Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-10-20 18:09:04, ended 2024-10-23 23:13:59. drugfish, neutral male human Tourist ------ -- --- |....---- ---. |.--.|. |......>------------------.... ---- |....... -----......................%.. | -- --....... --.....^-------...v------ . --- | |.|...... --- |.......| --...... | -- ---- ---.|-..... --.------ --......-----|.......| | ...-----..| --...|--.... -....--.-- |....|..|..--.......| --..... --...| |..-----.... -.........-- ---.---.|.^........-- | ...........----.--|....--- |...........-- --- |............| | .....<.-..----..|--.---- --...........| |............| --...)..-...).....|-...*-----------............---- --...........-- |.......)-------.|...|...........................| ---............---- |-.-...--- |.|...|--.....------..............-- |..%..............| ---`..^...| |.|---- |-..[-- .---.--.....|...---.................-- | ---..| |.------|....| --....--.......................| | | ---- |...|..--....| --.|......)*......---.........| ------ |...........-- -----*.)......... |.........--- |...........| --)---.--... ---.---.....| --..--.--..- --- ------ --- ----.-- ---------- --- Drugfish the Peregrinator St:18/22 Dx:17 Co:18 In:12 Wi:11 Ch:15 Neutral Dlvl:10 $:0 HP:0(88) Pw:29(36) AC:-8 Xp:11/13954 T:35286 Satiated Latest messages: You are freaked out. What do you want to use or apply? Everything looks SO boring now. What do you want to use or apply? Never mind. It's a wall. KAABLAMM!!! You triggered a land mine! Your movements are slowed slightly because of your load. You fall into a pit! You are still in a pit. You are still in a pit. You crawl to the edge of the pit. What do you want to use or apply? Nothing happens. What do you want to use or apply? Nothing happens. What do you want to use or apply? Nothing happens. What do you want to use or apply? Nothing happens. It's a wall. It's a wall. It's a wall. You swap places with Dangdangee. Your leg feels better. Your movements are now unencumbered. It's a wall. It's a wall. You swap places with Dangdangee. You find an arrow trap. You hit the bugbear! You kill the bugbear! You stop. Dangdangee is in the way! You swap places with Dangdangee. The energy vortex engulfs you! Your lamp goes out! You feel your magical energy drain away. The air around you crackles with electricity. You hit the energy vortex. You are jolted with electricity! You hit the energy vortex. You are jolted with electricity! The air around you crackles with electricity. You feel your magical energy drain away. You hit the energy vortex. You are jolted with electricity! You hit the energy vortex. You are jolted with electricity! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Amulets ('"') D - an uncursed amulet of reflection (being worn) Weapons (')') a - 16 +2 darts f - a poisoned +1 dart i - a blessed +1 dart s - a +1 dart (at the ready) I - a +3 elven dagger named ONE (wielded in other hand) U - a +3 elven dagger named Enchanted (weapon in hand) Armor ('[') w - an uncursed +0 elven leather helm (being worn) z - an uncursed burnt +0 pair of elven boots (being worn) B - a blessed +1 elven mithril-coat (being worn) F - an uncursed +0 cloak of protection (being worn) M - an uncursed +4 pair of leather gloves (being worn) Comestibles ('%') u - an uncursed tin of yeti meat Rings ('=') j - an uncursed ring of warning (on left hand) t - an uncursed +2 ring of protection Wands ('/') c - a wand of magic missile (0:0) d - a cursed wand of striking (0:1) n - a wand of opening (0:3) q - a wand of cold (0:0) v - a wand of teleportation (0:4) x - a wand of opening (0:7) C - a wand of digging (0:6) E - a wand of digging (0:7) H - a blessed wand of striking (0:2) L - a wand of light (0:11) Q - a wand of secret door detection (0:10) Z - a wand of speed monster (0:3) Tools ('(') l - an uncursed credit card m - an uncursed wooden flute o - an uncursed tin whistle r - a +0 unicorn horn J - an uncursed oil lamp N - an uncursed bag of holding containing 59 items P - an uncursed pair of lenses (being worn) Contents of the bag of holding: 824 gold pieces an uncursed amulet of ESP a blessed amulet of life saving an uncursed amulet of reflection a +0 elven dagger 4 +3 elven daggers named Enchanted a cursed +1 elven shield an uncursed +0 dwarvish mithril-coat an uncursed tin of gnome meat an uncursed tin of stone giant meat an uncursed scroll of confuse monster a cursed scroll of earth a cursed scroll of create monster an uncursed scroll of identify a blessed scroll of light 3 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed scroll of teleportation an uncursed potion of water an uncursed potion of paralysis an uncursed potion of booze 2 uncursed potions of levitation an uncursed potion of levitation an uncursed potion of extra healing a cursed potion of extra healing an uncursed potion of full healing a blessed potion of gain level an uncursed potion of gain level an uncursed potion of monster detection an uncursed potion of object detection an uncursed potion of sleeping a cursed ring of polymorph an uncursed +3 ring of gain strength an uncursed ring of conflict an uncursed ring of fire resistance an uncursed ring of levitation an uncursed ring of searching a wand of digging (0:4) a magic harp (0:5) an uncursed wooden harp a cursed expensive camera (0:18) a magic marker (0:90) a blessed oil lamp an uncursed oil lamp a +0 pick-axe an uncursed tin opener a tinning kit (0:96) a +0 unicorn horn a +0 unicorn horn a +0 unicorn horn an uncursed worthless piece of blue glass 4 uncursed worthless pieces of blue glass an uncursed worthless piece of green glass 4 uncursed turquoise stones an uncursed worthless piece of orange glass 3 uncursed worthless pieces of red glass an uncursed worthless piece of white glass 8 uncursed worthless pieces of white glass 4 uncursed worthless pieces of yellowish brown glass Drugfish the Tourist's attributes: Background: You were a Peregrinator, a level 11 male human Tourist. You were neutral, on a mission for The Lady who was opposed by Blind Io (lawful) and Offler (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 35286 turns ago. It was nighttime. You had 13954 experience points, 6046 more were needed to attain level 12. Basics: You had 0 out of 88 hit points. You had 29 out of 36 energy points (spell power). Your armor class was -8. Your wallet was empty. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 18/22 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 15 (limit:18). Final Status: You were swallowed by an energy vortex. You were satiated. You were unencumbered. You were wielding two weapons at once. You had basic skill with two weapon combat. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You were warned. You had automatic searching. You were stealthy. You had a small defense bonus (+3). You were protected. You had reflection. You are dead. Vanquished creatures: a ghost 2 giant mimics 3 stalkers a hill giant a giant zombie 2 wargs a winter wolf 4 small mimics a warhorse a xan 4 ettin mummies a quantum mechanic a troll a wood golem 2 gelatinous cubes a pyrolisk a large dog 3 freezing spheres a flaming sphere 5 shocking spheres 2 large cats 2 tigers a gargoyle a dwarf king 3 tengu an ochre jelly 2 leocrottas 7 stone giants 2 elf mummies 3 human mummies 2 red nagas a python 2 pit vipers 2 wraiths 4 leather golems 3 Grey-elves 2 soldiers 4 watchmen an incubus 5 chameleons 3 giant beetles 5 quivering blobs 3 cockatrices 18 wolves a lynx 3 gremlins a leprechaun an orc-captain 4 iron piercers a mumak 2 giant spiders a scorpion 4 horses 2 ice vortices 2 baby long worms 6 black lights 4 vampire bats 4 gnome kings an orc mummy 2 dwarf mummies 11 owlbears 3 yetis 2 gold golems 6 Green-elves 9 lizards a chickatrice a dingo 5 housecats a jaguar 2 dwarf lords 3 blue jellies 2 white unicorns 2 gray unicorns a black unicorn 5 dust vortices 6 ravens 2 plains centaurs a gnome mummy 3 snakes 2 rope golems 6 Woodland-elves 9 soldier ants 3 bugbears an imp 3 quasits 7 wood nymphs 3 water nymphs 6 mountain nymphs 3 Mordor orcs 2 Uruk-hai 10 rock piercers 3 rock moles 3 ponies 5 fog clouds 7 yellow lights 6 violet fungi 19 gnome lords 8 gnomish wizards a kobold mummy 3 red naga hatchlings 3 golden naga hatchlings 4 guardian naga hatchlings 2 gray oozes 3 barrow wights an elf zombie 4 ghouls 5 straw golems 2 paper golems a baby crocodile 16 giant ants 3 little dogs 12 floating eyes 2 kittens 19 dwarves 7 homunculi a kobold lord a kobold shaman 2 hill orcs 7 rothes 2 rabid rats 2 centipedes 2 giant bats 7 monkeys 10 orc zombies 6 dwarf zombies 4 wererats 2 werejackals 11 iguanas 29 killer bees 5 acid blobs 11 coyotes 3 gas spores 8 hobbits 3 manes 4 large kobolds 5 hobgoblins 6 giant rats 8 cave spiders 2 brown molds 2 yellow molds 3 green molds 4 red molds 54 gnomes 5 garter snakes 2 gnome zombies 19 geckos 22 jackals a fox a kobold 7 goblins 6 sewer rats 17 grid bugs 4 bats 16 lichens 6 kobold zombies 13 newts 738 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: Many fountains. Level 2: A potion shop. Level 3: A shop. Stairs down to The Gnomish Mines. Level 4: Level 5: Many fountains. Oracle of Delphi. Level 6: An armor shop, a fountain. Stairs up to Sokoban, level 5. Level 7: A general store, a grave. Level 8: An altar to The Lady. Level 9: A temple, some fountains, a sink, some graves. Final resting place for drugfish-Tou-Hum-Mal-Neu, killed by a wolf. Level 10: A potion shop. Level 11: A very big room. The Gnomish Mines: levels 4 to 10 Level 4: Level 5: Level 6: Level 7: Some shops, a temple, some fountains, a sink. Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by an energy vortex. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 824 Au | | killed by an | | energy vortex | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Aloha drugfish the Tourist... You died in The Gnomish Mines on dungeon level 10 with 56625 points, and 824 pieces of gold, after 35286 moves. You were level 11 with a maximum of 88 hit points when you died.