Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-26 03:01:01, ended 2022-03-26 03:01:37. hawawa, neutral female gnomish Wizard -------------- ------- |............| ......-###### ----- |............| # #|.....| # --------------- #....| |.............#########......| ##..............| ####|...| #.............| ## #------- #|.............| #d#######....| #------.------- |.............| @ # ----- # ## |.............| ### # |.............| # # --.------------##### # # # ## # ## -------# #### ## |.....|# ---.--- ## |.[...|# |....>.#### |.....-# ......| |.....| |.....| |.....+ ------- |.!...| ------- Hawawa the Evoker St:9 Dx:13 Co:12 In:19 Wi:9 Ch:13 Neutral Dlvl:2 $:27 HP:4(13) Pw:8(8) AC:9 Xp:1/0 T:138 Latest messages: This door is locked. This door is locked. This door is locked. In what direction? 6 As you kick the door, it crashes open! You stop in front of the door. The door opens. In what direction? 6 You kick at empty space. A jackal blocks your path. The jackal bites! $ - 4 gold pieces. A jackal blocks your path. It's a wall. The jackal bites! You descend the stairs. You climb up the stairs. The jackal bites! The jackal bites! The jackal bites! The goblin misses! The jackal bites! Are you sure you want to pray? [yn] (n) y You begin praying to Thoth. You are surrounded by a shimmering light. The goblin starts to attack you, but pulls back. The jackal starts to attack you, but pulls back. The goblin starts to attack you, but pulls back. The jackal starts to attack you, but pulls back. The jackal starts to attack you, but pulls back. You finish your prayer. You feel that Thoth is satisfied. You feel much better. It's solid stone. It's solid stone. The jackal bites! It's solid stone. The jackal bites! It's solid stone. The jackal bites! $ - 3 gold pieces. The jackal bites! The jackal bites! The jackal bites! It's solid stone. The jackal bites! It's solid stone. The jackal bites! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 27 gold pieces Weapons (')') a - a blessed +1 quarterstaff Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of identify j - an uncursed scroll of gold detection k - an uncursed scroll of destroy armor Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep Potions ('!') f - a blessed potion of speed g - an uncursed potion of see invisible h - an uncursed potion of sickness Rings ('=') d - an uncursed ring of polymorph control e - an uncursed ring of searching Wands ('/') c - a wand of undead turning (0:8) Tools ('(') n - a magic marker (0:88) Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 138 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 4 out of 13 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 27 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 9 (limit:18). Your charisma was 13 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: A fountain. Level 2: <- You were here. Level 3: Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 127 points, and 27 pieces of gold, after 138 moves. You were level 1 with a maximum of 13 hit points when you quit.