Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-23 17:38:31, ended 2022-03-23 17:40:54. hawawa, neutral female gnomish Wizard # | +@f### -----.- |..... #### `## ......| ............ ###### |.....| |......... ######.<..... |...... . ------- |.... ----- Hawawa the Evoker St:11 Dx:15 Co:12 In:19 Wi:7 Ch:11 Neutral Dlvl:3 $:23 HP:7(11) Pw:7(7) AC:9 Xp:1/2 T:320 Latest messages: In what direction? 4 You hear a crumbling sound. You hear a crumbling sound. You see here 28 rocks. You see here 53 rocks. You stop in front of the door. The door opens. Navitang drops a rock. You hear the chime of a cash register. You see here a Kimchi of Yendor. x - a Kimchi of Yendor. Navitang picks up a rock. Navitang drops a rock. You swap places with Navitang. You see here a rock. Navitang picks up a rock. Navitang drops a rock. It's a wall. y - an emerald potion. It's solid stone. It's solid stone. It's a wall. You find a hidden door. In what direction? 8 As you kick the door, it crashes open! $ - 5 gold pieces. You descend the stairs. An acid blob blocks your path. A gecko blocks your path. The gecko bites! Navitang bites the gecko. The gecko is killed! You swap places with Navitang. The gecko bites! You begin bashing monsters with your bare hands. You kill the gecko! You see here a gecko corpse. There is a gecko corpse here; eat it? [ynq] (n) y Blecch! Rotten food! You feel rather light headed. You feel less confused now. You stop in front of the door. It's a wall. That door is closed. This door is locked. This door is locked. This door is locked. This door is locked. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 23 gold pieces Weapons (')') a - a blessed +1 quarterstaff w - a -3 orcish dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') q - a cursed tripe ration r - an uncursed cram ration v - an uncursed banana x - an uncursed Kimchi of Yendor Scrolls ('?') i - 2 uncursed scrolls of identify j - a blessed scroll of identify Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of cause fear Potions ('!') f - an uncursed potion of sickness g - an uncursed potion of blindness h - an uncursed potion of levitation p - an uncursed potion of gain level s - an uncursed potion of water u - an uncursed potion of speed y - a cursed potion of invisibility Rings ('=') d - an uncursed ring of teleportation e - an uncursed ring of protection from shape changers Wands ('/') c - a wand of sleep (0:4) Tools ('(') m - a magic marker (0:69) t - an uncursed towel Gems/Stones ('*') n - an uncursed fluorite stone Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 320 turns ago. You had 2 experience points, 18 more were needed to attain level 2. Basics: You had 7 out of 11 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 23 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 15 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 7 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: 2 geckos a jackal a goblin a sewer rat 5 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: An armor shop. Level 3: <- You were here. Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 131 points, and 23 pieces of gold, after 320 moves. You were level 1 with a maximum of 11 hit points when you quit.