Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-30 21:51:35, ended 2021-10-30 21:52:33. drugfish, chaotic male human Wizard ------------ |..........| |..........| |..........| |....@...<.| |....h.....+ ------------ Drugfish the Evoker St:8 Dx:15 Co:15 In:18 Wi:9 Ch:11 Chaotic Dlvl:1 $:3 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:52 Latest messages: [Anhur has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a chaotic male human Wizard. Tekaaluk picks up a sprig of wolfsbane. Tekaaluk drops a sprig of wolfsbane. You swap places with Tekaaluk. $ - 3 gold pieces. You see here a sprig of wolfsbane. You swap places with Tekaaluk. You see here a sprig of wolfsbane. n - a sprig of wolfsbane. You drop a blessed spellbook of force bolt. You drop an uncursed spellbook of clairvoyance. You stop. Tekaaluk is in the way! You swap places with Tekaaluk. Tekaaluk picks up an uncursed spellbook of clairvoyance. Tekaaluk drops an uncursed spellbook of clairvoyance. You see here an uncursed spellbook of clairvoyance. m - an uncursed spellbook of clairvoyance. You see here a blessed spellbook of force bolt. What do you want to drop? You drop an uncursed spellbook of clairvoyance. What do you want to zap? In what direction? 2 Tekaaluk turns into a winter wolf cub! You feel shuddering vibrations. You see here an orange spellbook. o - an orange spellbook. What do you want to read? You begin to memorize the runes. You add the "cause fear" spell to your repertoire. What do you want to zap? In what direction? 2 Tekaaluk turns into a mind flayer! What do you want to zap? In what direction? 4 Tekaaluk concentrates. A wave of psychic energy pours over you! It feels quite soothing. What do you want to zap? In what direction? 1 What do you want to zap? In what direction? 2 What do you want to zap? In what direction? 3 What do you want to zap? In what direction? 3 What do you want to zap? Nothing happens. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 3 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') n - an uncursed sprig of wolfsbane Scrolls ('?') i - a blessed scroll of identify j - a blessed scroll of create monster k - an uncursed scroll of gold detection Spellbooks ('+') o - a blessed spellbook of cause fear Potions ('!') f - an uncursed potion of see invisible g - an uncursed potion of water h - an uncursed potion of sleeping Rings ('=') d - an uncursed ring of polymorph e - an uncursed ring of free action Wands ('/') c - a wand of polymorph (0:0) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 52 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 12 hit points. You had all 6 energy points (spell power). Your armor class was 9. Your wallet contained 3 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 8 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. Vanquished creatures: a sewer rat No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 3 points, and 3 pieces of gold, after 52 moves. You were level 1 with a maximum of 12 hit points when you quit.