Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2025-06-22 19:07:31, ended 2025-06-22 20:05:03. elvenwhite, chaotic female elven Wizard ----- --...| --- --....------------ --- |.|-- |................|----------- --.------- |.|.. |..............))|**.|..|...| ----....--..-- --.|...-..--|--.........|!%.|..|... |.........<..---..|...|..|.. |..-----..|..[|..|-|---+-- |.--..........|...-----..|...---|.%.|..--|---|-.........- -- |...---...---.^.......|... |%(.(.............----- --.-- ----- |.........|---- |([.|......--+-...| ..| |.| --.----...| -+------..{...| |...-...| |.| |.| +...| |.............| |...|...| |.| ----|.| |...| --+-......--|------------- -- |.| --.|.|.----...- |..-|....................| |.| |........|..... |. |..|----....--------- | |.------....|...|..#... - |..|%..-....|....df| --..--.......|...|-. ..{. |..|%..|....-...@@.| |......-----.....--. |... --------....|...)f.| --...--- --........|-... .......|------- |..-- ---..----- ---- --------- ---- --- Elvenwhite the Thaumaturge St:9 Dx:14 Co:16 In:16 Wi:10 Ch:12 Chaotic Dlvl:7 $:550 HP:0(47) Pw:11(74) AC:7 Xp:7/694 T:3302 Burdened Latest messages: You put an uncursed potion of healing into the sack. You put an uncursed potion of sleeping into the sack. You put an uncursed potion of levitation into the sack. You put an uncursed potion of restore ability into the sack. You put an uncursed potion of see invisible into the sack. You put 2 uncursed potions of water into the sack. You put an uncursed potion of fruit juice into the sack. You put an uncursed aquamarine stone into the sack. What do you want to drop? Never mind. What do you want to drop? You drop a short sword. Your movements are only slowed slightly by your load. A plumed helmet lands on the altar. You have a little trouble lifting L - an uncursed plumed helmet. What do you want to wear? The large cat misses the tengu. The dingo misses the tengu. The tengu bites! The dingo misses the tengu. You finish your dressing maneuver. The tengu bites! The large cat misses the tengu. The dingo misses the tengu. The tengu bites! The dingo misses the tengu. In what direction? 8 The spell hits the tengu! The tengu reads a scroll of create monster! The large cat misses the tengu. The dingo misses the tengu. The dingo misses the tengu. In what direction? 8 The spell misses the tengu. The jaguar hits! The jaguar hits! The jaguar bites! The tengu bites! The large cat bites the tengu. The tengu is killed! The dingo eats a tengu corpse. In what direction? 9 The spell misses the jaguar. The jaguar hits! The jaguar hits! The jaguar bites! The jaguar hits! The jaguar hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 550 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) y - a cursed -4 dagger G - a +0 crossbow bolt H - a +0 crossbow U - 20 +0 daggers Armor ('[') b - a blessed +1 cloak of magic resistance (being worn) m - an uncursed +0 pair of low boots L - an uncursed +0 helmet (being worn) Comestibles ('%') n - an uncursed tripe ration r - 3 uncursed fortune cookies A - an uncursed melon C - 3 uncursed food rations E - 2 uncursed tins of spotted jelly Z - an uncursed banana Spellbooks ('+') W - an uncursed spellbook of detect monsters Potions ('!') O - a blessed potion of gain ability T - 2 uncursed potions of extra healing Rings ('=') d - an uncursed +3 ring of increase damage (on right hand) e - an uncursed ring of stealth (on left hand) l - an uncursed ring of poison resistance v - an uncursed ring of polymorph control z - a cursed ring of polymorph control Wands ('/') c - a wand of secret door detection (0:13) o - a wand of lightning (0:5) Tools ('(') j - an uncursed sack containing 17 items k - an uncursed tooled horn t - an uncursed bell x - a tinning kit (0:96) F - a cursed wax candle V - an uncursed lock pick Gems/Stones ('*') g - 2 uncursed worthless pieces of yellowish brown glass u - a cursed worthless piece of orange glass B - 3 uncursed worthless pieces of white glass P - an uncursed worthless piece of orange glass S - an uncursed worthless piece of yellow glass Contents of the sack: an uncursed scroll of blank paper an uncursed scroll of create monster an uncursed scroll of enchant weapon an uncursed scroll of fire an uncursed scroll of food detection 3 uncursed scrolls of identify an uncursed scroll of stinking cloud a blessed scroll of teleportation a cursed scroll of teleportation an uncursed potion of fruit juice an uncursed potion of healing an uncursed potion of levitation an uncursed potion of restore ability an uncursed potion of see invisible an uncursed potion of sleeping 2 uncursed potions of water an uncursed aquamarine stone Elvenwhite the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 3302 turns ago. You had 694 experience points, 586 more were needed to attain level 8. Basics: You had 0 out of 47 hit points. You had 11 out of 74 energy points (spell power). Your armor class was 7. Your wallet contained 550 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 9 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 16 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You had infravision. You were stealthy. You had a small damage bonus (+3). You were warded. You are dead. Vanquished creatures: 6 small mimics a tengu a watchman 2 baby long worms a dingo a blue jelly a yellow light 4 gnome lords a kobold mummy a baby crocodile 2 giant ants 8 dwarves an orc zombie an iguana a large kobold 2 red molds 23 gnomes a gnome zombie 4 jackals 2 goblins 3 sewer rats a lichen a kobold zombie 6 newts 75 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Some fountains, a sink. Level 2: A fountain. Level 3: A potion shop, a fountain, a grave. Level 4: A scroll shop. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: <- You were here. Some shops, a temple, some fountains, a tree. Final resting place for you, killed by a jaguar. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | elvenwhite | | 550 Au | | killed by a | | jaguar | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye elvenwhite the Wizard... You died in The Gnomish Mines on dungeon level 7 with 3581 points, and 550 pieces of gold, after 3302 moves. You were level 7 with a maximum of 47 hit points when you died.