Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-02 10:36:39, ended 2022-03-02 11:29:02. hawawa, neutral female gnomish Wizard -- ---- ---.. |..| ..... --..---- --- ---- .... ---......--..| |..--- .... |............-- ---....| ...-- --.............| - ---- ---......-- ...--..............| --. ... |.........-- -.........--- ....- |...... - -............-- ---........| --- -- -- |.....................*..-- -..............-- ....| ----.....................| -----......---.------------ ..........---.....................-- --.|*Z.........h.)...@oo....e:....................--..|.--- ----....|....-----------.........------......... ------ .....----..- - .| --....---- --..... --.. - |..-- |.....- -... --- --.|.-- ..| ----- --- Hawawa the Evoker St:14 Dx:14 Co:11 In:16 Wi:10 Ch:11 Neutral Dlvl:8 $:50 HP:7(15) Pw:7(7) AC:6 Xp:1/0 T:1925 Latest messages: You add to the writing in the dust with a wand of light. What do you want to add to the writing in the dust here? x What do you want to adjust? [a-jmnp-wyzACDFHP or ?*] ? Adjust letter to what [j-loxBEGI-OQ-Z] (? see used letters)? f Swapping: f - a wand of light. A board beneath you squeaks an E flat loudly. It's a wall. It's a wall. It's a wall. It's a wall. A paper golem blocks your path. The paper golem hits! The paper golem hits! The paper golem hits! You descend the stairs. The hobbit picks up a gem. The hobbit wields a sling! The hobbit shoots a yellow gem! A yellow gem misses you. You climb up the stairs. The paper golem hits! The paper golem hits! The paper golem hits! It's a wall. You escape a squeaky board. You hear a D flat squeak in the distance. A board beneath the paper golem squeaks an E flat loudly. A trap door opens up under you! k - a long wand. What do you want to write with? [- befhkmsvwyzDHP or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? x What do you want to write with? [- befhkmsvwyzDHP or ?*] k You write in the dust with a long wand. What do you want to write in the dust here? x A few ice cubes drop from the wand. What do you want to call? [acefh-kp-vyzACDFHP or ?*] ? Call a long wand: ice What do you want to put on? [bes or ?*] ? Never mind. Where do you want to travel to? (For instructions type a '?') The hobbit throws a dagger! The dagger hits the grid bug. The grid bug is killed! The hobbit picks up a dagger. The hobbit throws a dagger! You are hit by a dagger. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 50 gold pieces Weapons (')') w - a -3 dagger (weapon in hand) Armor ('[') g - an uncursed +0 mummy wrapping q - an uncursed rusty +0 orcish helm (being worn) t - an uncursed +0 cloak of magic resistance (being worn) F - an uncursed +0 pair of leather gloves (being worn) Comestibles ('%') n - an uncursed food ration Scrolls ('?') a - an uncursed scroll of gold detection i - an uncursed scroll of scare monster Potions ('!') j - 2 uncursed potions of water p - an uncursed potion of object detection C - an uncursed potion of fruit juice Rings ('=') e - an uncursed ring of teleportation s - an uncursed ring of fire resistance Wands ('/') f - a wand of light (0:12) h - a wand of probing (0:5) k - a wand of cold (0:5) v - a wand of opening (0:8) D - a wand of fire (0:7) P - a wand of make invisible (0:6) Tools ('(') b - a cursed towel c - an uncursed skeleton key d - an uncursed brass lantern m - a magic marker (0:84) r - an uncursed skeleton key u - an uncursed oil lamp A - an uncursed tin whistle Gems/Stones ('*') y - an uncursed sapphire z - 2 uncursed topaz stones H - an uncursed obsidian stone Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 8. You entered the dungeon 1925 turns ago. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 7 out of 15 hit points. You had all 7 energy points (spell power). Your armor class was 6. Your wallet contained 50 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 14 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 16 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You had a small defense bonus (+2). You were warded. You survived. Vanquished creatures: a watchman a water nymph a rock mole 3 gnome lords a kobold mummy 5 dwarves a homunculus a kobold lord a giant bat 2 orc zombies 2 dwarf zombies a wererat a werejackal 2 hobbits a large kobold 2 cave spiders a brown mold 2 yellow molds a green mold 4 gnomes 2 geckos a jackal a fox 2 kobolds 2 goblins a sewer rat 4 grid bugs 3 lichens a kobold zombie 4 newts 55 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: A sink. Level 2: An armor shop. Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 8 Level 3: Level 4: Level 5: Many shops, a temple to Thoth, some fountains. Level 6: Level 7: Level 8: <- You were here. Goodbye hawawa the Wizard... You quit in The Gnomish Mines on dungeon level 8 with 420 points, and 50 pieces of gold, after 1925 moves. You were level 1 with a maximum of 15 hit points when you quit.