Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-02-25 18:23:22, ended 2022-02-25 18:29:25. hawawa, neutral female gnomish Wizard --- --------- ---- ----- |.+ |..-....+ |..| |...| |.| |. |....| |..| +...| |.-----+----....----|--+-----...| |...............................| |....----..........--f---+---...| |....|..|.........{|.G..|.. |...| |....|..|..........|....|%%%|...| |....--|-..........|.@_.|%%%|...| |.............{....|...@|%%%|...| |.--------+------..---------|...| |.-.?(*| |(((.-......|(((.-.... |.|.?!*| |(((.|......|(((.|...| |.|.%+?| |(((.|......|(((.|...| |.---------------......------...| |...............................| --------------------------------- Hawawa the Evoker St:11 Dx:16 Co:18 In:19 Wi:8 Ch:7 Neutral Dlvl:6 $:94 HP:8(11) Pw:7(7) AC:3 Xp:1/0 T:1339 Latest messages: The door opens. Navitang misses the watchman. "Hello, hawawa! Welcome to Izchak's lighting store!" "Will you please leave your pick-axe outside?" Navitang misses the watchman. Navitang bites the watchman. The watchman wields a spear! Navitang misses the sewer rat. Navitang bites the sewer rat. The sewer rat is killed! Navitang eats a sewer rat corpse. You hear some noises in the distance. A watchman blocks your path. The door opens. "Hello, hawawa! Welcome to Inuvik's general store!" "Will you please leave your pick-axe outside?" You hear some noises in the distance. The door opens. You hear some noises in the distance. This door is locked. This door is locked. The door opens. You can't move diagonally into an intact doorway. You hear an animal carcass being offered in sacrifice. The door opens. You hear some noises in the distance. The door opens. The iguana bites! This door is locked. The door opens. You hear some noises. You hear some noises in the distance. In what direction? 2 The door closes. You hear some noises. You swap places with Navitang. The gnomish wizard casts a spell! The gnomish wizard is suddenly moving faster. The priest of Ptah intones: "Pilgrim, you enter a sacred place!" You have a forbidding feeling... In what direction? 8 The door resists! In what direction? 8 The door resists! Really attack the gnomish wizard? [yn] (n) n What do you want to drop? [$a-prt-yAB or ?*] ? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 94 gold pieces Weapons (')') a - a blessed +1 quarterstaff w - a blessed -3 orcish dagger (weapon in hand) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) r - a blessed +1 leather armor (being worn) t - a blessed +0 pair of iron shoes (being worn) v - an uncursed +0 orcish helm (being worn) Comestibles ('%') x - an uncursed partly eaten food ration y - 2 uncursed food rations Scrolls ('?') i - an uncursed scroll of magic mapping j - an uncursed scroll of punishment k - a blessed scroll of confuse monster B - an uncursed scroll of destroy armor Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of protection A - a cursed spellbook of detect food Potions ('!') f - an uncursed potion of monster detection g - an uncursed potion of blindness h - an uncursed potion of oil p - an uncursed potion of healing Rings ('=') d - an uncursed +2 ring of gain constitution u - an uncursed +1 ring of adornment Wands ('/') c - a wand of fire (0:5) Tools ('(') e - a +0 pick-axe n - a magic marker (0:40) o - an uncursed sack containing 1 item Contents of the sack: an uncursed banana Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, nominally on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 1339 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 8 out of 11 hit points. You had all 7 energy points (spell power). Your armor class was 3. Your wallet contained 94 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 8 (limit:18). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a watchman 3 dwarves an iguana 2 coyotes a yellow mold a green mold a gnome 4 geckos a jackal a fox a kobold 3 goblins 3 sewer rats a grid bug a bat 3 lichens 2 kobold zombies 6 newts 36 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: "vault" A delicatessen, a fountain, a grave. Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 6 Level 3: Level 6: <- You were here. Many shops, a temple, some fountains. Goodbye hawawa the Wizard... You quit in The Gnomish Mines on dungeon level 6 with 344 points, and 94 pieces of gold, after 1339 moves. You were level 1 with a maximum of 11 hit points when you quit.