Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-05-16 05:56:08, ended 2021-05-16 17:46:00. hawawa, chaotic female human Rogue ------------ ------------------ .%......|...............................................................| ........|....)............................................------------..| -|----|--%........[.......................................|.....(....|..| # |....)%..} ...|......(...|..| # |..).%.[.}----- ----- ......--|--|--.(.|..| # --).)..%%)}|...| |...|}........... ....|...|..| # ...%.)....}---|------------------------|---}........... ....|...|..| # ..[.))[...} |....^^.^....^..|(.....%...| }................ -...|..| --|----%.)[. ..) |.^..@....(.((..-...%%[%%%%|}....... .......... |...|..| |.....|).)...... |...^^.^.(.(.(..|[%...).%[%)}........ ......... |...|..| |.....-[+......} |......^..(.(...|.....%.%%%|}}}...... ...%..... -...|..| |?...%|)%)).).%}---+------------------------|---}...... ......... |...|..| |..%).|.%..)(..}|//.| |...| ..... ....... |...|..| |%%-|----.%))%.}----- ----- ... ...--|--|--...|..| |..|.... .))%%[}} ...|..........|..| |[.|..^. ...)..............................................|.......(..|..| ---- --- -................................%...............------------..| |..............................................................| -------------------------------- Hawawa the Robber St:25 Dx:17 Co:18 In:13 Wi:15 Ch:12 Chaotic Fort Ludios $:0 HP:156(177) Pw:59(59) AC:-8 Xp:14/119358 T:21861 Latest messages: What do you want to use or apply? [befjnoqrzACJLSV or ?*] p You don't have that object. What do you want to use or apply? [befjnoqrzACJLSV or ?*] Never mind. What do you want to use or apply? [befjnoqrzACJLSV or ?*] o You put 45555 gold pieces into the bag of holding. You put 3 gems called real into the bag of holding. You put an uncursed towel into the bag of holding. You put a cheap plastic imitation of the Amulet of Yendor into the bag of holding. You put an uncursed pick-axe into the bag of holding. You put a wand of sleep into the bag of holding. You cannot stash something you are wearing. You put an uncursed very burnt +0 pair of boots called walking into the bag of holding. You put 2 +0 elven daggers into the bag of holding. You put a wand of magic missile into the bag of holding. You put a pyramidal amulet into the bag of holding. You put an uncursed ring of levitation into the bag of holding. You cannot stash something you are wearing. You put a wand of lightning into the bag of holding. That would be an interesting topological exercise. You put a blessed +0 unicorn horn into the bag of holding. You put an uncursed lock pick named relerprslrf into the bag of holding. You cannot stash something you are wearing. You put a blessed silver saber named Grayswandir into the bag of holding. You put a blessed luckstone named 4 into the bag of holding. You cannot stash something you are wearing. You put a wand of teleportation into the bag of holding. You put a wand of digging into the bag of holding. You put an uncursed lizard corpse into the bag of holding. You put a wand of create monster into the bag of holding. You cannot stash something you are wearing. You put 3 gems called rela into the bag of holding. You put a red gem into the bag of holding. You put an uncursed amulet of ESP into the bag of holding. You put a potion called water into the bag of holding. You put a wand of lightning into the bag of holding. You put a wand of striking into the bag of holding. You put a ring called seach into the bag of holding. You cannot stash something you are wearing. You cannot stash something you are wearing. You put 12 +0 daggers into the bag of holding. You cannot stash something you are wearing. You put an uncursed leash into the bag of holding. You put 3 gems called real into the bag of holding. You put a brass ring into the bag of holding. As you put a cursed sack containing 4 items inside, you are blasted by a magical explosion! Your movements are now unencumbered. You don't have anything to use or apply. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Amulets ('"') y - an uncursed amulet of unchanging (being worn) Weapons (')') Y - a +0 silver saber (alternate weapon; not wielded) Armor ('[') m - an uncursed thoroughly rusty +1 dwarvish iron helm (being worn) t - an uncursed thoroughly burnt +0 pair of speed boots (being worn) D - an uncursed +2 cloak of protection (being worn) N - a blessed +2 gray dragon scale mail (being worn) O - an uncursed thoroughly rusty corroded +0 pair of gauntlets of power (being worn) X - an uncursed +0 Hawaiian shirt (being worn) Rings ('=') g - an uncursed ring of conflict (on right hand) Q - an uncursed ring of regeneration (on left hand) W - an uncursed ring of free action Gems/Stones ('*') Z - 4 uncursed emeralds Hawawa the Rogue's attributes: Background: You were a Robber, a level 14 female human Rogue. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were on the Fort Ludios level. You entered the dungeon 21861 turns ago. You had 119358 experience points, 40642 more were needed to attain level 15. Basics: You had 156 out of 177 hit points. You had all 59 energy points (spell power). Your armor class was -8. Your wallet was empty. Autopickup was on for '$"!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:18/15, innate limit:18/100). Your dexterity was 17 (base:18, limit:18). Your constitution was 18 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 12 (limit:18). Final Status: You had wounded legs. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You had automatic searching. You were invisible to others. You were stealthy. You caused conflict. You regenerated. You had a small defense bonus (+1). You were protected. You could not change from your current form. You were very fast. You were very lucky. You survived. Vanquished creatures: Juiblex Medusa Croesus an iron golem 3 master liches a storm giant a glass golem 3 purple worms 2 gray dragons a silver dragon 2 red dragons 2 white dragons 4 blue dragons 2 green dragons a yellow dragon 3 minotaurs 2 baluchitheria a demilich a stone golem 3 Olog-hai 2 Nazgul 3 pit fiends a sandestin a titanothere 3 baby yellow dragons 2 guardian nagas 12 vampire lords 4 shopkeepers 6 captains 2 liches 3 nurses 2 ice devils a nalfeshnee 2 lurkers above an ettin 2 golden nagas a black pudding 15 vampires 13 lieutenants a watch captain 22 ghosts a winged gargoyle a mind flayer 3 giant mimics 3 zruties a fire giant 2 ogre kings 3 ice trolls 3 rock trolls 3 umber hulks an Elvenking 2 bone devils a large mimic a wumpus 2 fire vortices a couatl a stalker 2 air elementals 2 fire elementals a water elemental 4 giant mummies 3 black nagas 4 xorns 7 giant zombies 17 sergeants a water demon 2 barbed devils 4 vrocks 5 wargs a winter wolf 5 small mimics a glass piercer 2 warhorses 2 steam vortices a xan an ettin mummy an ogre lord 3 quantum mechanics 2 trolls a wood golem a marilith 3 sharks 2 gelatinous cubes 4 large dogs 6 freezing spheres 3 flaming spheres 2 shocking spheres 3 large cats 4 tigers 2 gargoyles 3 dwarf kings 5 tengu 2 ochre jellies an energy vortex 2 stone giants an elf mummy 2 human mummies 2 red nagas 4 pythons 5 pit vipers 3 cobras 27 wraiths a carnivorous ape 8 ettin zombies a leather golem a Grey-elf 118 soldiers 4 watchmen 2 succubi 6 horned devils 2 incubi 3 chameleons 3 crocodiles 5 giant beetles a quivering blob 7 cockatrices 11 wolves a panther 3 spotted jellies 42 leprechauns an orc-captain an iron piercer 3 mumakil 6 giant spiders 3 scorpions a horse 3 baby long worms 3 black lights 4 vampire bats a forest centaur 3 gnome kings 3 orc mummies 4 dwarf mummies 4 ogres 4 rust monsters 2 owlbears 3 yetis a gold golem 2 werewolves a Green-elf 10 giant eels 3 lizards 9 chickatrices a housecat 3 jaguars a dwarf lord 3 blue jellies a white unicorn 2 gray unicorns 5 dust vortices 3 ravens 2 plains centaurs 2 gnome mummies 9 snakes 20 apes 12 human zombies a Woodland-elf 6 soldier ants 2 fire ants 19 bugbears a quasit 3 wood nymphs a water nymph a mountain nymph 3 Mordor orcs 7 Uruk-hai 2 orc shamans 3 rock piercers 2 rock moles 3 ponies 2 fog clouds 5 yellow lights 20 gnome lords 3 gnomish wizards 3 kobold mummies 4 black naga hatchlings 8 gray oozes a barrow wight 8 elf zombies 10 ghouls a straw golem a paper golem a jellyfish 2 baby crocodiles 3 giant ants 3 floating eyes 24 dwarves a homunculus a kobold lord a kobold shaman 5 hill orcs 4 rothes 2 rabid rats 2 centipedes 2 giant bats 4 monkeys 9 orc zombies 17 dwarf zombies 3 wererats 4 iguanas 31 killer bees 4 acid blobs 5 coyotes a gas spore 5 hobbits 7 manes 4 large kobolds 15 hobgoblins a giant rat 2 cave spiders 2 brown molds 2 green molds 66 gnomes 4 garter snakes 5 gnome zombies 4 geckos 10 jackals 3 foxes 3 kobolds 5 goblins a sewer rat 8 grid bugs 6 bats 6 lichens 4 kobold zombies 9 newts 1102 creatures vanquished. Extinct species: soldiers (extinct) 1 species extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You used 2 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 29 Level 1: "va" Level 2: A scroll shop, a fountain, a grave. Level 3: An altar. Level 4: A potion shop, some fountains. Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: An altar to Kos, a fountain. Stairs up to Sokoban, level 5. Level 7: An altar to Kos, some fountains. Level 8: A fountain. Level 9: An untended shop, an altar. Level 10: Level 11: An altar. Summoned by the Master of Thieves. Level 12: A fountain, a sink. Portal to Fort Ludios. Level 13: Level 14: Level 15: Level 16: A fountain. Level 17: Many graves. Level 18: A primitive area. Level 19: A sink. Level 20: "temple" A temple to Kos, a fountain. Level 21: A fountain. Level 22: Level 23: "temple" A temple to Kos, a fountain. Level 24: "temple" Some altars, a fountain. Level 25: A grave. Final resting place for hawawa-Rog-Hum-Fem-Cha, killed by a minotaur. Level 26: Some fountains, many trees. Level 27: Level 28: Level 29: A fountain. The castle. Connection to Gehennom. Gehennom: levels 30 to 34 Level 30: A temple, many graves. Valley of the Dead. Level 31: Level 32: Level 33: Level 34: The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple to Kos, many fountains. Level 8: Level 9: Level 10: "poly" Level 11: Level 12: Level 13: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Fort Ludios: Level 1: <- You were here. Fort Ludios. Goodbye hawawa the Rogue... You quit in Fort Ludios with 394262 points, and 0 pieces of gold, after 21861 moves. You were level 14 with a maximum of 177 hit points when you quit.