 out of 14 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 27 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 15 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were nominally aligned. You were magic-protected. You were poison resistant. You had infravision. You were warded. You survived. Vanquished creatures: a watchman a little dog a dwarf a giant bat an iguana 2 acid blobs 4 hobbits a cave spider a brown mold 4 gnomes a gnome zombie a gecko 4 jackals a kobold a goblin 2 grid bugs a bat 3 lichens a kobold zombie 7 newts 39 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: "va" An armor shop, an altar, a fountain. Level 3: Stairs down to The Gnomish Mines. Level 4: A fountain. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: <- You were here. Some shops, a temple, some fountains. Goodbye hawawa the Wizard... You quit in The Gnomish Mines on dungeon level 7 with 327 points, and 27 pieces of gold, after 1608 moves. You were level 1 with a maximum of 14 hit points when you quit.