Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-07 16:02:35, ended 2021-11-07 16:04:00. drugfish, chaotic male human Wizard ----------- |.........| #----- |..........######...E| |.......<.| |.@P. ----------- ----- Drugfish the Evoker St:9 Dx:18 Co:10 In:18 Wi:12 Ch:9 Chaotic Dlvl:1 $:4 HP:0(17) Pw:8(8) AC:9 Xp:1/1 T:279 Latest messages: Tekaaluk doesn't seem to move! You stop. Tekaaluk is in the way! Tekaaluk doesn't seem to move! Tekaaluk doesn't seem to move! Tekaaluk doesn't seem to move! Tekaaluk doesn't seem to move! You stop. Tekaaluk is in the way! You swap places with Tekaaluk. p - a cloth spellbook. q - a dog eared spellbook. r - a leathery spellbook. What do you want to read? You begin to memorize the runes. You add the "invisibility" spell to your repertoire. What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) y A cloud of darkness falls upon you. The spellbook crumbles to dust! Call a dog eared spellbook: You can move again. What do you want to read? Being blind, you cannot read the mystic runes. You feel an unseen monster! It bites! It bites! It bites! It bites! It bites! It bites! It bites! You kill it! What do you want to drink? You feel much better. You can see again. What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "confuse monster" spell to your repertoire. What do you want to zap? In what direction? 6 Tekaaluk turns into a guardian naga! What do you want to zap? In what direction? 6 Tekaaluk misses the water elemental. What do you want to zap? In what direction? 6 Tekaaluk turns into a brown pudding! The water elemental hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 4 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of remove curse j - an uncursed scroll of confuse monster k - a blessed scroll of teleportation n - an uncursed scroll of teleportation Spellbooks ('+') p - a blessed spellbook of invisibility r - an uncursed spellbook of confuse monster Potions ('!') g - an uncursed potion of booze h - an uncursed potion of invisibility Rings ('=') d - an uncursed ring of fire resistance e - an uncursed ring of teleportation Wands ('/') c - a wand of polymorph (0:0) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 279 turns ago. There was a new moon in effect when your adventure ended. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had 0 out of 17 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 4 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 10 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You were warded. You are dead. Vanquished creatures: a newt No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Final resting place for you, killed by a water elemental. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 4 Au | | killed by a | | water elemental | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 4 pieces of gold, after 279 moves. You were level 1 with a maximum of 17 hit points when you died.