Unix NetHack Version 3.6.6-0 post-release - last build Mon Sep 14 17:56:00 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-10-31 13:48:56, ended 2020-10-31 16:42:24. hawawa, neutral female gnomish Healer |..| ---..-- |.....-- ----- --......- ..| ...<-----%..."...- ...| ---......-........| ....| ------%.........| -..@-- --.)--.--.-- ---..--- -...|-| -- |.f..| |....|.-- --f.|.| .......---- |...|.| -.|.^....--- --..|.|. ---.....).-- --....... --......[----.>...... ----.....|.......... ---.......)#.... ----...[##-.. --..##*# --###*` `##### Hawawa the Rhizotomist St:14 Dx:7 Co:17 In:12 Wi:14 Ch:15 Neutral Dlvl:11 $:31 HP:0(32) Pw:5(8) AC:-11 Xp:1/6 T:12842 Burdened Latest messages: The dwarf swings his broad pick at the large cat. The dwarf misses the large cat. Navitang picks up a stone. What do you want to use or apply? [abdghkorszCIRSY or ?*] a In what direction? 8 Status of the large cat (neutral): Level 9 HP 30(72) AC 4, tame. The large cat misses the dwarf. The housecat misses the dwarf. Navitang drops a stone. The housecat misses the dwarf. The large cat bites the dwarf. The dwarf is killed! $ - 31 gold pieces. There are several more objects here. You have a little trouble lifting D - a hard hat. You have a little trouble lifting E - a pair of hard shoes. Your movements are slowed slightly because of your load. What do you want to wear? [*] D You are already wearing a helm. What do you want to take off? [nxyNZ or ?*] ? The large cat picks up a stone. You finish taking off your helm. What do you want to wear? [DN or ?*] D You finish your dressing maneuver. What do you want to drop? [$a-hjkn-zC-FIMNQ-UWYZ or ?*] N You drop a rusty +0 hard hat. What do you want to wear? [*] ? Never mind. What do you want to drop? [$a-hjkn-zC-FIMQ-UWYZ or ?*] ? You drop a pair of hard shoes. Your movements are now unencumbered. You swap places with your housecat. The housecat picks up a gem. You swap places with your large cat. You descend the stairs. You climb up the stairs. You see here a horn. You have a little trouble lifting G - a horn. Your movements are slowed slightly because of your load. What do you want to use or apply? [abdghkorszCGIRSY or ?*] G Improvise? [ynq] (q) y You start playing your horn. In what direction? 7 The bolt of fire bounces! The bolt of fire bounces! The bolt of fire hits you! Your boots smoulder! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 31 gold pieces Weapons (')') c - a +0 scalpel named p3566 w - a -3 orcish dagger (weapon in hand) Armor ('[') n - an uncursed +0 elven cloak (being worn) x - an uncursed +0 small shield (being worn) y - an uncursed burnt +0 pair of elven boots (being worn) D - a blessed +3 dwarvish iron helm (being worn) Z - a blessed +1 pair of leather gloves (being worn) Comestibles ('%') t - an uncursed food ration Scrolls ('?') e - 4 uncursed scrolls of blank paper f - an uncursed scroll of teleportation j - a blessed scroll of gold detection v - a blessed scroll of amnesia T - a blessed scroll of create monster Spellbooks ('+') Q - an uncursed spellbook of magic missile Potions ('!') p - an uncursed potion of water q - a cursed potion of gain ability u - an uncursed potion of invisibility M - a blessed potion of confusion Rings ('=') F - an uncursed ring of polymorph control (on right hand) U - an uncursed ring of teleport control (on left hand) Wands ('/') g - a wand of sleep (0:7) z - a wand of secret door detection (0:10) I - a wand of fire (0:3) S - a wand of teleportation (0:6) Tools ('(') a - an uncursed stethoscope named rc rsl b - an uncursed blindfold d - an uncursed brass lantern (lit) h - an uncursed mirror k - an uncursed leash o - an uncursed sack containing 19 items r - an uncursed skeleton key s - an uncursed magic whistle G - a fire horn (0:4) R - a magic marker (0:94) Y - an expensive camera (0:34) Gems/Stones ('*') C - an uncursed flint stone W - an uncursed agate stone Contents of the sack: 328 gold pieces an uncursed +0 mummy wrapping an uncursed Kimchi of Yendor an uncursed cream pie an uncursed cream pie an uncursed food ration 6 uncursed food rations 2 uncursed scrolls of identify 6 potions of holy water 2 uncursed potions of water an uncursed citrine stone 3 uncursed worthless pieces of black glass 2 uncursed worthless pieces of blue glass 2 uncursed worthless pieces of green glass 2 uncursed worthless pieces of orange glass 2 uncursed worthless pieces of red glass a cursed worthless piece of red glass an uncursed worthless piece of yellowish brown glass 2 uncursed worthless pieces of yellowish brown glass Hawawa the Healer's attributes: Background: You were a Rhizotomist, a level 1 female gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 12842 turns ago. There was a full moon in effect when your adventure ended. You had 6 experience points, 14 more were needed to attain level 2. Basics: You had 0 out of 32 hit points. You had 5 out of 8 energy points (spell power). Your armor class was -11. Your wallet contained 31 zorkmids. Autopickup was on for '$"?!=/+' plus thrown, with exceptions. Final Characteristics: Your strength was 14 (limit:18/50). Your dexterity was 7 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 12 (limit:19). Your wisdom was 14 (peak:16, limit:18). Your charisma was 15 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were stealthy. You had teleport control. You had a large defense bonus (+11). You were warded. You had polymorph control. You were lucky. You are dead. Vanquished creatures: a black pudding a watch captain 2 large mimics 2 small mimics 4 watchmen a giant beetle a panther a spotted jelly 4 leprechauns 2 giant spiders a gnome king an orc mummy a brown pudding 2 dingoes a dwarf lord a gnome mummy a rope golem a Woodland-elf an imp a wood nymph a water nymph 2 mountain nymphs 2 rock piercers a rock mole 3 ponies a fog cloud 3 shriekers 6 gnome lords 3 gnomish wizards 2 kobold mummies 2 gray oozes an elf zombie 3 straw golems 4 paper golems a little dog 2 floating eyes 2 kittens 15 dwarves 3 homunculi a kobold lord 2 kobold shamans 3 hill orcs 4 rothes a rabid rat a centipede 4 giant bats 5 monkeys 5 orc zombies a dwarf zombie a wererat 3 werejackals 7 iguanas 3 killer bees 4 acid blobs 7 coyotes 3 gas spores 7 hobbits 2 manes 3 large kobolds 5 hobgoblins 4 giant rats 7 cave spiders 2 brown molds 3 yellow molds a green mold 5 red molds 14 gnomes 6 garter snakes 5 gnome zombies 7 geckos 15 jackals 4 foxes 2 kobolds 3 goblins 6 sewer rats 13 grid bugs 4 bats 9 lichens 2 kobold zombies 15 newts 286 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were a pacifist. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: An altar. Level 2: Level 3: A shop. Level 4: A delicatessen. Stairs down to The Gnomish Mines. Level 5: "storge" An altar to Hermes, a fountain. Level 6: A general store, a fountain. Level 7: Level 8: "vault" A sink, a grave. Level 9: Many fountains. Oracle of Delphi. Level 10: A very big room. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: "saddle and spell books" Many shops, a temple, some fountains, a sink. Level 8: Level 9: Level 10: Level 11: <- You were here. Final resting place for you, killed by a bolt of fire. Level 12: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hawawa | | 359 Au | | killed by a bolt | | of fire | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawawa the Healer... You died in The Gnomish Mines on dungeon level 11 with 790 points, and 359 pieces of gold, after 12842 moves. You were level 1 with a maximum of 32 hit points when you died.