Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-03-09 03:41:55, ended 2024-03-09 03:44:27. drugfish, neutral male human Wizard ---------- ------------ .........| |..........| # |&.@.....| |........... ####-........| |..........|### ---------- ..........<.### ------------# Drugfish the Evoker St:8 Dx:15 Co:17 In:18 Wi:7 Ch:11 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1/1 T:28 Latest messages: [Thoth has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a neutral male human Wizard. Be careful! New moon tonight. You miss the grid bug. You kill the grid bug! What do you want to zap? In what direction? 4 Tekaaluk turns into a crocodile! What do you want to zap? In what direction? 4 Tekaaluk turns into a nalfeshnee! What do you want to zap? In what direction? 8 What do you want to zap? In what direction? 8 What do you want to zap? In what direction? 6 What do you want to zap? Never mind. It's solid stone. It's solid stone. It's solid stone. It's solid stone. The door opens. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - a blessed +0 cloak of magic resistance (being worn) Scrolls ('?') i - 2 uncursed scrolls of identify j - an uncursed scroll of enchant armor Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of slow monster Potions ('!') f - an uncursed potion of confusion g - an uncursed potion of gain ability h - an uncursed potion of gain energy Rings ('=') d - an uncursed +2 ring of gain constitution e - an uncursed +1 ring of gain strength Wands ('/') c - a wand of polymorph (0:2) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 28 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had all 12 hit points. You had all 6 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 8 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 7 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. Vanquished creatures: a grid bug No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 28 moves. You were level 1 with a maximum of 12 hit points when you quit.