Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-27 14:15:05, ended 2021-06-27 14:18:37. elvenwhite, chaotic female elven Wizard ------ ------------ ########.....| |..........| ----- |....| |..........| |...| ####-....| +<.........| ##%...| # |....| |..........| # |...| ------- # ------ |......(...| ####|..|| |.....| ## -------.---- #### |...| |......# # ######### |...-# |.....|## ## ## # -----####%.......#### # # # ------- # ----- `####################### # --.---- |>..| #---.-# ##############......| |...+ #|...-# ####### ## |.....| .@..| #|..#| ###-.....| |....#######|...| ------- ----- |...| ----- Elvenwhite the Evoker St:9 Dx:15 Co:12 In:16 Wi:11 Ch:13 Chaotic Dlvl:2 $:6 HP:0(9) Pw:8(8) AC:9 Xp:1/14 T:606 Latest messages: You kill the grid bug! You swap places with Tekaaluk. You hear some noises. You swap places with Tekaaluk. You hear a slow drip. You miss the grid bug. The grid bug bites! You get zapped! You kill the grid bug! It's solid stone. It's solid stone. You swap places with Tekaaluk. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. You swap places with Tekaaluk. It's solid stone. It's solid stone. It's solid stone. You find a hidden passage. With great effort you move the boulder. You try to move the boulder, but in vain. You try to move the boulder, but in vain. It's solid stone. It's solid stone. It's solid stone. You find a hidden passage. You see here a large box. There is a large box here, loot it? [ynq] (q) y Hmmm, it turns out to be locked. There is a locked large box here; force its lock? [ynq] (q) y You start bashing it with your quarterstaff. You feel tough! You must have been leading a healthy life-style. You succeed in forcing the lock. There is a broken large box here, loot it? [ynq] (q) y You carefully open the large box... You trigger a trap! A tower of flame bursts from the large box! Your cloak smoulders! One of your scrolls of identify catches fire and burns! Your milky potion boils and explodes! Call a milky potion: You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) q Inventory: Coins ('$') $ - 6 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) t - a +0 elven bow Armor ('[') b - an uncursed burnt +0 cloak of magic resistance (being worn) Comestibles ('%') n - 3 uncursed food rations Scrolls ('?') i - an uncursed scroll of light j - an uncursed scroll of identify Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of create monster Potions ('!') f - an uncursed potion of water g - a blessed potion of fruit juice h - an uncursed potion of monster detection o - an uncursed potion of monster detection q - an uncursed potion of enlightenment r - an uncursed potion of booze Rings ('=') d - an uncursed ring of invisibility e - an uncursed ring of shock resistance Wands ('/') c - a wand of secret door detection (0:13) Tools ('(') m - an uncursed wooden harp s - an uncursed tin whistle u - an uncursed towel Elvenwhite the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 2. You entered the dungeon 606 turns ago. There was a full moon in effect when your adventure ended. You had 14 experience points, 6 more were needed to attain level 2. Basics: You had 0 out of 9 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 6 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 9 (limit:18). Your dexterity was 15 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 16 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 13 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You were lucky. You are dead. Vanquished creatures: a fox a kobold 4 sewer rats 2 grid bugs 4 newts 12 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: A sink. Level 2: <- You were here. A sink, a grave. Final resting place for you, killed by a boiling potion. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | elvenwhite | | 6 Au | | killed by a | | boiling potion | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye elvenwhite the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 112 points, and 6 pieces of gold, after 606 moves. You were level 1 with a maximum of 9 hit points when you died.