Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-01-19 16:58:26, ended 2022-01-19 17:08:37. hawawa, neutral female gnomish Wizard ## ## .|###* -.###`##- #...##[.. |.....#. ---.... -.. |..........--..- --..#..........| |.----........-- |.# -....--- .|.. |.-- --.--.------ .....| -<.| ---%.....--.-- .....|..|.-- |..^^........| --# .).... |..---....--......|#*#.-- ....... ......- |......-##-..-- ..... .....| -......--....| .@... ....| --.---..#---- ...-- --- |..|# --- Hawawa the Evoker St:8 Dx:12 Co:18 In:17 Wi:10 Ch:11 Neutral Dlvl:6 $:690 HP:0(13) Pw:8(8) AC:6 Xp:1/0 T:1520 Weak Latest messages: You hear a jackal howling at the moon. It's a wall. It's a wall. You feel strong! You must have been exercising diligently. You feel wise! You must have been very observant. It's a wall. It's a wall. It's a wall. It's solid stone. You stop. Navitang won't fit through. You stop. Navitang won't fit through. It's a wall. You stop. Navitang won't fit through. You hear some noises. You see here 10 rocks. It's solid stone. It's a wall. It's a wall. You hear crashing rock. It's a wall. You hear crashing rock. It's a wall. A homunculus blocks your path. You hear crashing rock. It's a wall. You hear crashing rock. A dwarf blocks your path. Wizard needs food, badly! It's a wall. H - a granite ring. It's a wall. It's a wall. You hear crashing rock. You hear some noises. The dwarf is killed! Navitang blocks your path. Navitang bites the acid blob. The acid blob is killed! You hear some noises. The air crackles around Navitang. Navitang bites the little dog. The little dog is killed! Navitang eats a little dog corpse. Click! You trigger a rolling boulder trap! You are hit by a boulder! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 690 gold pieces Weapons (')') a - a blessed +1 quarterstaff w - a -3 orcish dagger named rsl (at the ready) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) B - an uncursed +0 pair of iron shoes (being worn) E - an uncursed +0 orcish helm (being worn) Comestibles ('%') u - a cursed tripe ration Scrolls ('?') i - an uncursed scroll of scare monster j - a blessed scroll of identify k - an uncursed scroll of remove curse Potions ('!') f - an uncursed potion of levitation g - an uncursed potion of gain energy h - an uncursed potion of object detection q - a cursed potion of enlightenment y - a cursed potion of hallucination Rings ('=') d - an uncursed +1 ring of adornment C - an uncursed ring of teleportation H - a cursed -1 ring of gain strength Wands ('/') c - a wand of polymorph (0:6) Tools ('(') e - a +0 pick-axe n - an uncursed blindfold o - a magic marker (0:94) s - an uncursed tin whistle Gems/Stones ('*') p - 2 uncursed obsidian stones x - an uncursed worthless piece of yellow glass D - an uncursed worthless piece of blue glass Hawawa the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 1520 turns ago. There was a full moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 13 hit points. You had all 8 energy points (spell power). Your armor class was 6. Your wallet contained 690 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 8 (base:9, limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 11 (limit:18). Final Status: You were weak from severe hunger. You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were nominally aligned. You were magic-protected. You were sleep resistant. You had infravision. You were warded. You were lucky. You are dead. Vanquished creatures: a dwarf lord a little dog a floating eye 2 dwarves 2 werejackals an acid blob a coyote a hobbit 3 cave spiders a yellow mold 2 red molds 2 gnomes 3 gnome zombies 3 geckos 3 jackals a kobold 2 goblins 2 sewer rats 2 grid bugs 3 lichens 2 newts 39 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: An altar. Level 2: Level 3: Level 4: A scroll shop. Stairs down to The Gnomish Mines. Level 5: The Gnomish Mines: levels 5 to 6 Level 5: Level 6: <- You were here. Final resting place for you, killed by a boulder. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hawawa | | 690 Au | | killed by a | | boulder | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawawa the Wizard... You died in The Gnomish Mines on dungeon level 6 with 871 points, and 690 pieces of gold, after 1520 moves. You were level 1 with a maximum of 13 hit points when you died.