Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-29 07:44:10, ended 2022-03-29 07:44:42. hawawa, neutral female gnomish Wizard --- --- ... ........| --------- ..............## |.....{.. |.............| # |..>....| ## #######-....... ... # |........######### --- --- ##### |.......| # ### #----+- -------|- #.....| #### |....| #### |.&..| ##### |....| ## |...@| -.------------ ------ -............+ |............| |............| .....<.......| |............| -------------- Hawawa the Evoker St:10 Dx:13 Co:14 In:19 Wi:8 Ch:11 Neutral Dlvl:1 $:2 HP:7(11) Pw:12(12) AC:10 Xp:1/0 T:95 Latest messages: Unknown command '^M'. Unknown command '^M'. Unknown command '^M'. Unknown command '^M'. Talk to whom? (in what direction) 9 You feel very attracted to Navitang. Navitang murmurs in your ear, while helping you undress. "Take off your cloak; it's in the way." Time stands still while you and Navitang lie in each other's arms... You seem to have enjoyed it more than Navitang... You feel raised to your full potential. Unknown command '^M'. n - a dark green potion. It's solid stone. You find a hidden door. It's solid stone. The door opens. You hear some noises in the distance. You descend the stairs. You climb up the stairs. You stop in front of the door. The door resists! The door resists! The jackal just misses! The door resists! The jackal bites! The door opens. The jackal bites! You hear some noises in the distance. It's a wall. It's a wall. It's a wall. A jackal blocks your path. It's solid stone. A jackal blocks your path. A jackal blocks your path. It's solid stone. Talk to whom? (in what direction) 4 Navitang acts as though he has got a headache. The jackal just misses! Navitang misses the jackal. Navitang misses the jackal. Navitang hits the jackal. The jackal bites! You hear some noises. The jackal bites! The jackal is killed! $ - 2 gold pieces. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 2 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance Scrolls ('?') i - an uncursed scroll of identify j - an uncursed scroll of genocide k - a blessed scroll of enchant weapon Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of cause fear Potions ('!') f - an uncursed potion of gain energy g - an uncursed potion of blindness h - an uncursed potion of restore ability n - a cursed potion of invisibility Rings ('=') d - an uncursed +1 ring of protection e - an uncursed +1 ring of increase damage Wands ('/') c - a wand of polymorph (0:2) Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 95 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 7 out of 11 hit points. You had all 12 energy points (spell power). Your armor class was 10. Your wallet contained 2 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 8 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. You were not wearing any armor. Final Attributes: You were nominally aligned. You had infravision. You survived. Vanquished creatures: 2 jackals a newt 3 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: <- You were here. A fountain. Level 2: Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 52 points, and 2 pieces of gold, after 95 moves. You were level 1 with a maximum of 11 hit points when you quit.