Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-01-20 02:15:25, ended 2022-01-20 02:26:12. hawawa, neutral female gnomish Wizard ------- |.....| -------- #-.....| ------ |......| #|.....| |...)| #.......| #|.....| ##....>.###### ------- ####|......| #|.....| # |.^..| ######## |.....| ####.......| #|......# # ------ ###-.....| ## |<.....| #----#--# # |....^| ------- # ----.--- # # # |.....| |?????| # # # # # |.....| |???+.| # #### ## # ## ------- |???+.+## #### # # # ------- # # #-----# ## # @||..|# -------|-## #:...|# |.......|# |....# |........# |...| |.......| ----- --------- Hawawa the Evoker St:16 Dx:10 Co:15 In:14 Wi:11 Ch:11 Neutral Dlvl:2 $:633 HP:8(11) Pw:9(9) AC:6 Xp:1/0 T:2109 Latest messages: Do you want to add to the current engraving? [ynq] (y) n You wipe out the message that was written in the dust here. You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The goblin turns to flee. Something is written here in the dust. You read: "Elbereth". You see no objects here. What do you want to remove? [*] ? Never mind. Where do you want to travel to? (For instructions type a '?') The sewer rat just misses! The sewer rat bites! The sewer rat misses! Where do you want to travel to? (For instructions type a '?') A sewer rat blocks your path. You can't move diagonally out of an intact doorway. It's a wall. It's a wall. You can't move diagonally out of an intact doorway. It's a wall. The sewer rat bites! A sewer rat blocks your path. The sewer rat bites! You stop searching. The sewer rat bites! You stop searching. What do you want to write with? [- c-enrwORSV or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The sewer rat turns to flee. You find a hidden door. The door opens. Where do you want to travel to? (For instructions type a '?') A trap door opens up under you! The newt suddenly disappears! Where do you want to travel to? (For instructions type a '?') The newt bites! It's a wall. Where do you want to travel to? (For instructions type a '?') A newt blocks your path. The newt bites! You miss the newt. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 633 gold pieces Weapons (')') w - a -3 orcish dagger (weapon in hand) O - a +0 orcish dagger Armor ('[') b - a blessed +0 cloak of magic resistance (being worn) J - an uncursed +0 orcish helm (being worn) P - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') p - 2 uncursed fortune cookies Scrolls ('?') T - an uncursed scroll of remove curse Potions ('!') f - an uncursed potion of confusion g - an uncursed potion of water h - an uncursed potion of oil Q - a blessed potion of extra healing Rings ('=') d - an uncursed ring of teleportation e - an uncursed +1 ring of gain strength r - an uncursed ring of cold resistance Wands ('/') c - a wand of sleep (0:4) Tools ('(') n - a magic marker (0:73) s - an uncursed tin whistle Gems/Stones ('*') R - an uncursed worthless piece of red glass S - an uncursed worthless piece of yellowish brown glass V - an uncursed worthless piece of green glass Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 2109 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 8 out of 11 hit points. You had all 9 energy points (spell power). Your armor class was 6. Your wallet contained 633 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 14 (limit:19). Your wisdom was 11 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a dwarf a giant bat an orc zombie a hobbit a large kobold a giant rat 3 gnomes 3 jackals a kobold 3 goblins a grid bug 4 newts 21 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: <- You were here. A scroll shop, a grave. Level 3: An armor shop. Level 4: An altar. Stairs down to The Gnomish Mines. Level 5: The Gnomish Mines: levels 5 to 6 Level 5: Level 6: Goodbye hawawa the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 883 points, and 633 pieces of gold, after 2109 moves. You were level 1 with a maximum of 11 hit points when you quit.