Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-07 16:08:47, ended 2021-11-07 16:23:54. drugfish, chaotic male human Wizard ---- -- ---..| .-- |....-- ...--- |.....---......---- ------- |.................| ........... -............... --........... ----------<.)%...- |.......#..>........G..#..M.h@..)...v..---- | -#....... ------------....| | |....---- ----..|.| ----....| --.|.....| |....*...| |....--.-- |....| -- --...- --...| ----- Drugfish the Conjurer St:10 Dx:18 Co:14 In:15 Wi:9 Ch:9 Chaotic Dlvl:6 $:50 HP:0(38) Pw:34(44) AC:8 Xp:5/172 T:1885 Latest messages: You kill the gnome! D - a runed dagger (at the ready). You hear crashing rock. Tekaaluk picks up a looking glass. Tekaaluk drops a looking glass. In what direction? 4 The runed dagger misses the gnome lord. You ready: C - 6 daggers. In what direction? 4 The dagger misses the gnome lord. In what direction? 4 The dagger hits the gnome lord. In what direction? 4 The dagger hits the gnome lord. The gnome lord wields a thonged club! In what direction? 4 The dagger hits the gnome lord. You hear crashing rock. Tekaaluk picks up a looking glass. You hit the gnome lord. The gnome lord swings his thonged club. The gnome lord hits! Tekaaluk drops a looking glass. You hit the gnome lord. The gnome lord swings his thonged club. The gnome lord hits! Tekaaluk picks up a bow. You are now more skilled in dagger. In what direction? 4 The spell hits the gnome lord! You kill the gnome lord! Welcome to experience level 5. The spell hits the gnome! You kill the gnome! The dwarf picks up a stone. The dwarf picks up a triangular amulet. The dwarf puts on a triangular amulet. You see here a thonged club. C - 3 daggers (at the ready). C - a dagger (at the ready). D - a runed dagger. The dwarf swings her broad pick. The dwarf hits! In what direction? 4 The spell hits the dwarf! The spell hits the kobold mummy! The dwarf swings her broad pick. The dwarf hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 50 gold pieces Weapons (')') a - a blessed +1 quarterstaff y - a cursed rusty -1 dagger (weapon in hand) C - 6 +0 daggers (at the ready) D - a +0 elven dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) A - a blessed rusty +1 orcish helm (being worn) Comestibles ('%') r - 3 uncursed food rations I - an uncursed lembas wafer Scrolls ('?') i - an uncursed scroll of stinking cloud j - an uncursed scroll of enchant weapon k - a blessed scroll of identify q - an uncursed scroll of confuse monster v - a blessed scroll of punishment x - an uncursed scroll of identify Potions ('!') f - an uncursed potion of oil w - an uncursed potion of sickness Rings ('=') d - an uncursed ring of fire resistance p - an uncursed ring of invisibility B - a cursed ring of teleportation Wands ('/') c - a wand of polymorph (0:0) Tools ('(') H - an uncursed skeleton key Gems/Stones ('*') t - an uncursed worthless piece of violet glass u - an uncursed worthless piece of white glass F - an uncursed worthless piece of yellow glass Drugfish the Wizard's attributes: Background: You were a Conjurer, a level 5 male human Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 1885 turns ago. There was a new moon in effect when your adventure ended. You had 172 experience points, 148 more were needed to attain level 6. Basics: You had 0 out of 38 hit points. You had 34 out of 44 energy points (spell power). Your armor class was 8. Your wallet contained 50 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were devoutly aligned. You were magic-protected. You were telepathic. You were warded. You are dead. Vanquished creatures: 4 gnome lords a gray ooze a floating eye 2 dwarves 3 hobbits a red mold 13 gnomes a gnome zombie 6 jackals 4 foxes a kobold 2 goblins 4 grid bugs a bat a lichen 4 newts 49 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: A sink. Level 3: A fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: The Gnomish Mines: levels 5 to 6 Level 5: Level 6: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 50 Au | | killed by a | | dwarf | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Gnomish Mines on dungeon level 6 with 983 points, and 50 pieces of gold, after 1885 moves. You were level 5 with a maximum of 38 hit points when you died.