Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-06 18:04:47, ended 2021-11-06 18:05:01. drugfish, chaotic male human Wizard -------.----- -...........| |......@....| |.......f...| ..........<.. |...........| ------------- Drugfish the Evoker St:9 Dx:16 Co:15 In:18 Wi:8 Ch:9 Chaotic Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:9 Xp:1/0 T:12 Latest messages: [Anhur has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a chaotic male human Wizard. Be careful! New moon tonight. You see here a large box. There is a large box here; force its lock? [ynq] (q) y You start bashing it with your quarterstaff. You succeed in forcing the lock. There is a broken large box here, loot it? [ynq] (q) y You carefully open the large box... The large box is empty. What do you want to use or apply? Never mind. There is an empty broken large box here, loot it? [ynq] (q) y You open the large box... Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of identify j - 2 uncursed scrolls of teleportation Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of sleep Potions ('!') f - a blessed potion of restore ability g - an uncursed potion of object detection h - an uncursed potion of fruit juice Rings ('=') d - an uncursed ring of polymorph control e - an uncursed +1 ring of gain strength Wands ('/') c - a wand of slow monster (0:4) Tools ('(') m - an uncursed blindfold Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 12 turns ago. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 12 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 12 hit points when you quit.