Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-02-09 03:45:42, ended 2022-02-09 07:36:38. hawawa, neutral female gnomish Wizard ------------- |...........| ----- ------- |..^.........###############|........[>... ------- |...^.......| #[.........)... ####......| -|----------- #|...[......... `########## |.....| ###### #--------.---- # ##-...#.| # ## ########### # --.---- # ## # # ### ### # # # # # ------# # # ## --|--- |....|# [ # ---|-- |....| |....|# ### ## |....| |..#.| |....|# --------.-----## |!BA.| |.....#### |....|# |............|# |!.@.| ------ ######......# |.......[....|# |!!..| |....| |.........<..|# ------ ------ |............|# |............-# -------------- Hawawa the Thaumaturge St:16 Dx:12 Co:18 In:19 Wi:12 Ch:9 Neutral Dlvl:12 $:0 HP:58(58) Pw:65(65) AC:-18 Xp:6/375 T:16918 Latest messages: but nothing happens. The Archon hits Raciborz. Raciborz hits the Archon. Raciborz hits the Archon. You see here a potion called object detectopm (for sale, 200 zorkmids). The Archon hits Raciborz. The Archon hits Raciborz. The Archon gazes at Raciborz... but nothing happens. The Archon hits Raciborz. Raciborz misses the Archon. Raciborz misses the Archon. The Archon casts a spell! The Archon looks better. The Archon hits Raciborz. The Archon hits Raciborz. The Archon gazes at Raciborz... but nothing happens. The Archon hits Raciborz. The Archon hits Raciborz. The Archon hits Raciborz. The Archon gazes at Raciborz... but nothing happens. The Archon hits Raciborz. Raciborz hits the Archon. Raciborz misses the Archon. What do you want to zap? [czGNV or ?*] ? In what direction? 6 Raciborz gets angry! "Uh-oh." You kill Raciborz! You murderer! Hello hawawa, the gnomish Wizard, welcome back to NetHack! e - a wand of striking. $ - 3700 gold pieces. f - a potion of invisibility. What do you want to use or apply? [a-eorszAGNOV or ?*] o You put 3700 gold pieces into the bag. g - a potion called object detectopm. The Archon picks up a potion called 200.puce. i - a potion called 100bronw. Something is written here in the dust. You read: "F bc e?n". j - a potion called 200.oragen. The Archon hits the warg. The Archon hits the warg. The Archon gazes at the warg... The warg is blinded. The Archon hits the warg. The vampire bat eats a wood nymph corpse. The Archon hits the warg. The Archon hits the warg. The Archon gazes at the warg... but nothing happens. The Archon hits the warg. The warg misses the Archon. You miss the warg. The warg misses! The Archon hits the warg. The Archon hits the warg. The warg is killed! k - a scroll of teleportation. You swap places with your Archon. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') w - a -3 orcish dagger named p13000 (weapon in hand) Armor ('[') h - an uncursed +4 pair of water walking boots (being worn) t - an uncursed +0 dwarvish mithril-coat (being worn) D - an uncursed +0 pair of speed boots F - a blessed +0 cloak of magic resistance (being worn) J - an uncursed +0 dented pot (being worn) K - an uncursed +0 pair of leather gloves (being worn) Comestibles ('%') q - an uncursed lichen corpse P - an uncursed lizard corpse T - an uncursed tin of giant beetle meat Scrolls ('?') k - an uncursed scroll of teleportation R - a cursed scroll of blank paper S - 3 uncursed scrolls of blank paper Potions ('!') f - an uncursed potion of invisibility g - an uncursed potion of object detection i - an uncursed potion of extra healing j - an uncursed potion of levitation Rings ('=') n - an uncursed ring of free action (on right hand) Wands ('/') c - a wand of slow monster (0:6) e - a wand of striking (0:5) z - a cursed wand of locking named nothing (0:0) G - a wand of fire (0:2) N - a wand of death (0:2) V - a wand of striking (0:0) Tools ('(') a - an uncursed stethoscope b - an uncursed towel d - a blessed oil lamp o - a blessed bag of holding containing 31 items r - an uncursed skeleton key named rsl s - an uncursed leash A - a magic marker (0:97) O - an empty uncursed sack Gems/Stones ('*') B - a blessed luckstone Q - an uncursed chrysoberyl stone W - an uncursed ruby Contents of the bag of holding: 4135 gold pieces a blessed +0 mummy wrapping 2 uncursed food rations a blessed scroll of magic mapping 2 uncursed scrolls of earth a cursed scroll of light 4 uncursed scrolls of blank paper an uncursed scroll of teleportation a blessed potion of hallucination an uncursed potion of speed 3 potions of holy water a cursed potion of object detection a cursed +1 ring of adornment an uncursed ring of polymorph a cursed ring of regeneration an uncursed ring of searching an uncursed ring of see invisible a wand of light (0:14) a wand of slow monster (0:6) an uncursed mirror an uncursed tin whistle a magic marker (0:79) a blessed oil lamp an uncursed oil lamp a corroded +0 pick-axe a tinning kit (0:57) an uncursed amber stone an uncursed black opal an uncursed jade stone an uncursed luckstone an uncursed touchstone Hawawa the Wizard's attributes: Background: You were a Thaumaturge, a level 6 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 12. You entered the dungeon 16918 turns ago. You had 375 experience points, 265 more were needed to attain level 7. Basics: You had all 58 hit points. You had all 65 energy points (spell power). Your armor class was -18. Your wallet was empty. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/50). Your dexterity was 12 (peak:13, limit:18). Your constitution was 18 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You were sleep resistant. You had infravision. You could walk on water. You had a large defense bonus (+14). You were guarded. You had free action. You were lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a shopkeeper 2 wargs 6 small mimics a large dog a freezing sphere a flaming sphere 2 large cats a gargoyle a tengu an ochre jelly 2 stone giants an elf mummy a human mummy 2 watchmen a giant beetle a quivering blob 2 winter wolf cubs a leprechaun a mumak a vampire bat an orc mummy a dwarf mummy a piranha 2 lizards a dingo a housecat a jaguar a dwarf lord 2 dust vortices 4 gnome mummies a snake 2 apes 2 human zombies a soldier ant 3 bugbears 3 imps 4 wood nymphs a mountain nymph 2 Mordor orcs an Uruk-hai an orc shaman 3 rock piercers 2 rock moles a fog cloud 2 yellow lights 4 shriekers a violet fungus 5 gnome lords a kobold mummy a red naga hatchling a gray ooze a barrow wight 6 elf zombies a ghoul 3 paper golems 6 giant ants a little dog 3 floating eyes a kitten 14 dwarves a homunculus 3 kobold lords 2 kobold shamans 6 hill orcs 4 rothes 3 rabid rats 2 centipedes 5 giant bats 2 monkeys 6 dwarf zombies a wererat 5 werejackals 8 iguanas 2 killer bees 3 acid blobs 9 coyotes 2 gas spores 10 hobbits 7 manes 4 large kobolds 2 hobgoblins 10 giant rats 2 cave spiders a brown mold 5 yellow molds 3 green molds 2 red molds 18 gnomes 4 garter snakes 6 gnome zombies 14 geckos 19 jackals 4 foxes 6 kobolds 11 goblins 4 sewer rats 3 grid bugs 4 bats 17 lichens 9 kobold zombies 16 newts 368 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 14 Level 1: A fountain. Level 2: "stroge" A potion shop. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A scroll shop. Level 5: A scroll shop. Level 6: Level 7: A general store. Level 8: Level 9: Many fountains. Oracle of Delphi. Level 10: A fountain. Stairs up to Sokoban, level 9. Level 11: "stoge 2" A general store. Level 12: <- You were here. An untended shop, some sinks. Level 13: "pol" A temple to Thoth, a fountain. Level 14: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: A grave. Final resting place for hawawa-Wiz-Gno-Fem-Neu, killed by a hobbit. Level 7: Level 8: Level 9: Level 10: Sokoban: Level 9: Unsolved. Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 12 with 6046 points, and 4135 pieces of gold, after 16918 moves. You were level 6 with a maximum of 58 hit points when you quit.