Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-02-22 16:23:19, ended 2022-02-23 04:27:07. hawawa, neutral female gnomish Wizard ; l ; @ @ @ @ a@@@@@@@@ D @@@@@@@@@ R L O D ; @ @ T ; L @@ HLO N ; @ H X @ @ @@@@@@@@@ TXTH D |L| @ @ @@@@@@@@@ RO NR D ; |@| X Y |L|& @ @@ |H| @ H ; H ; Hawawa the Conjurer St:18/02 Dx:12 Co:18 In:18 Wi:16 Ch:11 Neutral Dlvl:29 $:7005 HP:39(39) Pw:44(44) AC:-6 Xp:4/80 T:23715 Burdened Blind Latest messages: In what direction? 2 You slip the leash around your invisible arch-lich. What do you want to use or apply? [abefhio-suvyDEIKNQSU-WY or ?*] e You now wield a pick-axe. In what direction do you want to dig? [479631>] What do you want to use or apply? [abefhio-suvyDEIKNQSU-WY or ?*] o What do you want to use or apply? [abefhio-suvyDEIKNQSU-WY or ?*] o You have a little trouble removing m - a cursed potion of object detection. What do you want to eat? [nzT or ?*] Never mind. What do you want to drink? [m or ?*] m You detect the presence of objects. (For instructions type a '?') What do you want to use or apply? [abefhio-suvyDEIKNQSU-WY or ?*] e In what direction do you want to dig? [479631>] > You start digging downward. You dig a pit in the ground. What do you want to use or apply? [abefhio-suvyDEIKNQSU-WY or ?*] e In what direction do you want to dig? [479631>] > You start digging downward. The invisible arch-lich drops 201 gold pieces. You dig a hole through the ground. You fall through... What do you want to remove? [xO or ?*] b You are not wearing that. You hear some noises. What do you want to use or apply? [abefhio-suvyDEIKNQSU-WY or ?*] s You produce a strange whistling sound. What do you want to put on? [bCLMR or ?*] b You are now wearing a towel around your head. You can't see any more. The arch-lich touches you! You're covered in frost! The frost doesn't seem cold! The arch-lich casts a spell at you! Oh no, he's using the touch of death! Lucky for you, it didn't work! You hear a door open. You hear a door open. You hear a door open. The arch-lich touches you! You're covered in frost! The frost doesn't seem cold! Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Pick an object. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 7005 gold pieces Amulets ('"') O - an uncursed amulet of reflection (being worn) Weapons (')') w - a -3 elven dagger named p6744 Armor ('[') A - an uncursed +0 mummy wrapping B - an uncursed +0 cloak of magic resistance F - an uncursed +0 set of blue dragon scales (being worn) P - an uncursed +0 pair of elven boots X - an uncursed +0 pair of leather gloves (being worn) Z - a blessed rusty +0 helmet (being worn) Comestibles ('%') n - an uncursed lizard corpse z - an uncursed food ration T - an uncursed carrot Scrolls ('?') l - a cursed scroll of create monster Rings ('=') x - an uncursed ring of searching (on right hand) C - a blessed +4 ring of adornment L - an uncursed ring of cold resistance M - an uncursed ring of see invisible R - a cursed -3 ring of protection Wands ('/') f - a blessed wand of lightning (0:3) i - a wand of light (0:13) u - a wand of teleportation (0:3) v - a wand of lightning (0:6) y - a wand of digging (0:5) D - a wand of cold (0:4) E - a wand of light (0:9) I - a blessed wand of slow monster (0:1) K - a wand of fire (0:4) N - a wand of speed monster (0:0) Q - a wand of digging (0:4) U - a wand of create monster (0:11) V - a wand of lightning (0:4) Y - a wand of striking (0:8) Tools ('(') a - an uncursed stethoscope b - an uncursed towel (being worn) e - a +0 pick-axe (weapon in hand) h - an uncursed bugle o - an uncursed sack containing 48 items p - an empty uncursed oilskin sack q - a +0 unicorn horn r - an uncursed skeleton key named rp rsl s - an uncursed magic whistle S - an uncursed leash (attached to the invisible arch-lich) W - an uncursed skeleton key Gems/Stones ('*') g - a blessed luckstone named 10/.10 j - an uncursed turquoise stone Contents of the sack: an uncursed +0 robe an uncursed cream pie 3 uncursed food rations an uncursed sprig of wolfsbane 3 uncursed tripe rations an uncursed tripe ration an uncursed scroll of punishment a cursed scroll of confuse monster 2 uncursed scrolls of food detection an uncursed scroll of amnesia 3 uncursed scrolls of blank paper an uncursed scroll of blank paper an uncursed scroll of remove curse an uncursed scroll of enchant weapon 2 uncursed scrolls of light a cursed scroll of create monster an uncursed scroll of create monster an uncursed scroll of gold detection 2 uncursed scrolls of teleportation a cursed scroll of teleportation 2 uncursed scrolls of teleportation a blessed scroll of teleportation a cursed scroll of teleportation 2 potions of holy water a cursed potion of restore ability an uncursed potion of restore ability an uncursed potion of booze an uncursed potion of healing an uncursed potion of extra healing a cursed potion of extra healing an uncursed potion of extra healing an uncursed potion of sickness 2 uncursed potions of object detection 2 uncursed potions of object detection an uncursed potion of sleeping a +0 unicorn horn a +0 unicorn horn an uncursed obsidian stone an uncursed black opal 2 uncursed amethyst stones an uncursed agate stone 2 uncursed diamonds 2 uncursed emeralds an uncursed fluorite stone an uncursed opal 2 uncursed rubies an uncursed turquoise stone an uncursed touchstone Hawawa the Wizard's attributes: Background: You were a Conjurer, a level 4 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 29. You entered the dungeon 23715 turns ago. It was nighttime. You had 80 experience points, 80 more were needed to attain level 5. Basics: You had all 39 hit points. You had all 44 energy points (spell power). Your armor class was -6. Your wallet contained 7005 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 18/02 (limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:19). Your wisdom was 16 (limit:18). Your charisma was 11 (limit:18). Final Status: You were deliberately blind. You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You would have seen invisible when not blind. You were telepathic. You had automatic searching. You had infravision. You were invisible to others. You had teleport control. You had a large defense bonus (+12). You were warded. You were fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a blue dragon a green dragon a titanothere a guardian naga a vampire lord 3 shopkeepers an aligned priest a nurse a nalfeshnee a lurker above an Aleax a frost giant a golden naga a vampire a lieutenant a ghost a queen bee a winged gargoyle a mind flayer 3 giant mimics a long worm a zruty 2 fire giants an ogre king 3 ice trolls an Elvenking a doppelganger 2 large mimics a stalker an air elemental 5 sergeants a warg 8 small mimics 2 warhorses a xan 2 quantum mechanics 6 trolls a pyrolisk a freezing sphere 2 flaming spheres a shocking sphere a gargoyle 4 tengu 2 leocrottas 3 mountain centaurs a stone giant 2 elf mummies a human mummy 2 cobras a wraith a carnivorous ape a Grey-elf 16 soldiers 4 watchmen a chameleon a crocodile 4 giant beetles a quivering blob 15 wolves a winter wolf cub a lynx a panther 4 leprechauns an orc-captain 2 iron piercers 2 mumakil 3 giant spiders a scorpion a horse an ice vortex 2 baby long worms a black light a vampire bat 3 gnome kings an orc mummy a dwarf mummy a brown pudding 2 rust monsters 5 owlbears a yeti 4 gold golems 2 werewolves 2 Green-elves a lizard 4 dingoes 2 dogs a jaguar 2 dwarf lords 2 white unicorns a gray unicorn a black unicorn 2 ravens 4 plains centaurs 3 gnome mummies 4 snakes an ape 3 human zombies 2 rope golems 3 soldier ants 2 fire ants 8 bugbears 7 imps a quasit 4 wood nymphs 3 water nymphs 2 mountain nymphs 2 Mordor orcs 7 Uruk-hai 3 orc shamans 5 rock piercers 4 rock moles 4 ponies 5 fog clouds 8 yellow lights a shrieker 3 violet fungi 5 gnome lords 3 gnomish wizards 3 kobold mummies a red naga hatchling 3 black naga hatchlings 4 guardian naga hatchlings 6 gray oozes a barrow wight 2 elf zombies 5 ghouls 2 straw golems 4 paper golems 10 giant ants a little dog 5 floating eyes 3 kittens 20 dwarves 7 homunculi 4 kobold lords 2 kobold shamans 12 hill orcs 11 rothes 2 rabid rats 3 centipedes 2 giant bats 5 monkeys 13 orc zombies 2 dwarf zombies 2 werejackals 7 iguanas 24 killer bees 5 acid blobs 7 coyotes 17 hobbits 5 manes 4 large kobolds 17 hobgoblins 7 giant rats 4 cave spiders 2 brown molds 9 yellow molds 4 green molds 2 red molds 26 gnomes 12 garter snakes 3 gnome zombies 17 geckos 7 jackals 5 foxes 5 goblins 9 sewer rats 17 grid bugs 3 bats 12 lichens 2 kobold zombies 14 newts 667 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 29 Level 1: Level 2: Level 3: A general store, an altar. Level 4: A general store, a fountain. Stairs down to The Gnomish Mines. Level 5: Some fountains. Level 6: Level 7: Many fountains. Oracle of Delphi. Level 8: Level 9: Level 10: Level 11: A fountain. Level 12: Level 13: "quest" A throne, a sink. Summoned by Neferet the Green. Level 14: An untended shop, an altar to Thoth. Level 15: An armor shop. Level 16: Level 17: A fountain. Level 18: Level 19: Level 20: A throne. Level 21: Level 22: Level 23: "poly" Some altars, a throne. Level 24: Level 25: Level 26: Many trees. Level 27: Level 28: Level 29: <- You were here. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: "poly" Level 13: A fountain. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 29 with 17715 points, and 7005 pieces of gold, after 23715 moves. You were level 4 with a maximum of 39 hit points when you quit.