Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-05-22 19:03:49, ended 2021-05-23 15:59:52. hawawa, lawful male human Knight --.--- ------------ |....| |..........| |.....##..^........| |....| |..........| -.---- ---------.-- #####[D####### ############## # # -----.------- ----------------------.- |...........| |......................| |.......)....############..............%........| |......<....| |...........%..........| |...........| ------------------------ |...........| ------------- Hawawa the Gray Dragon St:18/** Dx:14 Co:18 In:11 Wi:17 Ch:18 Lawful Dlvl:15 $:302 HP:99(99) Pw:87(87) AC:-10 HD:15 T:15086 Fly Latest messages: A lit field surrounds you! You see here a food ration. It's solid stone. You find a hidden passage. It's solid stone. It's solid stone. You find a hidden passage. You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You stop in front of the door. The door opens. Where do you want to travel to? (For instructions type a '?') A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a forbidding feeling... The priestess of Brigit blocks your path. What do you want to put on? [bciJZ or ?*] ? Never mind. What do you want to drop? [$a-fhilmoq-swxzACEFJKN-PR-UZ or ?*] J A ring called 150.copper lands on the altar. J - an uncursed ring called 150.copper. What do you want to put on? [bciJZ or ?*] ? Never mind. What do you want to use or apply? [abd-foq-sCFP or ?*] o What do you want to put on? [bciJZ or ?*] ? There are no more ring-fingers to fill. What do you want to remove? [mES or ?*] ? You were wearing an uncursed ring called 200.gold (on left hand). What do you want to remove? [ES or ?*] S You were wearing an uncursed ring called teleport control (on right hand). What do you want to put on? [bcimJSZ or ?*] ? Which ring-finger, Right or Left? [rl] r Z - an uncursed bronze ring (on right hand). What do you want to put on? [bcimJS or ?*] ? c - an uncursed jade ring (on left hand). Where do you want to travel to? (For instructions type a '?') You descend the stairs. You merge with your scaly armor. You turn into a gray dragon! Your cloak tears apart! You drop your gloves and weapon! Your hat falls to the ground! Your boots are pushed off your feet! You sure are noisy. Use the command #monster to use your breath weapon. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 302 gold pieces Amulets ('"') E - an uncursed amulet of life saving (being worn) Weapons (')') w - the blessed +1 Grayswandir (alternate weapon; not wielded) O - 3 +0 elven daggers (at the ready) Armor ('[') h - an uncursed +0 set of gray dragon scales (embedded in your skin) l - an uncursed +0 elven cloak K - an uncursed +0 pair of water walking boots R - a cursed burnt +0 pair of water walking boots Comestibles ('%') U - a cursed lizard corpse Rings ('=') c - an uncursed ring of slow digestion (on left foreclaw) i - a cursed ring of polymorph m - an uncursed ring of invisibility J - an uncursed ring of shock resistance S - an uncursed ring of teleport control Z - an uncursed ring of polymorph (on right foreclaw) Wands ('/') f - a cursed wand of light (0:11) F - a wand of digging (0:7) Tools ('(') a - an uncursed stethoscope b - an uncursed towel d - a cursed oil lamp e - a +0 pick-axe o - a blessed bag of holding containing 90 items q - a +0 unicorn horn r - an uncursed skeleton key named all not dis s - an uncursed magic whistle P - an uncursed sack containing 3 items Gems/Stones ('*') C - a blessed luckstone Contents of the bag of holding: 11723 gold pieces a cursed amulet of reflection a cursed amulet of strangulation the cursed rustproof +0 Excalibur the blessed rustproof +0 Snickersnee an uncursed burnt +0 pair of jumping boots an uncursed +0 mummy wrapping an uncursed Kimchi of Yendor 4 uncursed apples 3 uncursed C-rations 11 uncursed carrots an uncursed carrot 7 cursed food rations 3 uncursed food rations an uncursed K-ration 4 uncursed tripe rations an uncursed lizard corpse a cursed scroll of scare monster an uncursed potion of fruit juice a blessed potion of object detection 6 uncursed potions of object detection 2 cursed potions of object detection 7 potions of holy water 4 uncursed potions of water 3 potions of unholy water an uncursed potion of water a blessed potion of gain level an uncursed potion of gain level an uncursed potion of healing a cursed ring of searching a cursed ring of warning a cursed +0 ring of adornment a cursed -1 ring of increase damage a cursed ring of poison resistance an uncursed ring of polymorph control a cursed ring of polymorph a wand of secret door detection (0:12) a cursed wand of sleep (0:3) a wand of slow monster (0:4) a cursed wand of slow monster (0:4) a cursed wand of slow monster (0:5) a wand of cold (0:3) a wand of create monster (0:8) a wand of create monster (0:0) a wand of create monster (0:13) a wand of create monster (0:0) a wand of digging (0:4) a cursed wand of digging (0:7) a wand of fire (0:3) a wand of fire (0:0) a wand of lightning (0:5) a wand of magic missile (0:5) a cursed wand of magic missile (0:0) a cursed wand of magic missile (0:7) a cursed wand of magic missile (0:4) a wand of make invisible (0:5) a wand of make invisible (0:5) a cursed wand of make invisible (0:1) a cursed wand of polymorph (0:3) a wand of probing (0:4) a wand of speed monster (0:5) a cursed wand of speed monster (0:3) a cursed wand of striking (0:3) a cursed wand of striking (0:2) a wand of teleportation (0:0) a wand of undead turning (0:1) a cursed wand of undead turning (0:4) an uncursed bugle an uncursed brass lantern an uncursed brass lantern an uncursed leash an uncursed oil lamp a +0 unicorn horn a cursed +0 unicorn horn an uncursed black opal an uncursed obsidian stone 2 cursed emeralds 2 cursed turquoise stones an uncursed jade stone 2 uncursed emeralds 2 cursed agate stones an uncursed agate stone an uncursed worthless piece of orange glass an uncursed garnet stone an uncursed ruby 4 cursed amethyst stones a cursed diamond a cursed opal an uncursed dilithium crystal an uncursed luckstone Contents of the sack: an uncursed citrine stone an uncursed amethyst stone 2 uncursed diamonds Hawawa the Knight's attributes: Background: You were in male gray dragon form. You were actually a Sergeant, a level 11 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 15, a primitive area. You entered the dungeon 15086 turns ago. Basics: You had all 99 hit points. You had all 87 energy points (spell power). You had 15 hit dice. Your armor class was -10. Your wallet contained 302 zorkmids. Autopickup was on for '$"!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 18/100. Your dexterity was 14. Your constitution was 18. Your intelligence was 11. Your wisdom was 17. Your charisma was 18. Final Status: You were transformed. You were flying. You were unencumbered. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were the Hand of Elbereth. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were invisible to others. You could jump. You had slower digestion. You had a moderate defense bonus (+9). You were warded. You were polymorphing periodically. You were polymorphed into a gray dragon. You were fast. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a gray dragon a hell hound 5 black puddings 3 vampires a watch captain 6 ghosts 5 giant mimics 2 zruties a wumpus 6 stalkers an air elemental an earth elemental 2 water elementals a giant mummy a black naga a giant zombie an elf-lord a sergeant a barbed devil 6 wargs a winter wolf 2 glass piercers 3 warhorses 2 xans an ettin mummy 3 quantum mechanics a wood golem a djinni a gelatinous cube a pyrolisk a large dog a freezing sphere 2 flaming spheres 3 shocking spheres a tiger a leocrotta an energy vortex a stone giant an elf mummy a human mummy a red naga 2 cobras 3 wraiths 2 ettin zombies 2 leather golems 2 succubi 2 incubi 2 giant beetles 2 quivering blobs 11 wolves 2 winter wolf cubs a lynx a panther 2 leprechauns 2 iron piercers 2 mumakil a giant spider a scorpion 2 horses a vampire bat 2 forest centaurs 3 gnome kings 3 orc mummies a dwarf mummy 2 rust monsters a yeti 2 gold golems 2 werewolves a Green-elf 3 lizards 2 dingoes 2 dogs 2 housecats a jaguar a blue jelly 2 gray unicorns 2 dust vortices a raven 2 plains centaurs 2 gnome mummies 4 water moccasins an ape 3 human zombies 2 rope golems 3 Woodland-elves 4 fire ants 9 bugbears 2 imps 4 quasits 2 wood nymphs 6 water nymphs 4 mountain nymphs 12 Mordor orcs an Uruk-hai 2 orc shamans 5 rock piercers a pony a fog cloud 3 yellow lights 3 shriekers a violet fungus 14 gnome lords 2 gnomish wizards 2 kobold mummies a red naga hatchling 3 black naga hatchlings 6 gray oozes 5 elf zombies 3 ghouls 2 straw golems a paper golem a baby crocodile a giant ant 3 little dogs 6 floating eyes a kitten 9 dwarves 4 homunculi 4 kobold lords a kobold shaman 7 hill orcs 17 rothes 3 rabid rats a centipede a giant bat 3 monkeys 7 orc zombies 5 dwarf zombies a wererat a werejackal an iguana 5 killer bees 8 acid blobs 6 coyotes 3 gas spores 7 hobbits 18 manes 4 large kobolds 8 hobgoblins 5 giant rats a cave spider a brown mold 3 yellow molds 2 green molds 3 red molds 59 gnomes 8 garter snakes 6 gnome zombies 10 geckos 4 jackals 2 foxes 3 kobolds 2 goblins 2 sewer rats 9 grid bugs 12 bats 8 lichens a kobold zombie 10 newts 556 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 15 Level 1: Level 2: A general store, a sink. Level 3: "lance" A potion shop, a fountain. Stairs down to The Gnomish Mines. Level 4: An altar. Level 5: An altar to Lugh. Level 6: An altar, a fountain, a grave. Level 7: Level 8: A general store, a fountain, a sink, some graves. Stairs up to Sokoban, level 7. Level 9: An altar to Lugh. Final resting place for dknn-Val-Dwa-Fem-Law, killed by a winter wolf cub. Level 10: Final resting place for roTlqkfn-Kni-Hum-Mal-Law, killed by a fire ant. Level 11: Level 12: An altar to Lugh. Final resting place for hawawa-Sam-Hum-Fem-Law, killed by a leocrotta. Level 13: Many graves. Summoned by King Arthur. Portal to The Quest. Level 14: A temple, a grave. Level 15: <- You were here. A primitive area. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: "saddle" Many shops, a temple, some fountains, a sink. Final resting place for roTlqkfn-Kni-Hum-Mal-Law, killed by a wolf. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: A fountain. The Quest: Level 1: Home. Sokoban: levels 7 up to 4 Level 4: A throne. Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Fare thee well hawawa the Knight... You quit in The Dungeons of Doom on dungeon level 15 with 71187 points, and 12025 pieces of gold, after 15086 moves. You were level 11 with a maximum of 97 hit points when you quit.