Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-20 16:16:25, ended 2022-03-21 13:05:34. hawawa, neutral female gnomish Wizard ------------------------ *.^..|.......|......%... --- ---.---.|.---.|.|.---.| | |.| |...|...|.. |.|.|.|..[| |.| |.---.----- |.|.|--.--- |.| |.....|..@| |...|...| .--|.| |.--.--.|.|.|----.--| ...|.| |.|.|...A.|.|.|.......| --%|.----|.|.|.-----...|.-----[| ....<......| .|.....|.|.| |.| .---------.|----.-.---.|.| |.| |.......|.....| |...|.| |.| |.-------.---.- |.---.| --- |.|......^| |.....| |.|..------ ------- |.|...| |.---.| |.....| ------- Hawawa the Thaumaturge St:18/31 Dx:17 Co:18 In:19 Wi:18 Ch:11 Neutral Dlvl:32 $:244 HP:146(146) Pw:109(109) AC:-18 Xp:9/2871 T:50607 Burdened Latest messages: It's a wall. It's a wall. It's a wall. Your lamp flickers. You begin bashing monsters with your pick-axe. You hit the long worm. What do you want to wield? [- eqw or ?*] w w - a rusty corroded -3 orcish dagger named p35481 (weapon in hand). You hit the long worm. You hit the long worm. The water nymph pretends to be friendly. The water nymph stole a rusty corroded -3 orcish dagger named p35481. What do you want to use or apply? [abd-fl-svxyCFGK-MORSUWX or ?*] s You produce a strange whistling sound. You find a fire trap. What do you want to put on? [bNP or ?*] b You are now wearing a towel around your head. You can't see any more. What do you want to remove? [btI or ?*] b You were wearing an uncursed towel. You can see again. What do you want to use or apply? [abd-fl-svxyCFGK-MORSUWX or ?*] e You now wield an uncursed pick-axe. In what direction do you want to dig? [8932>] 3 You start digging. You hit the rock with all your might. You stop digging. You start digging. You hit the rock with all your might. You make an opening in the wall. You swap places with your invisible Archon. You begin bashing monsters with your pick-axe. You hit the long worm. Your lamp flickers. You hit the long worm. You hit the long worm. You hit the long worm. You hit the long worm. You cut part of the tail off of the long worm. You hit the long worm. You hit the long worm. You hit the long worm. You hit the long worm. You hit the long worm. You hit the long worm. The long worm turns to flee. You kill the long worm! Really quit? [yn] (n) n Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 244 gold pieces Amulets ('"') t - an uncursed amulet of magical breathing (being worn) Armor ('[') h - a blessed +2 elven leather helm (being worn) i - an uncursed fireproof +0 robe (being worn) j - a blessed +2 Hawaiian shirt k - an uncursed +0 set of gray dragon scales (being worn) u - a blessed +0 pair of high boots D - an uncursed +0 pair of jumping boots (being worn) V - an uncursed +0 pair of leather gloves (being worn) Comestibles ('%') c - an uncursed lizard corpse Potions ('!') J - an uncursed potion of object detection Rings ('=') I - an uncursed ring of searching (on left hand) N - a cursed -2 ring of increase accuracy P - an uncursed ring of protection from shape changers Wands ('/') f - a wand of magic missile (0:2) l - a wand of wishing (0:0) p - a wand of lightning (0:3) v - a wand of sleep (0:8) x - a wand of create monster (0:14) y - a wand of striking (0:3) C - a wand of cancellation (0:7) G - a wand of digging (0:5) K - a wand of digging (0:4) L - a wand of striking (0:4) M - a wand of digging (0:5) O - a wand of create monster (1:2) R - a wand of striking (0:7) U - a wand of undead turning (0:3) X - a wand of lightning (0:8) Tools ('(') a - an uncursed stethoscope b - an uncursed towel d - a blessed oil lamp (lit) e - a +0 pick-axe (weapon in hand) m - the blessed Platinum Yendorian Express Card n - a magic marker (0:54) o - a blessed bag of holding containing 105 items q - a +0 unicorn horn r - an uncursed skeleton key named rs rp sc s - an uncursed magic whistle F - an empty uncursed bag of holding S - an uncursed leash W - an empty uncursed bag of holding Gems/Stones ('*') z - a blessed luckstone named 10/10 Y - an uncursed jasper stone (in quiver pouch) Contents of the bag of holding: 12842 gold pieces the blessed rustproof +0 Magicbane 3 uncursed food rations 2 uncursed lembas wafers an uncursed sprig of wolfsbane 8 uncursed tripe rations an uncursed python egg a blessed scroll of gold detection an uncursed scroll of gold detection a cursed scroll of amnesia a blessed scroll of blank paper 9 uncursed scrolls of blank paper 2 cursed scrolls of blank paper 2 uncursed scrolls of blank paper a blessed scroll of blank paper 2 cursed scrolls of blank paper 2 uncursed scrolls of charging an uncursed scroll of confuse monster 5 uncursed scrolls of create monster a cursed scroll of destroy armor an uncursed scroll of destroy armor an uncursed scroll of earth a cursed scroll of food detection an uncursed scroll of genocide a blessed scroll of identify a blessed scroll of identify an uncursed scroll of identify a blessed scroll of light 2 uncursed scrolls of light an uncursed scroll of punishment 2 blessed scrolls of teleportation 12 uncursed scrolls of teleportation a blessed scroll of teleportation a cursed scroll of teleportation an uncursed scroll of teleportation an uncursed spellbook of charm monster an uncursed spellbook of create monster an uncursed potion of polymorph 2 uncursed potions of acid 4 potions of holy water an uncursed potion of water a potion of unholy water an uncursed potion of water an uncursed potion of booze a blessed potion of extra healing a cursed potion of extra healing 6 blessed diluted potions of full healing an uncursed potion of full healing an uncursed potion of full healing 4 uncursed potions of gain ability a blessed potion of gain energy 3 uncursed potions of healing an uncursed potion of monster detection 5 uncursed potions of object detection 4 uncursed potions of object detection an uncursed potion of restore ability an uncursed potion of sleeping a cursed -2 ring of protection an uncursed ring of free action an uncursed ring of levitation an uncursed ring of regeneration an uncursed ring of shock resistance an uncursed ring of warning a wand of cold (0:2) a wand of cold (0:5) a wand of cold (0:5) a wand of create monster (1:0) a wand of death (0:1) a wand of death (0:0) a wand of digging (0:2) a wand of digging (0:5) a wand of fire (0:8) a cursed wand of fire (0:7) a wand of light (3:0) a wand of magic missile (0:6) a wand of make invisible (0:3) a wand of make invisible (0:0) a wand of polymorph (0:2) a wand of sleep (0:2) a wand of sleep (1:1) a wand of sleep (0:4) a wand of sleep (1:5) a wand of speed monster (0:2) a wand of teleportation (0:2) a drum of earthquake (0:4) an uncursed bugle 5 uncursed wax candles a crystal ball (0:3) an uncursed leash a +0 unicorn horn a +0 unicorn horn a +0 unicorn horn an uncursed chrysoberyl stone an uncursed agate stone an uncursed amber stone 2 uncursed amethyst stones 2 uncursed diamonds an uncursed dilithium crystal 5 uncursed emeralds 5 uncursed obsidian stones 6 uncursed opals 6 uncursed rubies 2 uncursed sapphires 2 uncursed topaz stones an uncursed touchstone Hawawa the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Gehennom, on level 32. You entered the dungeon 50607 turns ago. You had 2871 experience points, 2249 more were needed to attain level 10. Basics: You had all 146 hit points. You had all 109 energy points (spell power). Your armor class was -18. Your wallet contained 244 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 18/31 (limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 18 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You saw invisible. You were telepathic. You had automatic searching. You had infravision. You were invisible to others. You could jump. You could survive without air. You had a large defense bonus (+18). You were guarded. You took half spell damage. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Medusa an iron golem 2 gray dragons 2 red dragons 2 white dragons 2 orange dragons 3 black dragons a green dragon 2 minotaurs a demilich a stone golem 2 pit fiends 3 titanotheres a guardian naga 3 disenchanters 8 vampire lords 10 shopkeepers a guard 2 aligned priests 2 captains 5 liches 5 nurses an ice devil 2 lurkers above 4 Aleaxes 2 frost giants an ettin a golden naga 4 black puddings 11 vampires 8 lieutenants a watch captain 25 ghosts a queen bee a winged gargoyle 2 giant mimics 3 long worms 3 zruties 4 fire giants 6 ogre kings 3 ice trolls 5 umber hulks a flesh golem an Elvenking a doppelganger a hezrou 2 bone devils 5 large mimics a wumpus a couatl 5 stalkers an air elemental 4 fire elementals 2 earth elementals a water elemental 5 hill giants 2 giant mummies 4 black nagas 3 xorns 6 giant zombies 4 elf-lords 20 sergeants a barbed devil 3 vrocks 8 wargs a winter wolf 15 small mimics 4 glass piercers a warhorse 7 xans 4 ettin mummies 8 ogre lords 5 quantum mechanics 10 trolls a sasquatch a wood golem 2 erinyes 2 mariliths a shark 2 gelatinous cubes 3 pyrolisks 6 large dogs 4 freezing spheres 4 flaming spheres 2 shocking spheres 4 large cats 2 gargoyles a dwarf king 6 tengu 4 ochre jellies 3 leocrottas 2 mountain centaurs 4 stone giants an elf mummy 2 human mummies 4 red nagas 2 pythons 2 pit vipers a cobra 24 wraiths 13 ettin zombies 3 leather golems 5 Grey-elves 119 soldiers 3 watchmen 3 succubi 3 horned devils an incubus 5 chameleons 6 crocodiles 7 giant beetles 6 quivering blobs 12 cockatrices 5 wolves 3 winter wolf cubs 2 lynxes 2 panthers 4 gremlins 12 leprechauns 5 orc-captains 2 iron piercers a mumak 4 giant spiders a scorpion 5 horses 2 baby long worms 8 black lights 5 vampire bats 4 forest centaurs 11 gnome kings 3 orc mummies 3 dwarf mummies 6 ogres 10 brown puddings a rust monster 3 owlbears 3 yetis 3 werewolves 11 Green-elves 8 giant eels 14 lizards 4 chickatrices 2 dingoes 2 dogs 4 housecats 2 jaguars 2 dwarf lords 4 blue jellies 3 white unicorns 3 gray unicorns 4 dust vortices 32 ravens 4 plains centaurs 2 gnome mummies a snake 11 apes 17 human zombies 4 rope golems 12 Woodland-elves 9 soldier ants 12 fire ants 15 bugbears an imp 4 quasits 3 wood nymphs 7 water nymphs 3 mountain nymphs 21 Mordor orcs 23 Uruk-hai 4 orc shamans 10 rock piercers 4 rock moles 4 ponies 5 fog clouds 7 yellow lights 5 shriekers 7 violet fungi 6 gnome lords 7 gnomish wizards 8 kobold mummies a red naga hatchling a black naga hatchling 9 gray oozes 4 barrow wights 12 elf zombies 7 ghouls a straw golem 4 paper golems 7 giant ants 5 little dogs 14 floating eyes 2 kittens 23 dwarves 8 homunculi 4 kobold lords 3 kobold shamans 40 hill orcs 25 rothes 2 rabid rats 2 centipedes 10 giant bats 6 monkeys 19 orc zombies 17 dwarf zombies 5 wererats 5 werejackals 21 iguanas 37 killer bees 13 acid blobs 10 coyotes 8 gas spores 15 hobbits 17 manes 4 large kobolds 15 hobgoblins 16 giant rats 16 cave spiders 6 brown molds 7 yellow molds 7 green molds 3 red molds 18 gnomes 7 garter snakes 14 gnome zombies 18 geckos 23 jackals 4 foxes 5 kobolds 17 goblins 9 sewer rats 23 grid bugs 3 bats 24 lichens 16 kobold zombies 19 newts 1611 creatures vanquished. Extinct species: soldiers (extinct) 1 species extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 3 wishes (2 for artifacts). The Dungeons of Doom: levels 1 to 28 Level 1: Level 2: An untended shop. Stairs down to The Gnomish Mines. Level 3: Level 4: Level 5: An untended shop, some fountains. Level 6: An untended shop, a fountain. Level 7: An untended shop. Level 8: A fountain. Level 9: Many fountains. Oracle of Delphi. Level 10: An untended shop. Stairs up to Sokoban, level 9. Level 11: Level 12: Level 13: Level 14: A grave. Level 15: "quest" Summoned by Neferet the Green. Level 16: An untended shop, a fountain. Level 17: A primitive area. Level 18: Portal to Fort Ludios. Level 19: An altar to Thoth. Level 20: A fountain. Level 21: "poly" A grave. Level 22: A fountain. Level 23: "va" A fountain, many graves. Level 24: Level 25: A fountain. Level 26: A fountain, many trees. Level 27: A fountain, a grave. Level 28: A fountain. The castle. Connection to Gehennom. Gehennom: levels 29 to 32 Level 29: A temple, many graves. Valley of the Dead. Level 30: Level 31: Level 32: <- You were here. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Thoth, some fountains, some trees. Level 7: Level 8: Level 9: Level 10: Level 11: A fountain. Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Fort Ludios: Level 1: Fort Ludios. Goodbye hawawa the Wizard... You quit in Gehennom on dungeon level 32 with 26174 points, and 13086 pieces of gold, after 50607 moves. You were level 9 with a maximum of 146 hit points when you quit.