Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-05 22:03:33, ended 2021-11-05 22:04:23. drugfish, chaotic male human Wizard -.--- |...| ....| | The wand of polymorph glows and fades. What do you want to zap? In what direction? 6 Tekaaluk turns into a monkey! You feel shuddering vibrations. You see here a light green spellbook. m - a light green spellbook. What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) n What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "detect treasure" spell to your repertoire. What do you want to drop? Never mind. What do you want to zap? In what direction? 4 Tekaaluk turns into a wumpus! What do you want to zap? In what direction? 4 Tekaaluk turns into a large mimic! What do you want to zap? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 5 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') h - an uncursed scroll of teleportation i - an uncursed scroll of identify j - an uncursed scroll of enchant armor Spellbooks ('+') m - an uncursed spellbook of detect treasure Potions ('!') f - 2 uncursed potions of water g - an uncursed potion of confusion Rings ('=') d - an uncursed ring of slow digestion e - an uncursed ring of cold resistance Wands ('/') c - a wand of polymorph (0:0) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 33 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 12 hit points. You had all 6 energy points (spell power). Your armor class was 9. Your wallet contained 5 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 33 moves. You were level 1 with a maximum of 12 hit points when you quit.