Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-02-19 07:44:12, ended 2022-02-19 17:16:12. hawawa, neutral female gnomish Wizard |. |A- |@| |@| |LD* ---f Hawawa the Conjurer St:13 Dx:13 Co:17 In:20 Wi:15 Ch:13 Neutral Dlvl:28 $:1239 HP:21(33) Pw:48(48) AC:-19 Xp:3/41 T:23075 Satiated Burdened Latest messages: Status of hawawa (insufficiently neutral): Level 3 HP 21(33) AC -19, fast, invisible. What do you want to use or apply? [abdgoq-txSW or ?*] o You have a little trouble removing k - a blessed lamp. The fire giant turns to flee. The fire giant throws a boulder! A boulder misses you. The frost giant turns to flee. The frost giant picks up a bullwhip. The master lich turns to flee. The master lich casts a spell! A monster appears from nowhere! Some text has been burned into the floor here. You read: "Elbereth". What do you want to rub? [dkW or ?*] ? You now wield a blessed lamp. Nothing happens. The xan turns to flee. The frost giant wields a bullwhip! You see a puff of smoke. A gush of water hits the xan! In a cloud of smoke, a djinni emerges! The djinni speaks. "I am in your debt. I will grant one wish!" You may wish for an object. For what do you wish? blessed figurine of archon w - a figurine of an Archon. The master lich casts a spell! A monster appears from nowhere! Some text has been burned into the floor here. You read: "Elbereth". The master lich casts a spell! The master lich suddenly becomes transparent! What do you want to use or apply? [abdgkoq-twxSW or ?*] w In what direction? 8 You set the figurine beside you and it transforms. What do you want to use or apply? [abdgkoq-txSW or ?*] a In what direction? 8 Status of the Archon (lawful): Level 20 HP 90(90) AC -6, peaceful. What do you want to use or apply? [abdgkoq-txSW or ?*] o You have a little trouble removing z - a blessed potion called water. The Archon casts a spell! The Archon is suddenly moving faster. The white dragon picks up an uncursed pick-axe. The invisible master lich casts a spell! A monster appears from nowhere! You hear a door open. Some text has been burned into the floor here. You read: "Elbereth". Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 1239 gold pieces Amulets ('"') h - a cursed amulet of restful sleep Y - an uncursed amulet of life saving (being worn) Armor ('[') c - a cursed +2 Hawaiian shirt (being worn) n - a blessed +3 pair of gauntlets of power u - an uncursed +2 pair of jumping boots (being worn) v - a cursed +2 helm of brilliance (being worn) G - a cursed +0 dwarvish mithril-coat (being worn) H - an uncursed +1 cloak of magic resistance (being worn) Comestibles ('%') R - 5 uncursed lumps of royal jelly Potions ('!') z - a potion of holy water Rings ('=') m - an uncursed ring of conflict y - a cursed ring of invisibility (on left hand) U - a cursed ring of slow digestion (on right hand) V - an uncursed ring of levitation X - an uncursed ring of stealth Wands ('/') g - a wand of polymorph (0:0) t - a wand of fire (0:3) S - a wand of digging (0:6) Tools ('(') a - an uncursed stethoscope b - an uncursed blindfold d - an uncursed magic lamp (lit) k - a blessed oil lamp (weapon in hand) o - a cursed sack containing 50 items q - a +0 unicorn horn r - an uncursed skeleton key named rpois s - an uncursed leash (attached to the white dragon) x - an uncursed mirror Gems/Stones ('*') W - an uncursed luckstone named 8/10 Contents of the sack: 1409 gold pieces an uncursed +0 pair of water walking boots an uncursed carrot a cursed cream pie 2 uncursed food rations 4 uncursed lumps of royal jelly an uncursed tripe ration an uncursed scroll of magic mapping 2 blessed scrolls of earth an uncursed scroll of earth a cursed scroll of enchant weapon a cursed scroll of enchant weapon an uncursed scroll of confuse monster a blessed scroll of create monster an uncursed scroll of destroy armor 2 blessed scrolls of identify a blessed scroll of identify an uncursed scroll of identify an uncursed potion of fruit juice an uncursed potion of healing a potion of holy water a blessed +1 ring of gain strength an uncursed ring of slow digestion an uncursed ring of slow digestion a wand of cold (0:3) a wand of slow monster (0:5) a wand of create monster (0:14) a wand of light (0:12) a wand of lightning (0:2) a cursed wand of locking (0:3) a wand of secret door detection (0:6) a wand of secret door detection (0:14) a wand of striking (0:0) a wand of undead turning (0:6) a cursed wand of undead turning (0:4) a magic flute (0:5) an uncursed tooled horn an uncursed leash a magic marker (0:51) an uncursed stethoscope a cursed +0 unicorn horn an uncursed turquoise stone 2 uncursed emeralds an uncursed jasper stone 2 uncursed rubies an uncursed garnet stone an uncursed diamond an uncursed opal a cursed amber stone 3 uncursed chrysoberyl stones Hawawa the Wizard's attributes: Background: You were a Conjurer, a level 3 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 28. You entered the dungeon 23075 turns ago. You had 41 experience points, 39 more were needed to attain level 4. Basics: You had 21 out of 33 hit points. You had all 48 energy points (spell power). Your armor class was -19. Your wallet contained 1239 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 20 (base:18, innate limit:19). Your wisdom was 15 (base:13, limit:18). Your charisma was 13 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a tool. Final Attributes: You had strayed. You were magic-protected. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You were invisible to others. You could jump. You had slower digestion. You had a large defense bonus (+13). You were guarded. You were fast. Your life would have been saved. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: 2 ghosts a giant mimic a large mimic a couatl a stalker 2 wargs an ettin mummy a quantum mechanic a troll a large dog a freezing sphere a flaming sphere 2 shocking spheres 2 large cats a wraith a Grey-elf 4 soldiers 4 watchmen a horned devil 2 wolves 2 winter wolf cubs 22 leprechauns a mumak 2 giant spiders 3 gnome kings 2 dwarf mummies 2 ogres a gold golem a Green-elf 2 lizards a dingo 2 jaguars a white unicorn a black unicorn a raven a gnome mummy 2 snakes 6 water moccasins an ape 2 human zombies 3 Woodland-elves a soldier ant 5 imps 4 water nymphs a mountain nymph 2 Uruk-hai 2 orc shamans 5 rock piercers 2 rock moles 2 fog clouds 6 yellow lights 4 shriekers a violet fungus 9 gnome lords 2 gnomish wizards 2 kobold mummies 3 red naga hatchlings a black naga hatchling a golden naga hatchling 2 guardian naga hatchlings 3 gray oozes an elf zombie 2 ghouls 3 straw golems a paper golem a baby crocodile 3 giant ants 2 little dogs 10 floating eyes 2 kittens 15 dwarves 4 homunculi 3 kobold lords a kobold shaman 2 hill orcs a rothe 2 rabid rats 3 centipedes 9 giant bats 7 monkeys 10 orc zombies 4 dwarf zombies 2 wererats 3 werejackals 9 iguanas 34 killer bees 8 acid blobs 14 coyotes 4 gas spores 14 hobbits 4 manes 3 large kobolds 6 hobgoblins 6 giant rats 14 cave spiders 3 brown molds 5 yellow molds a green mold 4 red molds 17 gnomes 6 garter snakes 8 gnome zombies 6 geckos 21 jackals 6 foxes 5 kobolds 7 goblins 4 sewer rats 23 grid bugs 9 bats 13 lichens 8 kobold zombies 18 newts 519 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 28 Level 1: An altar to Thoth, a sink. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: Level 5: An armor shop. Level 6: Many fountains. Oracle of Delphi. Level 7: A fountain, a sink. Stairs up to Sokoban, level 6. Level 8: Level 9: A fountain. Level 10: Some fountains. Level 11: A very big room. Level 12: An altar, a fountain. Summoned by Neferet the Green. Level 13: Level 14: Level 15: A primitive area. Level 16: An altar, a fountain. Level 17: Level 18: An altar to Thoth. Level 19: "storege" A fountain. Level 20: Level 21: Level 22: Level 23: "shop and vaoul" A shop, a grave. Level 24: Level 25: Level 26: Level 27: Level 28: <- You were here. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: A grave. Final resting place for hawawa-Wiz-Gno-Fem-Neu, killed by a grid bug. Level 6: Many shops, a temple. Level 7: Final resting place for hawawa-Wiz-Gno-Fem-Neu, killed by a homunculus, while sleeping. Level 8: Level 9: Level 10: Level 11: Sokoban: levels 6 up to 3 Level 3: Unsolved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 28 with 12288 points, and 2648 pieces of gold, after 23075 moves. You were level 3 with a maximum of 33 hit points when you quit.