Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-15 01:25:28, ended 2021-10-15 01:25:40. drugfish, chaotic male human Wizard ------------- |...........| ............| |....f......| |...@.......| |........<..| ------------- Drugfish the Evoker St:7 Dx:14 Co:12 In:17 Wi:13 Ch:12 Chaotic Dlvl:1 $:0 HP:12(12) Pw:8(8) AC:9 Xp:1/0 T:10 Latest messages: [Anhur has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a chaotic male human Wizard. Tekaaluk picks up a wand. Tekaaluk drops a wand. You see here a jeweled wand. n - a jeweled wand. What do you want to zap? In what direction? 9 The sleep ray hits Tekaaluk. The sleep ray bounces! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of stinking cloud j - an uncursed scroll of scare monster k - an uncursed scroll of confuse monster Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of slow monster Potions ('!') f - an uncursed potion of gain ability g - an uncursed potion of monster detection h - an uncursed potion of healing Rings ('=') d - an uncursed +1 ring of gain constitution e - a blessed +1 ring of adornment Wands ('/') c - a wand of light (0:13) n - a wand of sleep (0:7) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 10 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 12 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 7 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 10 points, and 0 pieces of gold, after 10 moves. You were level 1 with a maximum of 12 hit points when you quit.