Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-03-09 03:00:44, ended 2024-03-09 03:40:42. drugfish, neutral male human Wizard . -- ---- ... ........... ..........- ..........| ------........- ................ .......`.*..[.... .---...---.[..)..... -.....-- |....<..... |.----- ---..--- -- |qD| .... |.@| ---- ---- Drugfish the Conjurer St:11 Dx:18 Co:14 In:18 Wi:12 Ch:11 Neutral Dlvl:5 $:1014 HP:0(34) Pw:24(46) AC:9 Xp:5/198 T:3921 Latest messages: Q - a scroll of identify. You see here a large round shield. You see here a stout spear. There are several objects here. You see here a dagger. S - a dagger. You see here a thonged club. Tekaaluk picks up a stout spear. A lit field surrounds you! With great effort you move the boulder. It's a wall. You are carrying too much to get through. You hit the rothe! The rothe hits! The rothe bites! The rothe bites! What do you want to use or apply? You produce a strange whistling sound. The rothe hits! The rothe bites! The rothe bites! Tekaaluk bites the rothe. The rothe is killed! You see here a rothe corpse. There is a rothe corpse here; eat it? [ynq] (n) y This rothe corpse tastes okay. You stop eating the rothe corpse. You swap places with Tekaaluk. Tekaaluk eats a partly eaten rothe corpse. You hit the rothe! The rothe hits! The rothe bites! The rothe bites! What do you want to read? Never mind. What do you want to zap? In what direction? 8 The sleep ray hits the rothe. The sleep ray bounces! The sleep ray hits the rothe. The sleep ray hits you! Tekaaluk bites the rothe. The rothe is killed! Tekaaluk eats a rothe corpse. The rothe hits! The rothe bites! The rothe bites! The rothe hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 1014 gold pieces Weapons (')') a - a blessed +1 quarterstaff S - a +0 dagger U - a +5 elven dagger (weapon in hand) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') C - an uncursed tripe ration Scrolls ('?') h - an uncursed scroll of confuse monster i - a blessed scroll of identify j - an uncursed scroll of scare monster n - an uncursed scroll of gold detection u - a blessed scroll of gold detection B - an uncursed scroll of amnesia E - an uncursed scroll of teleportation I - an uncursed scroll of earth Q - an uncursed scroll of identify R - a blessed scroll of light Spellbooks ('+') k - a blessed spellbook of force bolt y - an uncursed spellbook of detect monsters T - an uncursed spellbook of create monster Potions ('!') f - 2 uncursed potions of water g - an uncursed potion of gain ability m - a cursed potion of full healing o - a cursed potion of booze p - an uncursed potion of extra healing q - an uncursed potion of invisibility t - an uncursed potion of oil D - an uncursed potion of gain energy M - 2 uncursed potions of fruit juice N - a cursed potion of enlightenment O - an uncursed potion of monster detection Rings ('=') d - an uncursed ring of poison resistance (on right hand) e - an uncursed ring of polymorph L - a cursed -1 ring of increase damage Wands ('/') c - a wand of polymorph (0:6) r - a wand of nothing (0:11) s - a wand of sleep (0:1) J - a wand of striking (0:4) Tools ('(') v - an uncursed magic whistle w - an uncursed bell x - an uncursed lock pick F - an empty uncursed oilskin sack H - an uncursed magic lamp K - an uncursed skeleton key P - an uncursed blindfold Drugfish the Wizard's attributes: Background: You were a Conjurer, a level 5 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 3921 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 198 experience points, 122 more were needed to attain level 6. Basics: You had 0 out of 34 hit points. You had 24 out of 46 energy points (spell power). Your armor class was 9. Your wallet contained 1014 zorkmids. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were warded. You are dead. Vanquished creatures: a shopkeeper 2 shriekers a gnome lord a gray ooze a straw golem a giant ant a little dog 4 dwarves 2 homunculi 2 rothes a rabid rat 2 giant bats 2 orc zombies 3 dwarf zombies a werejackal 3 iguanas 4 acid blobs 2 coyotes a gas spore 2 hobbits 4 giant rats 3 cave spiders a yellow mold 18 gnomes 2 garter snakes 2 gnome zombies 4 geckos 5 jackals a fox 2 kobolds 5 goblins 4 sewer rats 3 grid bugs 2 lichens 3 kobold zombies 7 newts 103 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Some fountains. Level 2: An altar, a fountain. Level 3: An altar to Thoth, a grave. Stairs down to The Gnomish Mines. Level 4: An untended shop, an altar, a fountain. Level 5: The Gnomish Mines: levels 4 to 5 Level 4: Level 5: <- You were here. Final resting place for you, killed by a rothe, while sleeping. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 1014 Au | | killed by a | | rothe | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Gnomish Mines on dungeon level 5 with 1915 points, and 1014 pieces of gold, after 3921 moves. You were level 5 with a maximum of 34 hit points when you died.