Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-10 13:37:46, ended 2022-03-10 13:46:31. hawawa, neutral female gnomish Wizard o o o o o o o - o o o o . o o -. o o o |. @ .. f o o o o -.--- -- o o o |.<@...| o ----- .| o o -- o o Hawawa the Evoker St:11 Dx:13 Co:14 In:17 Wi:10 Ch:11 Neutral Dlvl:7 $:492 HP:15(15) Pw:9(9) AC:-1 Xp:1/0 T:1682 Blind Latest messages: Navitang drops a pair of hard shoes. There are several objects here. P - a pair of hard shoes. What do you want to wear? [P or ?*] P You finish your dressing maneuver. Q - a hard hat. What do you want to wear? [Q or ?*] Q You finish your dressing maneuver. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. The gecko misses! The gecko misses! The gecko bites! Navitang bites the gecko. The gecko is killed! Navitang shudders for a moment. Navitang picks up a blindfold. Navitang drops a blindfold. You see here a blindfold. R - a blindfold. What do you want to adjust? [a-fimoprw-yB-JLN-R or ?*] R Adjust letter to what [ghj-lnqs-vzAKMR-Z] (? see used letters)? b Swapping: b - a blindfold. What do you want to put on? [bCL or ?*] b You are now wearing a blindfold. You can't see any more. Where do you want to travel to? (For instructions type a '?') Can't find dungeon feature '+'. What do you want to remove? [bp or ?*] b You were wearing a blindfold. You can see again. It's a wall. It's a wall. It's a wall. It's a wall. You hear some noises in the distance. You descend the stairs. What do you want to put on? [bCL or ?*] b You are now wearing a blindfold. You can't see any more. Where do you want to travel to? (For instructions type a '?') Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 492 gold pieces Weapons (')') a - a blessed +1 quarterstaff w - a -3 elven dagger (weapon in hand) F - 6 cursed +0 ya Armor ('[') O - an uncursed +0 dwarvish mithril-coat (being worn) P - an uncursed +0 pair of iron shoes (being worn) Q - an uncursed +0 dwarvish iron helm (being worn) R - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') x - an uncursed food ration E - an uncursed lichen corpse Scrolls ('?') i - an uncursed scroll of remove curse B - an uncursed scroll of punishment I - an uncursed scroll of remove curse J - a cursed scroll of confuse monster Spellbooks ('+') D - an uncursed spellbook of dig H - an uncursed spellbook of protection Potions ('!') f - an uncursed potion of water G - an uncursed potion of oil Rings ('=') p - an uncursed +1 ring of adornment (on right hand) C - a cursed -1 ring of gain strength L - an uncursed ring of free action Wands ('/') c - a blessed wand of enlightenment (0:13) Tools ('(') b - an uncursed blindfold (being worn) d - an uncursed brass lantern e - a +0 pick-axe m - a magic marker (0:38) r - an uncursed skeleton key Gems/Stones ('*') o - 2 uncursed worthless pieces of orange glass y - an uncursed worthless piece of red glass N - an uncursed opal Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 1682 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 15 hit points. You had all 9 energy points (spell power). Your armor class was -1. Your wallet contained 492 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 11 (base:10, limit:18). Final Status: You were deliberately blind. You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You were telepathic. You had infravision. You were more charismatic. You were guarded. You were unlucky. Thoth was angry with you. You survived. Vanquished creatures: 2 shriekers a gnomish wizard a floating eye a kitten 5 dwarves a werejackal an iguana 4 acid blobs 3 hobbits 3 giant rats a brown mold a yellow mold a green mold 3 gnomes a garter snake 4 gnome zombies 6 geckos 4 sewer rats 2 grid bugs 2 lichens 2 kobold zombies 5 newts 54 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: Level 3: A general store, a fountain. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: <- You were here. Goodbye hawawa the Wizard... You quit in The Gnomish Mines on dungeon level 7 with 792 points, and 492 pieces of gold, after 1682 moves. You were level 1 with a maximum of 15 hit points when you quit.