Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-03-02 03:13:43, ended 2022-03-02 03:22:49. hawawa, neutral female gnomish Wizard --- --.-- |...| --- ... |...- -..--.....#... .... ............@. .... ............. .... ......................--- -....................... |..........--........... h ........-. .....^... f ......... ......... ....<....----- -........--..| --.....)....-- --..%......-- |....|.....| --..---.---- --- Hawawa the Evoker St:11 Dx:11 Co:13 In:19 Wi:12 Ch:10 Neutral Dlvl:4 $:1200 HP:0(15) Pw:11(11) AC:7 Xp:1/0 T:1636 Latest messages: You see here a newt corpse. There is a newt corpse here; eat it? [ynq] (n) y This newt corpse tastes okay. You finish eating the newt corpse. Where do you want to travel to? (For instructions type a '?') You descend the stairs. What do you want to use or apply? [cnA or ?*] ? Never mind. You hear some noises. The green mold is killed! The dwarf is killed! The dwarf wields a broad pick! I - a scroll of teleportation. You swap places with Navitang. J - a pair of hard shoes. What do you want to wear? [J or ?*] J You finish your dressing maneuver. It's a wall. You swap places with Navitang. It's a wall. It's a wall. You swap places with Navitang. A gnome blocks your path. It's a wall. It's a wall. It's a wall. The gnome suddenly disappears! It's a wall. It's a wall. It's a wall. It's a wall. You swap places with Navitang. It's a wall. The hobbit puts on a hooded cloak. It's a wall. You see here a key. You feel wise! You must have been very observant. K - a key. What do you want to adjust? [b-hjkn-pruwACFH-K or ?*] K Adjust letter to what [ailmqstvx-zBDEGK-Z] (? see used letters)? r Swapping: r - a key. It's a wall. You hear some noises in the distance. You are caught in a magical explosion! Your body absorbs some of the magical energy! A trap door in the ceiling opens and a rock falls on your head! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 1200 gold pieces Weapons (')') w - a -3 elven dagger (weapon in hand) H - a +0 dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) u - an uncursed +0 cloak of invisibility J - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') o - an uncursed Kimchi of Yendor p - 2 uncursed apples Scrolls ('?') j - a blessed scroll of light k - a blessed scroll of teleportation I - an uncursed scroll of teleportation Potions ('!') f - an uncursed potion of gain ability g - an uncursed potion of booze h - an uncursed potion of water Rings ('=') d - an uncursed ring of free action e - an uncursed ring of fire resistance C - an uncursed ring of shock resistance K - an uncursed ring of polymorph Wands ('/') c - a wand of teleportation (0:8) A - a wand of sleep (0:4) Tools ('(') n - a magic marker (0:64) r - an uncursed skeleton key Gems/Stones ('*') F - a cursed obsidian stone Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 1636 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 15 hit points. You had all 11 energy points (spell power). Your armor class was 7. Your wallet contained 1200 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 12 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: a dwarf an acid blob a coyote 3 hobbits 2 giant rats a green mold a gecko a jackal a fox a kobold 2 sewer rats 6 grid bugs 2 lichens a kobold zombie 3 newts 27 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: An altar to Thoth, many fountains. Level 2: A fountain. Level 3: A general store, a fountain. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: The Gnomish Mines: Level 4: <- You were here. Final resting place for you, killed by a falling rock. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hawawa | | 1200 Au | | killed by a | | falling rock | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawawa the Wizard... You died in The Gnomish Mines on dungeon level 4 with 1280 points, and 1200 pieces of gold, after 1636 moves. You were level 1 with a maximum of 15 hit points when you died.