Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-16 03:52:27, ended 2022-03-16 04:04:32. hawawa, neutral female gnomish Wizard ------------ -------------------------------- |..........| |..............................| |........... |.-------+-------------..-----.| |.........<|# ##|.|....| |...|. |..-...|.| |...........######|.| .. |...|. +..|...|.| |..........| ###|.--|-----|...||------|..| ..|.| ---------.-- ##|......|..| ..|.|..|%%|.-----|.| ##|.----.|..|--|-.|..|%%|.-....|.| #|.| +.--|-..{..--|-..|.|.._.|@| #..| |.............--|-.|....|@| #|.|----|--.----|--......| ...|.| |.|..|.. |.| .|..--|----- ---|.| ..|..|(((|....|)[ ... |.| |.|..|(((|.---|)*|....| +.| |.-|------..{.--------- ------.| |.............................d| -------------------------------- Hawawa the Evoker St:12 Dx:13 Co:14 In:17 Wi:13 Ch:9 Neutral Dlvl:5 $:63 HP:11(11) Pw:10(10) AC:9 Xp:1/0 T:2146 Latest messages: You hear a door open. You hear a chugging sound. This door is locked. This door is locked. The watch captain drinks a yellow potion! The watch captain is suddenly moving faster. Really attack the gnome? [yn] (n) n You hear a door open. What do you want to write with? [- ac-ent-vyzCD or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The fox turns to flee. Something is written here in the dust. You read: "Elbereth". You see no objects here. In what direction? 6 As you kick the door, it crashes open! You hear a door open. The door opens. The fox bites! What do you want to write with? [- ac-ent-vyzCD or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The fox turns to flee. The monkey turns to flee. Something is written here in the dust. You read: "Elbereth". You see no objects here. The monkey hits! The monkey stole an uncursed wand of speed monster. The monkey tries to run away with your wand of speed monster. You hear crashing rock. The monkey opens a door. The door opens. Really attack the monkey? [yn] (n) n Really attack the monkey? [yn] (n) n The priest of Anhur intones: "Pilgrim, you enter a sacred place!" You have a forbidding feeling... The gnomish wizard casts a spell! The gnomish wizard is suddenly moving faster. Really attack the gnome? [yn] (n) n A watchman blocks your path. Really attack the watchman? [yn] (n) n You hear an animal carcass being offered in sacrifice. Really attack the watchman? [yn] (n) n A watchman blocks your path. A watchman blocks your path. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 63 gold pieces Weapons (')') a - a blessed +1 quarterstaff D - a +0 orcish dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') p - 3 uncursed tripe rations Potions ('!') E - an uncursed potion of hallucination Rings ('=') d - an uncursed ring of polymorph control e - an uncursed ring of conflict Wands ('/') c - a wand of make invisible (0:7) t - a wand of speed monster (0:4) u - a wand of striking (0:5) Tools ('(') n - a magic marker (0:88) o - an uncursed bag of holding named p1085 containing 11 items s - an uncursed blindfold Gems/Stones ('*') v - an uncursed luckstone y - an uncursed topaz stone C - an uncursed aquamarine stone Contents of the bag of holding named p1085: an uncursed scroll of light a blessed scroll of teleportation an uncursed scroll of teleportation a blessed spellbook of force bolt an uncursed spellbook of healing an uncursed potion of confusion a blessed potion of monster detection 2 uncursed potions of invisibility an uncursed potion of speed 2 potions of holy water 2 uncursed potions of water Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 2146 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 11 hit points. You had all 10 energy points (spell power). Your armor class was 9. Your wallet contained 63 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 13 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: an iguana a coyote a red mold a gnome 2 geckos 2 jackals a goblin a sewer rat 3 grid bugs a bat 3 lichens 2 kobold zombies 2 newts 21 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: An altar to Thoth, a grave. Stairs down to The Gnomish Mines. Level 3: "va" A grave. Level 4: A fountain. Level 5: Level 6: The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. A temple, some fountains. Goodbye hawawa the Wizard... You quit in The Gnomish Mines on dungeon level 5 with 313 points, and 63 pieces of gold, after 2146 moves. You were level 1 with a maximum of 11 hit points when you quit.