Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-07 13:20:53, ended 2021-11-07 13:21:07. drugfish, chaotic male human Wizard --- . . . . . . -----.---- |....<...| |..:.f.@.. |........| ---------- Drugfish the Evoker St:10 Dx:14 Co:9 In:18 Wi:12 Ch:12 Chaotic Dlvl:1 $:25 HP:12(12) Pw:7(7) AC:9 Xp:1/0 T:7 Latest messages: [Anhur has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a chaotic male human Wizard. Be careful! New moon tonight. You see here a large box. There is a large box here; force its lock? [ynq] (q) y You start bashing it with your quarterstaff. You succeed in forcing the lock. There is a broken large box here, loot it? [ynq] (q) y You carefully open the large box... $ - 25 gold pieces. n - a Kimchi of Yendor. o - a spellbook of confuse monster. p - a shiny ring. What do you want to zap? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 25 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') n - an uncursed Kimchi of Yendor Scrolls ('?') i - an uncursed scroll of confuse monster j - an uncursed scroll of taming k - a blessed scroll of enchant armor Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster o - an uncursed spellbook of confuse monster Potions ('!') f - an uncursed potion of fruit juice g - an uncursed potion of levitation h - an uncursed potion of water Rings ('=') d - an uncursed ring of teleportation e - an uncursed ring of stealth p - an uncursed ring of slow digestion Wands ('/') c - a wand of make invisible (0:6) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 7 turns ago. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 12 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 25 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 9 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 25 points, and 25 pieces of gold, after 7 moves. You were level 1 with a maximum of 12 hit points when you quit.