Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-02 04:10:29, ended 2022-03-02 05:03:26. hawawa, neutral female gnomish Wizard ------- |...[.| ------ |..%..| |>...(| |.....| --- --....| ---|--- +.-------..|.. |.| |......---.-... |.| |.----........- --.- |.-..--.......-- ....----- |.|.. |...{....| ........---|.| --.......| ------... ..---......-|.|------....--| ---...-|... |.. ..|-...|..---...|.--..| ..|....|------ ........|..--|.. ..| -.....|-....|.....| --...-|.Z((| .............-.---|-----..-|...)......-| --...Z@(((| ...{....----.............---...*.......| ...-|@]((| ........- --+--.--------|.........--..| ..|------ ......... |.| (((| --.......------ ..------ |.-.(((| ---...--- ---.(((| --- ----- Hawawa the Evoker St:12 Dx:14 Co:16 In:16 Wi:10 Ch:10 Neutral Dlvl:7 $:26 HP:4(20) Pw:7(7) AC:4 Xp:1/0 T:1097 Hungry Latest messages: You hear crashing rock. The door opens. It's a wall. The dungeon acoustics noticeably change. You hear the chime of a cash register. It's a wall. You swap places with Navitang. You hear some noises. It's a wall. It's a wall. You hear a door open. It's a wall. The dungeon acoustics noticeably change. You hear crashing rock. It's a wall. It's a wall. It's a wall. This door is locked. This door is locked. In what direction? 7 As you kick the door, it crashes open! You descend the stairs. You climb up the stairs. What do you want to write with? [- acemswCE or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The elf zombie turns to flee. There is a staircase down here. Something is written here in the dust. You read: "Elbereth". The elf zombie hits! You are beginning to feel hungry. "Hello, hawawa! Welcome to Sperc's hardware store!" In what direction? 4 The door closes. You see here a whistle (for sale, 18 zorkmids). The orc zombie opens a door. What do you want to use or apply? [cdmpCE or ?*] d Your lamp is now off. You see here a pick-axe (for sale, 67 zorkmids). You see here a lock pick (for sale, 27 zorkmids). You see here a bag (for sale, 133 zorkmids). The orc zombie hits! You see here a stethoscope (for sale, 100 zorkmids). The orc zombie hits! You miss the elf zombie. The orc zombie hits! Really quit? [yn] (n) y Sperc gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (n) q Inventory: Coins ('$') $ - 26 gold pieces Weapons (')') a - a blessed +1 quarterstaff w - a blessed -1 dagger (weapon in hand) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) D - an uncursed +0 elven mithril-coat (being worn) Comestibles ('%') o - an uncursed lembas wafer p - an uncursed cream pie t - a cursed food ration u - an uncursed food ration Scrolls ('?') i - 2 uncursed scrolls of magic mapping j - an uncursed scroll of identify y - an uncursed scroll of create monster B - an uncursed scroll of light Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of slow monster r - an uncursed spellbook of detect food v - a blessed spellbook of extra healing Potions ('!') g - an uncursed potion of invisibility h - a blessed potion of gain energy q - an uncursed potion of gain ability x - an uncursed potion of gain energy A - an uncursed potion of healing Rings ('=') e - an uncursed ring of cold resistance s - an uncursed +1 ring of increase accuracy Wands ('/') c - a blessed wand of teleportation (0:4) C - a wand of digging (0:2) E - a cursed wand of striking (0:5) Tools ('(') d - a cursed oil lamp m - a magic marker (0:47) Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 1097 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 4 out of 20 hit points. You had all 7 energy points (spell power). Your armor class was 4. Your wallet contained 26 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 16 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 10 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were guarded. You survived. Vanquished creatures: a gnome lord 2 giant ants a dwarf a rothe an orc zombie a werejackal 2 coyotes 2 hobbits 2 gnomes 2 geckos 2 jackals a fox 2 sewer rats 3 grid bugs 3 newts 26 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: Level 3: An altar. Stairs down to The Gnomish Mines. Level 4: A potion shop. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Level 7: <- You were here. A shop, a temple, some fountains. Level 8: Goodbye hawawa the Wizard... You quit in The Gnomish Mines on dungeon level 7 with 376 points, and 26 pieces of gold, after 1097 moves. You were level 1 with a maximum of 20 hit points when you quit.