Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-07 14:38:57, ended 2021-11-07 15:57:44. drugfish, chaotic male human Wizard --- --.--- -- |....----. ----- |.....--.- |...-- |........| |....--- --....<..| ----...---- --....).| | ---..|.-- --.....----- .| |.....-- -...|.L..@...| |......| --.|....q...| --------...-- # |.----...| |..--- --...--...-.|..+...| |....-- --............|...| -....----...--.--.---- ..- ---......|.....--.....| ... |....................)| #.. -..............----...| ..{ |............---- |)..- |... --.--.......-- |....... -.. -- -----.--- -----.--- |.- --- -- -- Drugfish the Thaumaturge St:12 Dx:17 Co:18 In:15 Wi:12 Ch:9 Chaotic Dlvl:7 $:5311 HP:0(63) Pw:52(66) AC:6 Xp:7/1106 T:11488 Latest messages: You hear crashing rock. The arch-lich touches the watchman. The watchman is covered in frost! The watchman is killed! The umber hulk gazes at the watchman... The arch-lich touches the watchman. The watchman is covered in frost! The watchman is killed! There are several objects here. B - a crested helmet. C - a pair of fencing gloves. F - a pair of walking shoes. H - a potion of healing. W - a whistle. There are several objects here. Your knapsack cannot accommodate any more items. Please move the cursor to an unknown object. (For instructions type a '?') f a cat or other feline (large cat) More info about "large cat"? [yn] (n) n Pick an object. You drop an uncursed dagger. There is a watchman corpse here; eat it? [ynq] (n) q There is a watchman corpse here; eat it? [ynq] (n) n What do you want to eat? This candy bar is delicious! The arch-lich touches the large cat. The large cat is covered in frost! The large cat misses the arch-lich. q - a whistle. The large cat bites! The arch-lich touches the large cat. The large cat is covered in frost! The large cat is killed! The umber hulk digs in. What do you want to use or apply? You produce a high whistling sound. What do you want to use or apply? You produce a high whistling sound. What do you want to use or apply? Never mind. This door is locked. This door is locked. This door is locked. You swap places with your arch-lich. The mumak butts! The mumak bites! The mumak butts! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 5311 gold pieces Weapons (')') h - 3 cursed -1 daggers (at the ready) i - 8 +0 daggers U - a blessed +0 dagger V - a +0 elven dagger (weapon in hand) Armor ('[') b - a blessed +0 cloak of magic resistance y - an uncursed +0 leather armor (being worn) z - an uncursed +0 pair of jumping boots B - an uncursed +0 helmet C - an uncursed +0 pair of leather gloves F - a blessed +0 pair of low boots L - an uncursed +0 dwarvish iron helm (being worn) X - a cursed -2 pair of elven boots Comestibles ('%') r - an uncursed food ration Scrolls ('?') a - a blessed scroll of light f - 2 uncursed scrolls of punishment j - a blessed scroll of magic mapping p - an uncursed scroll of amnesia A - an uncursed scroll of stinking cloud D - an uncursed scroll of create monster M - 4 uncursed scrolls of enchant weapon O - an uncursed scroll of teleportation P - a blessed scroll of earth T - a cursed scroll of identify Potions ('!') c - a cursed potion of gain ability H - an uncursed potion of healing N - an uncursed potion of speed Rings ('=') l - an uncursed ring of regeneration u - an uncursed ring of searching S - an uncursed ring of poison resistance Wands ('/') e - a wand of magic missile (0:5) o - a wand of striking (0:4) x - a wand of cancellation (0:6) E - a wand of digging (0:8) G - a wand of secret door detection (0:11) Q - a wand of striking (0:5) Y - a wand of striking (0:4) Z - a wand of light (0:14) Tools ('(') d - a +0 unicorn horn g - an uncursed skeleton key n - a magic marker (0:75) q - an uncursed tin whistle K - an uncursed leash W - an uncursed tin whistle Gems/Stones ('*') k - an uncursed worthless piece of yellowish brown glass m - 2 uncursed worthless pieces of blue glass s - 2 uncursed worthless pieces of red glass t - an uncursed worthless piece of black glass v - an uncursed worthless piece of green glass w - 2 uncursed worthless pieces of black glass I - an uncursed worthless piece of violet glass J - an uncursed opal Drugfish the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 11488 turns ago. There was a new moon in effect when your adventure ended. You had 1106 experience points, 174 more were needed to attain level 8. Basics: You had 0 out of 63 hit points. You had 52 out of 66 energy points (spell power). Your armor class was 6. Your wallet contained 5311 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were warded. You are dead. Vanquished creatures: a baby black dragon 2 shopkeepers the Oracle a large cat 2 watchmen a quivering blob a wolf a spotted jelly a leprechaun 2 iron piercers a horse a brown pudding 3 lizards 2 dogs a dwarf lord 2 blue jellies a white unicorn a gray unicorn 2 ravens a gnome mummy an ape a human zombie a rope golem a Woodland-elf a soldier ant 5 fire ants a water nymph a mountain nymph 10 Uruk-hai 5 rock piercers 3 fog clouds 2 yellow lights 3 violet fungi 5 gnome lords a kobold mummy a straw golem 3 giant ants a little dog 3 floating eyes 5 dwarves 3 homunculi 10 hill orcs 3 rothes 4 rabid rats 2 centipedes 3 giant bats 3 monkeys a wererat 2 werejackals an iguana 16 killer bees 3 coyotes 3 hobbits 2 manes 2 large kobolds 7 giant rats 5 cave spiders 2 brown molds a yellow mold 2 green molds 2 red molds 19 gnomes 9 garter snakes 3 gnome zombies 8 geckos 7 jackals a fox 5 goblins 4 sewer rats 9 grid bugs 2 bats 6 lichens 4 kobold zombies 16 newts 252 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: An untended shop, a fountain. Level 3: Level 4: An untended shop, an altar to Anhur. Stairs down to The Gnomish Mines. Level 5: Some fountains. Level 6: An altar to Anhur, a fountain. Level 7: Many fountains. Oracle of Delphi. Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: <- You were here. A fountain, a tree. Final resting place for you, killed by a mumak. Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 5311 Au | | killed by a | | mumak | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Gnomish Mines on dungeon level 7 with 9614 points, and 5311 pieces of gold, after 11488 moves. You were level 7 with a maximum of 63 hit points when you died.