Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-17 04:42:31, ended 2022-03-17 04:50:46. hawawa, neutral female gnomish Wizard -.. .@. ... ... --.. ... -...- --- ..- |.....| ---..| -.| -....[- |....-- -..| |.....^.---.*...| .).| |.......)..^...-- --.-- |.--. --........).- |..|----.... --........*.| -.-|.........|..........).-- |..|.----.............*....-- --...| |..--.......---......| |...| ------.| ----- --- Hawawa the Evoker St:10 Dx:15 Co:12 In:19 Wi:8 Ch:12 Neutral Dlvl:4 $:59 HP:0(12) Pw:9(9) AC:4 Xp:1/0 T:1442 Burdened Latest messages: It's a wall. It's a wall. You can hear again. The kitten drops a stone. A lichen blocks your path. Navitang drops a hooded cloak. It's a wall. It's a wall. It's a wall. Navitang suddenly falls asleep! A kobold zombie blocks your path. You swap places with Navitang. A cloud of gas puts you to sleep! The kobold zombie hits! The kobold zombie hits! The kobold zombie hits! The combat suddenly awakens you. You hear some noises. Are you sure you want to pray? [yn] (n) y You begin praying to Thoth. The kobold zombie is destroyed! The kitten misses the fox. The kitten bites the fox. The fox is killed! Navitang bites the floating eye. Navitang is frozen by the floating eye's gaze! You finish your prayer. You feel that Thoth is displeased. You hear some noises in the distance. The kitten is frozen by the floating eye's gaze! It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. Hawawa's ghost blocks your path. Pick an object. Hawawa's ghost misses! It's a wall. The dwarf throws a dagger! The dagger slips as the dwarf throws it! You are hit by a dagger. A bear trap closes on your foot! Your movements are slowed slightly because of your load. You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 59 gold pieces Weapons (')') a - a blessed +1 quarterstaff w - 2 +0 daggers (wielded) A - a cursed -3 elven dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) t - an uncursed +0 elven mithril-coat (being worn) Comestibles ('%') o - an uncursed food ration q - an uncursed lichen corpse Scrolls ('?') i - an uncursed scroll of punishment j - a blessed scroll of create monster k - a blessed scroll of magic mapping r - a cursed scroll of remove curse u - an uncursed scroll of blank paper z - an uncursed scroll of light Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of cure blindness x - an uncursed spellbook of wizard lock Potions ('!') f - an uncursed potion of water g - an uncursed potion of water h - an uncursed diluted potion of paralysis B - an uncursed potion of extra healing Rings ('=') d - an uncursed ring of warning e - an uncursed ring of poison resistance Wands ('/') c - a wand of make invisible (0:5) Tools ('(') n - a magic marker (0:31) y - an uncursed blindfold Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 1442 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 12 hit points. You had all 9 energy points (spell power). Your armor class was 4. Your wallet contained 59 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 15 (base:16, limit:18). Your constitution was 12 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 8 (limit:18). Your charisma was 12 (limit:18). Final Status: You were trapped in a bear trap. You had wounded legs. You were burdened; movement was slightly slowed. You were wielding daggers. You were unskilled in dagger. Final Attributes: You had strayed. You were magic-protected. You had infravision. You were guarded. You were lucky. You are dead. Vanquished creatures: a dwarf an iguana 5 hobbits a gnome a gnome zombie a gecko 4 jackals 2 foxes a goblin 2 sewer rats a grid bug a bat 2 lichens a kobold zombie 2 newts 26 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A sink, a grave. Level 2: Stairs down to The Gnomish Mines. Level 3: "va" Level 4: Level 5: The Gnomish Mines: levels 3 to 4 Level 3: Level 4: <- You were here. Final resting place for you, killed by a bear trap, hawawa-Wiz-Gno-Fem-Neu, killed by a boulder, hawawa-Wiz-Gno-Fem-Neu, killed by a kitten. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hawawa | | 59 Au | | killed by a bear | | trap | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawawa the Wizard... You died in The Gnomish Mines on dungeon level 4 with 254 points, and 59 pieces of gold, after 1442 moves. You were level 1 with a maximum of 12 hit points when you died.