Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-06 08:50:19, ended 2022-03-06 09:12:13. hawawa, neutral female gnomish Wizard -------- ------- ------- |......| # |.....| |......## ##.......| --|----------####-....[| |.....| # |......| ###.............# |.....| |.....| # |.....>| # |........<..| ------- |......# ###-......| # |...........| |.....|# ## |.......# # |...........| |.....|# ## --------# # |............##### -------## # ## # ------------- # # ######## # # ##### ----------- ### ############ # # |....>....| # # #--.-- # ##|..h......| # # #....|*# #|@........| #-------# |....# #...B......| #.......# |...| ----------- |.....|# ----- |.....| ------- Hawawa the Evoker St:11 Dx:12 Co:16 In:18 Wi:11 Ch:9 Neutral Dlvl:3 $:12 HP:16(16) Pw:9(9) AC:-4 Xp:1/0 T:3105 Fainting Latest messages: A brown mold blocks your path. You see here a glass orb. D - a glass orb. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. What do you want to use or apply? [b-enrsCDN or ?*] d Your lamp is now on. What do you want to use or apply? [b-enrsCDN or ?*] d Your lamp is now off. Where do you want to travel to? (For instructions type a '?') You are beginning to feel hungry. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. Where do you want to travel to? (For instructions type a '?') A jackal blocks your path. You can't move diagonally out of an intact doorway. You can't move diagonally out of an intact doorway. It's solid stone. Where do you want to travel to? (For instructions type a '?') You hear someone counting money. You descend the stairs. Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Wizard needs food, badly! It's a wall. You stop in front of the door. The door resists! The door opens. "Hello, hawawa! Welcome again to Akalapi's general store!" "Will you please leave your pick-axe outside?" It's a wall. Where do you want to travel to? (For instructions type a '?') You descend the stairs. You faint from lack of food. You regain consciousness. It's a wall. The hobbit wields a runed dagger! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 12 gold pieces Weapons (')') w - a -3 elven dagger (weapon in hand) Armor ('[') h - an uncursed +0 dwarvish mithril-coat (being worn) l - an uncursed +0 dwarvish iron helm (being worn) p - an uncursed +0 cloak of magic resistance (being worn) O - an uncursed burnt +0 pair of speed boots (being worn) Comestibles ('%') g - 2 uncursed lichen corpses q - 3 uncursed food rations Scrolls ('?') i - an uncursed scroll of enchant armor j - an uncursed scroll of gold detection k - an uncursed scroll of identify o - an uncursed scroll of identify named p1207 Potions ('!') P - an uncursed potion of object detection Rings ('=') B - an uncursed +2 ring of adornment Wands ('/') c - a wand of sleep (0:6) N - a wand of digging (0:4) Tools ('(') b - an uncursed blindfold d - an uncursed brass lantern e - a +0 pick-axe n - a magic marker (0:33) r - an uncursed lock pick s - an uncursed bell C - an uncursed skeleton key D - a crystal ball (0:2) Gems/Stones ('*') f - an uncursed amethyst stone z - an uncursed turquoise stone Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 3105 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 16 hit points. You had all 9 energy points (spell power). Your armor class was -4. Your wallet contained 12 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (base:12, limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:19). Your wisdom was 11 (limit:18). Your charisma was 9 (limit:18). Final Status: You were fainting due to starvation. You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You had a small defense bonus (+5). You were guarded. You were very fast. You survived. Vanquished creatures: an imp a gnome lord a kobold mummy 4 dwarves a rothe a giant bat 3 iguanas an acid blob 2 coyotes 3 gas spores 3 hobbits 2 manes 2 large kobolds 4 giant rats a brown mold 2 yellow molds a gnome a gnome zombie 3 geckos 4 jackals 2 foxes a sewer rat 2 grid bugs 7 lichens 2 kobold zombies 6 newts 61 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A general store, a fountain. Level 3: <- You were here. A general store. Stairs down to The Gnomish Mines. Level 4: A grave. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple to Thoth, some fountains. Level 7: Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 322 points, and 12 pieces of gold, after 3105 moves. You were level 1 with a maximum of 16 hit points when you quit.