Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-30 13:45:39, ended 2021-10-30 14:46:15. drugfish, chaotic male human Wizard ------- --- --- |...<.| . .| |.....| .---- -.| +.....| -------.|..| |.| #|.....| |[....|.|.. +.| #######-.....| | -- |..@..|.-|-- ----.| ## ##------- |.. --+--. |.....|....-+---....| #### |......... |..)..|........%....|# ## |........{.--@----.{....).......#### |.............h&.[.%.....[%....|# | -|--............--+-|---...| --------.---| |...|...| |%%.-.|..| |.))|...| |%%.|.-..|--|(.(|...| | ------+-----.----..-----%..| |...................)....%.....| -------------------------------- Drugfish the Thaumaturge St:11 Dx:8 Co:15 In:18 Wi:14 Ch:11 Chaotic Dlvl:7 $:107 HP:0(46) Pw:27(64) AC:-1 Xp:7/1116 T:6756 Latest messages: You see here a jackal corpse. You swap places with Tekaaluk. You see here a jackal corpse. You see here a jackal corpse. You stop in front of the door. The watch captain opens a door. You see here a ring mail. You experience a sense of peace. The dungeon acoustics noticeably change. You hear crashing rock. There is an altar to Anhur (chaotic) here. You cannot drop something you are wearing. You cannot drop something you are wearing. A hard hat lands on the altar. A food ration lands on the altar. A scroll labeled VAS CORP BET MANI lands on the altar. A wand of digging lands on the altar. Your movements are now unencumbered. P - an uncursed hard hat. You have a little trouble lifting j - an uncursed food ration. You have a little trouble lifting Q - an uncursed scroll labeled VAS CORP BET MANI. You have a little trouble lifting O - an uncursed wand of digging. Your movements are slowed slightly because of your load. The dungeon acoustics noticeably change. What do you want to take off? The dwarf lord picks up a ring mail. The dwarf lord puts on a ring mail. You finish taking off your helm. What do you want to wear? Suddenly, a section of wall closes up! You finish your dressing maneuver. What do you want to drop? You drop an uncursed +0 etched helmet. Your movements are now unencumbered. What do you want to drop? Never mind. You hear a door open. The dwarf lord swings his broad pick. The dwarf lord hits! The dwarf lord swings his broad pick. The dwarf lord just misses! You hit the dwarf lord. You miss the dwarf lord. The dwarf lord swings his broad pick. The dwarf lord hits! The dwarf lord swings his broad pick. The dwarf lord hits! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 107 gold pieces Amulets ('"') m - a cursed amulet of ESP U - an uncursed amulet versus poison (being worn) Weapons (')') a - a blessed +1 quarterstaff v - 3 +0 daggers (at the ready) w - a blessed +0 elven dagger (weapon in hand) L - a +0 elven dagger Armor ('[') b - an uncursed +1 cloak of magic resistance (being worn) y - an uncursed +0 studded leather armor (being worn) B - an uncursed +0 pair of elven boots (being worn) D - an uncursed +2 pair of leather gloves (being worn) P - an uncursed +0 dwarvish iron helm (being worn) Comestibles ('%') j - 4 uncursed food rations Scrolls ('?') g - an uncursed scroll of enchant weapon h - an uncursed scroll of remove curse k - an uncursed scroll of teleportation q - a cursed scroll of destroy armor z - an uncursed scroll of scare monster C - an uncursed scroll of gold detection Q - an uncursed scroll of light Potions ('!') p - an uncursed potion of water x - a blessed potion of sleeping Rings ('=') d - an uncursed ring of slow digestion (on right hand) e - an uncursed ring of shock resistance (on left hand) Wands ('/') c - a wand of polymorph (0:5) f - a wand of digging (0:3) o - a wand of create monster (0:10) H - a wand of striking (0:7) K - a wand of undead turning (0:5) O - a wand of digging (0:4) R - a wand of lightning (0:5) V - a wand of secret door detection (0:13) Tools ('(') i - an uncursed tin whistle n - a magic marker (0:85) u - an empty uncursed sack A - an uncursed credit card I - an uncursed tin whistle M - an uncursed tin whistle N - an uncursed skeleton key Y - an uncursed oil lamp Z - a cursed oil lamp Gems/Stones ('*') l - an uncursed worthless piece of blue glass t - an uncursed worthless piece of red glass S - an uncursed worthless piece of violet glass Drugfish the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 6756 turns ago. You had 1116 experience points, 164 more were needed to attain level 8. Basics: You had 0 out of 46 hit points. You had 27 out of 64 energy points (spell power). Your armor class was -1. Your wallet contained 107 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 8 (peak:10, limit:18). Your constitution was 15 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were shock resistant. You were poison resistant. You were stealthy. You had slower digestion. You were warded. You are dead. Vanquished creatures: 3 small mimics 3 watchmen 4 wolves a baby long worm a lizard a dingo 2 dogs a housecat a blue jelly a rope golem 3 Mordor orcs 8 Uruk-hai 3 rock piercers a rock mole a pony a yellow light 2 shriekers 3 gnome lords 3 gnomish wizards a kobold mummy a guardian naga hatchling a gray ooze 2 ghouls 5 dwarves a kobold shaman 10 hill orcs a centipede 4 dwarf zombies 4 iguanas 13 killer bees 5 acid blobs 3 coyotes 2 gas spores 6 hobbits 2 hobgoblins 3 giant rats 3 cave spiders 4 yellow molds 2 green molds 19 gnomes 2 gnome zombies 3 geckos 11 jackals a fox 2 kobolds 3 goblins a sewer rat 7 grid bugs 4 lichens 2 kobold zombies 6 newts 177 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Some fountains, a grave. Level 2: An armor shop. Level 3: Many fountains. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Level 6: A general store, a fountain. Level 7: A fountain, a sink. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: <- You were here. A general store, a temple to Anhur, some fountains. Final resting place for you, killed by a dwarf lord. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 107 Au | | killed by a | | dwarf lord | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Gnomish Mines on dungeon level 7 with 4911 points, and 107 pieces of gold, after 6756 moves. You were level 7 with a maximum of 46 hit points when you died.