Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-29 19:16:28, ended 2021-10-29 19:27:50. drugfish, chaotic male human Wizard ----- ------- ----------- |.f.. ###+.....+ ----- |.........| ##-...| ##|....>| ##------- |)).-# |.........| # |....##[##......- #-.....| |...|# |.........| ### |@).| ####|.....| #|......# |[.[|# |.........| # |...| # |.....| -------# |[[)|# |..%.......# # |.F.| # --|----# # # -----# |.........|# # ----- # ### ####### # # # ----|------# # ###### # # ####### ## # # # # # # # # ####-------- ## # # # # `####### ## #-......| # #### #### # # ## # #|......| # ---.- #-----# # ## ### #-......| # |..:| #|....# # #---|-# |......| ##...#| #....| #### #+.<.|# |......| |...| |....### |...|# --|----- ----- ----- |%...# # |...| ----- Drugfish the Evoker St:11 Dx:16 Co:14 In:6 Wi:6 Ch:10 Chaotic Dlvl:3 $:70 HP:21(21) Pw:18(18) AC:8 Xp:2/33 T:1463 Latest messages: It is destroyed! Tekaaluk eats a sewer rat corpse. You swap places with Tekaaluk. You see here a leather hat. You kill the goblin! The sewer rat bites! You kill the sewer rat! D - a crude dagger. E - an iron skull cap. F - a black onyx ring. You destroy the gnome zombie! What do you want to drop? You drop an iron skull cap. You hear some noises. Tekaaluk is splashed by its acid! Tekaaluk is splashed by its acid! What do you want to drop? You drop a crude dagger. Tekaaluk picks up an iron skull cap. You hear someone cursing shoplifters. Tekaaluk drops an iron skull cap. You see here an iron skull cap. E - an iron skull cap. Tekaaluk bites the red mold. Tekaaluk is suddenly very hot! Tekaaluk bites the gecko. Tekaaluk misses the gecko. Tekaaluk bites the gecko. The gecko is killed! What do you want to put on? Never mind. What do you want to read? As you read the scroll, it disappears. v - an uncursed scroll of remove curse. You hear the footsteps of a guard on patrol. What do you want to read? As you read the scroll, it disappears. You feel like someone is helping you. What do you want to take off? You finish taking off your hat. What do you want to wear? You finish your dressing maneuver. The conical hat glows black for a moment. You feel like sitting in a corner. What do you want to read? As you read the scroll, it disappears. Your hands begin to glow red. Call a scroll labeled THARR: Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 70 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) z - a +0 elven arrow Armor ('[') b - an uncursed +1 cloak of magic resistance (being worn) A - a cursed +0 dunce cap (being worn) E - an uncursed +0 orcish helm Scrolls ('?') j - an uncursed scroll of punishment q - a blessed scroll of earth t - a blessed scroll of identify Potions ('!') f - an uncursed potion of gain energy g - an uncursed potion of levitation h - an uncursed potion of water o - 2 blessed potions of confusion s - an uncursed potion of fruit juice C - an uncursed potion of invisibility Rings ('=') d - an uncursed ring of sustain ability (on right hand) e - a blessed +4 ring of increase damage (on left hand) F - a blessed +2 ring of protection Wands ('/') c - a wand of teleportation (0:5) Tools ('(') n - a magic marker (0:60) r - an uncursed blindfold x - a cursed lock pick Drugfish the Wizard's attributes: Background: You were an Evoker, a level 2 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 3. You entered the dungeon 1463 turns ago. You had 33 experience points, 7 more were needed to attain level 3. Basics: You had all 21 hit points. You had all 18 energy points (spell power). Your armor class was 8. Your wallet contained 70 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 6 (base:14, limit:18). Your wisdom was 6 (base:10, limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were going to confuse monsters. You had a moderate damage bonus (+4). You were warded. You had fixed abilities. You survived. Vanquished creatures: 2 acid blobs a green mold a gnome zombie 2 geckos a jackal a fox a goblin 4 sewer rats 5 grid bugs 2 lichens 4 kobold zombies 3 newts 27 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain, a grave. Level 2: Some fountains. Level 3: <- You were here. An armor shop, a sink. Level 4: Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 352 points, and 70 pieces of gold, after 1463 moves. You were level 2 with a maximum of 21 hit points when you quit.