Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-16 15:44:12, ended 2022-03-17 02:10:08. hawawa, neutral female gnomish Wizard ----------------------------------- |.@...............................| |...----------------------------..| |...|..........................|^.| ...|.............<...............| (* ---..........................|.... ** |.(..........................|..|.. # ------------------------------[.|-) #$ .....|... # ---).|.... # ------------------------ |..|..... #$ |......................| |..| ...... # --------------------.|.-------[.| ...|.. # ------------.|.....^)[..| ..|..). # ...*.........|--------------------... # ------------.|.........(*........|..[.. # |.....................|........ -------------------------------- Hawawa the Evoker St:14 Dx:11 Co:14 In:19 Wi:9 Ch:9 Neutral Dlvl:10 $:0 HP:0(16) Pw:10(10) AC:-7 Xp:1/0 T:4837 Hungry Burdened Latest messages: What do you want to remove? [bAB or ?*] b You were wearing a towel. You can see again. R - a green gem. T - a red gem. What do you want to call? [foprsA-DFHIMOPR-TYZ or ?*] T Call a red gem: real What do you want to throw? [w or ?*] T In what direction? 6 Navitang catches and drops the gem called real. T - a gem called real (in quiver pouch). Navitang steps reluctantly over 2 yellowish brown gems. U - 2 violet gems. T - a gem called real (in quiver pouch). V - a gray stone. Navitang picks up a yellowish brown gem. Navitang steps reluctantly over a glass orb. Navitang steps reluctantly over a yellowish brown gem. R - 2 green gems. W - 2 white gems. The housecat picks up a blue gem. What do you want to use or apply? [abd-fnorsCDMVZ or ?*] o The housecat drops a blue gem. Navitang drops a yellowish brown gem. The housecat picks up a violet gem. The housecat drops a violet gem. Navitang picks up a yellowish brown gem. The housecat picks up a violet gem. You swap places with Navitang. The housecat steps reluctantly over a yellowish brown gem. It's a wall. What do you want to use or apply? [abd-fnorsCDMVZ or ?*] s You produce a strange whistling sound. You swap places with Navitang. What do you want to zap? [fCDMZ or ?*] ? In what direction? 2 The housecat turns into an ice vortex! What do you want to zap? [fCDMZ or ?*] ? Nothing happens. What do you want to name? [abd-fn-prswA-DFHIMOPR-WYZ or ?*] D What do you want to name this wand of polymorph? empty You stop. Navitang is in the way! You see here a sling. You see here an orcish dagger. Suddenly, the bat disappears out of sight. You are beginning to feel hungry. KAABLAMM!!! You triggered a land mine! Your movements are slowed slightly because of your load. You die... Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') w - a -3 dagger (weapon in hand) Armor ('[') p - a blessed +1 orcish helm (being worn) F - a cursed -2 pair of iron shoes (being worn) I - an uncursed +0 cloak of magic resistance (being worn) Y - an uncursed +0 pair of leather gloves (being worn) Potions ('!') O - an uncursed potion of paralysis P - a potion of unholy water Rings ('=') A - a blessed +3 ring of increase damage (on right hand) B - an uncursed ring of free action (on left hand) H - an uncursed ring of invisibility Wands ('/') f - a wand of light (0:9) C - a wand of secret door detection (0:6) D - a wand of polymorph named empty (0:0) M - a wand of striking (0:3) Z - a wand of speed monster (0:4) Tools ('(') a - an uncursed stethoscope b - an uncursed towel d - an uncursed brass lantern (lit) e - a +0 pick-axe n - a magic marker (0:64) o - an uncursed sack containing 18 items r - an uncursed skeleton key s - an uncursed magic whistle Gems/Stones ('*') R - 3 uncursed emeralds S - an uncursed fluorite stone T - 2 uncursed rubies (in quiver pouch) U - 2 uncursed amethyst stones V - an uncursed luckstone W - 2 uncursed diamonds Contents of the sack: 635 gold pieces an uncursed Kimchi of Yendor 6 uncursed food rations 3 uncursed tripe rations an uncursed lichen corpse an uncursed scroll of create monster a blessed scroll of identify an uncursed scroll of identify an uncursed scroll of scare monster an uncursed potion of full healing an uncursed potion of water a cursed ring of teleportation an uncursed ring of levitation an uncursed +1 ring of protection a bag of tricks (0:19) a cursed oil lamp an uncursed oil lamp an uncursed brass lantern Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 4837 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 16 hit points. You had all 10 energy points (spell power). Your armor class was -7. Your wallet was empty. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 14 (limit:18/50). Your dexterity was 11 (base:12, limit:18). Your constitution was 14 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 9 (limit:18). Your charisma was 9 (limit:18). Final Status: You had wounded legs. You were hungry. You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You were telepathic. You had infravision. You had a small damage bonus (+3). You had a large defense bonus (+13). You were warded. You were fast. You had free action. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 3 watchmen a dog 2 ponies a fog cloud a shrieker 2 gnome lords 3 giant ants 2 floating eyes 2 kittens 11 dwarves 4 rothes a giant bat a wererat 3 iguanas 3 acid blobs a coyote 7 hobbits 2 manes 2 large kobolds a hobgoblin 3 giant rats 3 cave spiders a brown mold 2 yellow molds 2 red molds 7 gnomes a garter snake a gnome zombie 5 geckos 6 jackals 5 foxes a kobold 7 goblins 6 sewer rats 6 grid bugs 4 bats 7 lichens 2 kobold zombies 6 newts 128 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: "va" A fountain, a grave. Level 2: Stairs down to The Gnomish Mines. Level 3: An altar to Thoth. Level 4: "va" Level 5: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a land mine. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hawawa | | 635 Au | | killed by a land | | mine | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawawa the Wizard... You died in The Gnomish Mines on dungeon level 10 with 1032 points, and 635 pieces of gold, after 4837 moves. You were level 1 with a maximum of 16 hit points when you died.