Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-02-28 14:45:54, ended 2022-02-28 17:51:49. hawawa, neutral female gnomish Wizard ---- ----------- --.>-------- |.......G.| |.`........| |.........| |..-----.-.| |.........| |..|...|``.| |....<....| |.......).-| |.........| |.......|..| |...Y.....| |.----..--.| |.........| |........|.-- |.........| |.---.-.....------------+| |...|...-.........A@`f.^.| |.........---------------- -----..|%.| ------- Hawawa the Conjurer St:11 Dx:18 Co:15 In:19 Wi:10 Ch:7 Neutral Dlvl:8 $:1119 HP:0(34) Pw:37(37) AC:-16 Xp:4/81 T:11374 Burdened Blind Latest messages: With great effort you move the boulder. With great effort you move the boulder. Something is written here in the dust. You read: "? ?? ?". You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. With great effort you move the boulder. With great effort you move the boulder. You swap places with your Archon. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. What do you want to put on? [qEOV or ?*] Never mind. What do you want to use or apply? [acdn-pr-tyACHPTU or ?*] s You produce a strange whistling sound. What do you want to use or apply? [acdn-pr-tyACHPTU or ?*] s You produce a strange whistling sound. What do you want to use or apply? [acdn-pr-tyACHPTU or ?*] s You produce a strange whistling sound. You hear some noises. What do you want to use or apply? [acdn-pr-tyACHPTU or ?*] s You produce a strange whistling sound. The Archon swings her long sword. The Archon hits! The Archon swings her long sword. The Archon hits! You are blinded by the Archon's radiance! You stagger... The Archon hits! You feel a bit steadier now. What do you want to use or apply? [acdn-pr-tyACHPTU or ?*] s You produce a strange whistling sound. The Archon hits! The Archon hits! The Archon hits! The Archon hits! The Archon hits! The Archon hits! The Archon hits! The Archon hits! The Archon hits! You hear a mumbled curse. The Archon hits! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 1119 gold pieces Weapons (')') w - a -3 orcish dagger named p1053 (weapon in hand) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) g - an uncursed +0 dwarvish mithril-coat (being worn) k - an uncursed +0 dwarvish iron helm (being worn) m - an uncursed +0 cloak of displacement N - an uncursed +0 pair of high boots (being worn) X - an uncursed +3 pair of leather gloves (being worn) Comestibles ('%') R - 4 uncursed food rations Scrolls ('?') W - a cursed scroll of earth Z - an uncursed scroll of earth Rings ('=') h - an uncursed ring of slow digestion (on right hand) q - an uncursed ring of protection from shape changers E - an uncursed ring of cold resistance O - an uncursed ring of shock resistance V - a cursed -1 ring of increase accuracy Wands ('/') c - a wand of sleep (0:5) n - a wand of opening (0:3) p - a wand of lightning (0:3) t - a wand of teleportation (0:4) y - a wand of digging (0:8) H - a wand of light (0:15) P - a wand of teleportation (0:5) T - a wand of create monster (0:14) U - a wand of lightning (0:4) Tools ('(') a - a cursed stethoscope d - an uncursed magic lamp (lit) o - an uncursed sack containing 24 items r - an uncursed skeleton key s - an uncursed magic whistle A - an uncursed skeleton key C - an uncursed tin whistle Gems/Stones ('*') S - an uncursed jasper stone Y - an uncursed obsidian stone Contents of the sack: 119 gold pieces 2 uncursed scrolls of blank paper an uncursed scroll of create monster a cursed scroll of enchant weapon an uncursed scroll of fire an uncursed scroll of identify 2 cursed scrolls of identify an uncursed scroll of remove curse an uncursed scroll of scare monster a cursed scroll of teleportation 2 uncursed potions of gain level an uncursed potion of healing a cursed potion of levitation an uncursed potion of object detection an uncursed potion of sickness a potion of holy water a potion of unholy water a blessed magic lamp a magic marker (0:62) a cursed magic marker (0:37) an uncursed agate stone an uncursed diamond 2 uncursed dilithium crystals a cursed topaz stone Hawawa the Wizard's attributes: Background: You were a Conjurer, a level 4 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 8. You entered the dungeon 11374 turns ago. You had 81 experience points, 79 more were needed to attain level 5. Basics: You had 0 out of 34 hit points. You had all 37 energy points (spell power). Your armor class was -16. Your wallet contained 1119 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 7 (limit:18). Final Status: You were temporarily blind. You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were haltingly aligned. You were magic-protected. You were telepathic. You had infravision. You had slower digestion. You had a large defense bonus (+11). You were guarded. You are dead. Vanquished creatures: 4 shopkeepers an aligned priest a watch captain a ghost 2 small mimics a carnivorous ape 3 watchmen an incubus a giant beetle a quivering blob a leprechaun a black light a dingo 2 human zombies a fire ant an imp a wood nymph a water nymph an orc shaman a rock piercer a pony 4 yellow lights 3 shriekers 2 gnome lords a gnomish wizard a kobold mummy a gray ooze a barrow wight an elf zombie a straw golem 2 paper golems 3 giant ants 3 little dogs 5 floating eyes 6 dwarves a homunculus 3 kobold lords a kobold shaman 6 hill orcs 4 rothes a rabid rat a centipede 3 giant bats a monkey 4 orc zombies 5 dwarf zombies 2 werejackals 2 iguanas 2 killer bees 5 acid blobs 2 coyotes 4 gas spores 8 hobbits 2 manes 5 large kobolds 2 hobgoblins 2 giant rats 2 cave spiders 2 brown molds a yellow mold a green mold a red mold 13 gnomes 4 garter snakes 6 geckos 13 jackals 7 foxes 2 kobolds 2 goblins 2 sewer rats 8 grid bugs 5 bats 8 lichens 9 newts 214 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: Level 3: A grave. Stairs down to The Gnomish Mines. Level 4: A general store, a fountain. Level 5: Many fountains. Level 6: A fountain. Level 7: A scroll shop, a fountain, a sink. Level 8: A general store. Level 9: Many fountains. Oracle of Delphi. Level 10: An altar to Thoth, a fountain. Stairs up to Sokoban, level 9. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: A grave. Final resting place for hawawa-Wiz-Gno-Fem-Neu, killed by a giant spider. Sokoban: levels 9 up to 8 Level 8: <- You were here. Unsolved. Final resting place for you, killed by an Archon. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hawawa | | 1238 Au | | killed by an | | Archon | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawawa the Wizard... You died in Sokoban on dungeon level 8 with 1936 points, and 1238 pieces of gold, after 11374 moves. You were level 4 with a maximum of 34 hit points when you died.