Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-03-09 08:35:50, ended 2024-03-09 08:40:44. drugfish, neutral male human Wizard ---------------- |..............| |..............| #............<..| #---------.------ #### # # ---------- # |(((((((.| -----# ------ |(((((..@-(######....|# .....| |(((((@.(|### |...-## ..........| ---------- #####.(.[| .....| ----- | Drugfish the Evoker St:14 Dx:12 Co:12 In:18 Wi:13 Ch:7 Neutral Dlvl:2 $:15 HP:16(17) Pw:25(25) AC:9 Xp:2/20 T:670 Latest messages: Tekaaluk misses Y-crad. Tekaaluk misses Y-crad. Tekaaluk misses Y-crad. Tekaaluk bites Y-crad. Y-crad misses Tekaaluk. Y-crad hits Tekaaluk. The jackal bites! The jackal just misses! The jackal bites! You miss the jackal. The jackal bites! The jackal bites! You miss the jackal. The jackal bites! The jackal bites! Tekaaluk bites the jackal. The jackal is killed! In what direction? 6 The spell hits the jackal! You kill the jackal! You feel tough! You must have been leading a healthy life-style. You miss the grid bug. The grid bug bites! You get zapped! You kill the grid bug! Welcome to experience level 2. Tekaaluk picks up a large box. You swap places with Tekaaluk. "Hello, drugfish! Welcome again to Y-crad's hardware store!" You hear bubbling water. Tekaaluk picks up a blindfold. Tekaaluk drops a blindfold. You see here a large box. Tekaaluk picks up a harp. "Hello, drugfish! Welcome again to Y-crad's hardware store!" Tekaaluk misses Y-crad. Tekaaluk bites Y-crad. Tekaaluk misses Y-crad. Tekaaluk drops a harp. Tekaaluk bites Y-crad. Y-crad misses Tekaaluk. Y-crad hits Tekaaluk. Tekaaluk is killed! You see here a lock pick (for sale, 30 zorkmids). What do you want to drop? Never mind. Really quit? [yn] (n) y Y-crad gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (n) q Inventory: Coins ('$') $ - 15 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') p - 2 uncursed food rations Scrolls ('?') i - a blessed scroll of identify j - an uncursed scroll of gold detection k - an uncursed scroll of light Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of jumping r - an uncursed spellbook of light Potions ('!') f - an uncursed potion of invisibility g - a blessed potion of confusion h - an uncursed potion of oil o - an uncursed potion of confusion q - an uncursed potion of booze Rings ('=') d - an uncursed ring of fire resistance e - an uncursed ring of see invisible Wands ('/') c - a wand of polymorph (0:1) Tools ('(') n - an uncursed blindfold Drugfish the Wizard's attributes: Background: You were an Evoker, a level 2 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 670 turns ago. There was a new moon in effect when your adventure ended. You had 20 experience points, 20 more were needed to attain level 3. Basics: You had 16 out of 17 hit points. You had all 25 energy points (spell power). Your armor class was 9. Your wallet contained 15 zorkmids. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were warded. You survived. Vanquished creatures: a baby gray dragon 2 jackals 2 goblins 2 grid bugs a lichen a kobold zombie 9 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: A fountain. Level 2: <- You were here. A shop. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 145 points, and 15 pieces of gold, after 670 moves. You were level 2 with a maximum of 17 hit points when you quit.